User panel stuff on forum
  20 posts on 1 page  1
Maps & Textures
2011-09-26, 09:02
Member
139 posts

Registered:
Feb 2011
Its that time once again my furry friends!

**Map is now final**
Im moving forward to complete my set of 10 maps, counting 6 after this is done. I might go back and improve my 1on1 maps as they lack some in the visual department later.
Well now its time for Ctl4 - QnBase, this time i used custom textures and not the old quake ones wich is kinda limited for the eyes after these years.
Give the map a go and give some thoughts on it later.
**Map is now final**

This DOWNLOAD contains .bsp .loc .lit .txt :http://upload.foppa.dk/files/ctl4.rar
ctl4.loc goes into qw/locs folder
ctl4.bsp goes into qw/maps folder
ctl4.lit goes into qw/maps folder


Map is for 4on4

Map Contains as follows:
1xRL
1xLG
1xGL
1xSNG
1xNG
1xSSG
1xQUAD
1xRA
1xSecret YA
1xSecret Mega

Ingame Screenies:
http://img683.imageshack.us/img683/3817/ctl4beta41.jpg

http://img26.imageshack.us/img26/171/ctl4beta42.jpg

http://img38.imageshack.us/img38/3605/ctl4beta43.jpg

http://img521.imageshack.us/img521/4808/ctl4beta44.jpg

http://img513.imageshack.us/img513/4968/ctl4beta45.jpg

http://img217.imageshack.us/img217/8072/ctl4beta46.jpg

http://img16.imageshack.us/img16/3614/ctl4beta47.jpg

http://img33.imageshack.us/img33/1213/ctl4beta48.jpg
2011-09-26, 09:17
News Writer
1267 posts

Registered:
Jun 2007
Im guesing this is for 4on4? I can see a quad btw
Chosen
2011-09-26, 09:22
Member
139 posts

Registered:
Feb 2011
heh ah ye forgot about that
2011-09-26, 09:49
News Writer
254 posts

Registered:
Mar 2006
Nice work muffin. Looking forward to trying it out later.
I ain't got no time for this jibber jabber fool
2011-09-27, 07:48
News Writer
283 posts

Registered:
Jan 2007
Hehe, found a bug - fall into the RA lava...
2011-09-27, 08:08
Member
139 posts

Registered:
Feb 2011
ye will be fixed
2011-09-27, 08:22
Administrator
886 posts

Registered:
Jan 2006
looking sharp at first glance, as always muff. Looking forward to test it when home. cheers
Join us on discord.quake.world
2011-09-28, 20:13
Member
139 posts

Registered:
Feb 2011
now with .loc file.
2011-09-28, 20:18
News Writer
309 posts

Registered:
Sep 2006
Perhaps some test mixes soon?
2011-09-28, 20:40
Member
459 posts

Registered:
Mar 2008
Looks sleek! Nice touch with the waypointers. Should make it a bit more motivating to play when you're not that familiar with it.

I'm up for some mixes on it someday
2011-10-29, 12:39
News Writer
309 posts

Registered:
Sep 2006
Final will be releases as soon as Muffins gets the loc. He will also post screens here and provide a hot .lit file

Changes:

- new lights all over the map
- corridor leading from MEGA to RL UP
- tele at RL leading to the corridor mentioned above (the escape route)
- RL room has become more spacious
- RA room: added bars opened with the button, RA itself rearranged too
- SNG bars overlooking teleport exit
- TELE at MEGA clipped back
- some small items placement rearrangement and additions
- minor tweaks and brushes
2011-11-03, 11:23
Member
139 posts

Registered:
Feb 2011
updated. map is final with .lit .loc .bsp .txt. enjoy
2011-11-03, 11:38
Member
29 posts

Registered:
Apr 2007
Muff1n: now this map looks excellent x) (gl_bloom*) x) maybe we try mix vs mix tonight at this map x) ?
[ http://dc.quakeworld.pl Demolition Crew: Member ][ http://quakeworld.pl Dev & Admin ][ http://forum.quakeworld.pl Moderator ]
2011-11-03, 11:45
News Writer
309 posts

Registered:
Sep 2006
Fluar: always

It soon will be on asters. Foppa/WG/Pangela admins: pls place ctl4/5/6 on your servers! (the new versions if there are any) pls!
2011-11-03, 11:51
Member
139 posts

Registered:
Feb 2011
r_bloom 1 ) thnx, yeah i hope so
2011-11-03, 21:31
Member
29 posts

Registered:
Apr 2007
Muff1n wrote:
r_bloom 1 ) thnx, yeah i hope so

yes this is correct r_bloom x) great job man x) maybe planning you something for pov/end map ?
[ http://dc.quakeworld.pl Demolition Crew: Member ][ http://quakeworld.pl Dev & Admin ][ http://forum.quakeworld.pl Moderator ]
2011-11-03, 22:31
Member
139 posts

Registered:
Feb 2011
i can do that, got any suggestions? =)
2011-11-03, 22:40
Administrator
384 posts

Registered:
Dec 2006
I like the signs giving directions to RA, RL etc. Obviously if the map gets played properly people will learn all this stuff but it can be useful for the initial learning process (especially for people like me that are very slow at learning new maps!)
2011-11-03, 23:41
Member
29 posts

Registered:
Apr 2007
qw spaces have only 1 very good map for lg:mode (povdmm4) if u have time and u wanna "give more you" at this qw spaces maybe try something small and new for this lg:mode if u wanna suggestions i thing some like "povdmm4"x) or trick map
[ http://dc.quakeworld.pl Demolition Crew: Member ][ http://quakeworld.pl Dev & Admin ][ http://forum.quakeworld.pl Moderator ]
2011-11-04, 00:04
News Writer
309 posts

Registered:
Sep 2006
Hammer 3 is also nice for dmm4.
Make one povlike map, one trick map and one ffa map
  20 posts on 1 page  1