User panel stuff on forum
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Graphics Discussion
2009-09-21, 00:22
Member
622 posts

Registered:
Jan 2006
Atm my hud looks like this (still under progress)
http://img170.imageshack.us/img170/4324/hudq.png
2009-09-21, 01:01
Member
370 posts

Registered:
Mar 2008


http://img6.imageshack.us/img6/7263/e1m2000.jpg
2009-10-18, 21:05
Member
21 posts

Registered:
Apr 2007
bps wrote:
#781 otto: can I try your hud config? me likes. you can find me in #druidz.qw on irc

Here's my qw today:

http://www.inablaze.org/games/quakeworld/ottonquake.png


http://www.inablaze.org/games/quakeworld/ezquake006.png


Every config, texture, font or anything you spotted on that screen can be found in:
http://www.inablaze.org/games/quakeworld/ottonQuake.7z (~180mb)
(There's also bunch of other textures too)

I have modified the original nquake textures such as weapons and health boxes etc.

Use 7-zip to open the compressed file.

cheers!
2009-10-21, 16:54
Member
306 posts

Registered:
Sep 2006
Otto - how did you accomplish the effect of the gun icons? They look terrific
2009-10-22, 09:48
Member
21 posts

Registered:
Apr 2007
Kapitan Kloze wrote:
Otto - how did you accomplish the effect of the gun icons? They look terrific

You mean hud_ammox icons? All hails to Moon[Drunk] :
http://web.telia.com/~u47016112/quake/gfx_textures.html (scroll down).
2009-10-22, 11:05
Member
306 posts

Registered:
Sep 2006
Yeah, that's it. Thanks

http://img35.imageshack.us/img35/7081/ezquake042.th.jpg
2009-10-26, 18:02
Member
3 posts

Registered:
Oct 2009
phrenic wrote:
Atm my hud looks like this (still under progress)
http://img170.imageshack.us/img170/4324/hudq.png

what hud numbers and where can I get them 8)??
2009-10-27, 00:53
Member
71 posts

Registered:
Sep 2006
2009-12-22, 07:17
Member
19 posts

Registered:
Dec 2009
http://img85.imageshack.us/img85/1751/ezquake001.jpg
2009-12-22, 09:34
Member
55 posts

Registered:
May 2007
http://satgnu.net/upload/lavacroft/images/games/idsoftware/quake/tent2_coop_000.jpg


ProZaC-Coop fun on Phoenixlabs.org
http://lcd.satgnu.net/images/pictures/black_hearted_small.png
Help me understand the little that I know.
2009-12-22, 13:35
Member
485 posts

Registered:
Feb 2006
http://koti.mbnet.fi/tspartan/qw/ezquake032.png

My first TV set was black-and-white. Now I no longer watch TV at all. Progress?
2009-12-23, 22:20
Member
19 posts

Registered:
Dec 2009
http://img709.imageshack.us/img709/6017/ezquake002.jpg

removed non-english content // ruskie
2009-12-24, 14:49
Member
132 posts

Registered:
Mar 2006
http://i50.tinypic.com/6ru6vd.jpg


Using new hud elements from 2.1 (health/armor bars and custom score string)
Mine do no spaek engrish!
2009-12-24, 14:56
Member
793 posts

Registered:
Feb 2006
AAS wrote:
http://i50.tinypic.com/6ru6vd.jpg

Using new hud elements from 2.1 (health/armor bars and custom score string)

absolute best. i like it!
2009-12-26, 13:18
Member
19 posts

Registered:
Dec 2009
latest update
gl_picmip 5, simple items, grey textures on some maps
http://bayimg.com/NAjckAAcd
2009-12-26, 16:27
Administrator
2059 posts

Registered:
Jan 2006
unikum wrote:
latest update
gl_picmip 5, simple items, grey textures on some maps
http://bayimg.com/NAjckAAcd

Looking good, although the grey colour would bore me after a while i think. Welcome back(?) btw!
www.facebook.com/QuakeWorld
2009-12-26, 16:42
Member
19 posts

Registered:
Dec 2009
Ake Vader wrote:
Welcome back(?) btw!

thx !
2009-12-27, 16:30
Member
685 posts

Registered:
Jul 2007
http://img526.imageshack.us/img526/507/ezquake020w.jpg
2010-01-04, 17:13
Member
357 posts

Registered:
Mar 2006
megalodon: Nice hud layout, can you link your HUD config?

http://quakeone.com/qrack/ss/qrack072.jpg
2010-04-07, 02:18
Member
5 posts

Registered:
Apr 2010
I know its not qw but I like this engine

http://img339.imageshack.us/img339/4947/e3m6.jpg


http://img260.imageshack.us/img260/4370/e4m1.jpg
2010-04-15, 17:33
Member
357 posts

Registered:
Mar 2006
Sean I know thats tenebrae, but you should try DarkPlaces. It can do all that plus its netQuake & QuakeWorld compatible. Or even try FTE! Both are actively developed, not tenebrae
2010-04-16, 17:46
Member
685 posts

Registered:
Jul 2007
SputnikUtah wrote:
megalodon: Nice hud layout, can you link your HUD config?

http://quakeone.com/qrack/ss/qrack072.jpg

Sorry, I wish I still had it
Basicly, I deleted the armor and health HUD graphics and what you got left is default ezquake graphics I guess, but I did keep the weapon graphics that come with nquake and then I just positioned everything. The crosshair is what I got when I specified a crosshairimage what couldn't be loaded for some reason.
2010-04-19, 11:55
Member
1 post

Registered:
Feb 2010
http://img44.imageshack.us/img44/6141/ezquake001j.jpg


http://img714.imageshack.us/img714/6017/ezquake002.jpg
2010-04-21, 03:56
Member
370 posts

Registered:
Mar 2008
Let me know if you want my hud info, I posted it on the forum before but I have changed some things.


http://i39.tinypic.com/167jpu0.jpg
2010-04-21, 06:05
Member
30 posts

Registered:
Oct 2008
http://home.student.uu.se/j/jogo6861/bilder/ezquake000.png

ezQuake 2.1a @ 1680x1050
2010-04-23, 04:53
Member
357 posts

Registered:
Mar 2006
http://quakeone.com/qrack/ss/qrack089.jpg



M O R E H E R E ! ! !
>>> http://quakeone.com/qrack/ss/ <<<<
2010-04-23, 19:18
Administrator
1864 posts

Registered:
Feb 2006
You hax SputnikUtah

But what player model is that and in what format?
2010-04-24, 03:12
Member
28 posts

Registered:
Nov 2009
AAS wrote:
http://i50.tinypic.com/6ru6vd.jpg

Using new hud elements from 2.1 (health/armor bars and custom score string)

Are the bars customizable? Would be nice to have something like Diablo's health/mana spheres or Street Fighter health bars.
2010-04-27, 06:08
Member
357 posts

Registered:
Mar 2006
Zalon wrote:
You hax SputnikUtah

But what player model is that and in what format?

That's a modified model from the Quake total conversion called MALICE. I modified some of the frames to mimic the original player animation and then made a team skin. and the engine uses real-time cel shading. It's in mdl formal I can email it to u if u want.
2010-04-27, 08:19
Member
132 posts

Registered:
Mar 2006
luizera
Technically they are just a rectangles like group* HUD elements, there is an option to change direction of filled part like (right->left, down->up, etc).
Mine do no spaek engrish!
  1111 posts on 38 pages  First page24252627282930313233Last page