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Client Talk
2012-12-24, 13:38
Member
73 posts

Registered:
Oct 2010
map start, map dm1 - every map that has big flames..
ezquake shows too small flame models - in winquake, glquake, even in zquake those flames were big.

that bug ruins start map atmosphere for almost 5 years minimum.
Developers HEEELP!! HEEEELP!! ;-)

http://www3.picturepush.com/photo/a/11759586/640/11759586.png

http://www5.picturepush.com/photo/a/11759628/640/11759628.bmp
2013-04-06, 16:22
Member
133 posts

Registered:
Dec 2008
Very weird.
Fire model is flame2.mdl.

Looks as if in ezquake models are smaller.

I replaced grenade.mdl with renamed copy of flame2.mdl.
And started throwing grenades (which looks like flame2.mdl) into that fire.

They are of the same size both in ezquake and qbism.
But in ezquake they both are smaller than in qbism.
2013-04-07, 21:13
Member
73 posts

Registered:
Oct 2010
It seems to me that root of his bug lies in R_AliasDrawModel code in the end..
//in zquake
if (currententity != &cl.viewent)
ziscale = (float)0x8000 * (float)0x10000;
else
ziscale = (float)0x8000 * (float)0x10000 * 3.0;
//in ezquake
if (!(ent->renderfx & RF_WEAPONMODEL))
ziscale = (float) 0x8000 * (float) 0x10000;
else
ziscale = (float) 0x8000 * (float) 0x10000 * 3.0;

but i'm certainly not sure ;-)
2013-04-08, 07:17
Member
364 posts

Registered:
Oct 2006
Might it be that qbism models are artificially enlarged to compensate for the perceived shrinking of models compared to software Quake at 320x200?
2013-04-08, 16:52
Member
73 posts

Registered:
Oct 2010
This sh%it has no relation to soft/gl. winquake has them big, ezquake(soft) has it small. checked 30 seconds ago.
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