User panel stuff on forum
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Graphics Discussion
2009-03-16, 17:13
Member
21 posts

Registered:
Apr 2007
http://pub.inablaze.org/quake/hud/otto2.png


2009-03-16, 18:31
Member
20 posts

Registered:
Nov 2008
http://i592.photobucket.com/albums/tt3/nepra84/ezquake006.png


I know, its beautiful.
2009-03-16, 18:40
Member
226 posts

Registered:
Jun 2006
--irc.quakenet.org #telefrag.me and #QWL | foogsQuakeWorld Ladder
2009-03-17, 00:41
Member
2 posts

Registered:
Jan 2009
Sheikh Plisken wrote:

if anyone got a link to the textures used in this screenshot please post it here!
2009-04-24, 16:13
Member
39 posts

Registered:
Feb 2009
http://img402.imageshack.us/img402/4130/ezquake003.jpg


!!
2009-04-25, 11:40
Administrator
886 posts

Registered:
Jan 2006
#781 otto: can I try your hud config? me likes. you can find me in #druidz.qw on irc
Join us on discord.quake.world
2009-04-27, 09:48
Member
9 posts

Registered:
Jun 2006
http://img9.imageshack.us/img9/4576/ezquake021.th.jpg


Just made this recently, just trying to be minimal.
2009-04-27, 14:51
News Writer
309 posts

Registered:
Sep 2006
Otto - pls post your HUD cfg. It looks nice
Are there special icons for your weapon names (RL, LG etc), ort is it just proper configuration ?
2009-04-27, 15:49
Member
3 posts

Registered:
Apr 2009
http://img18.imageshack.us/img18/1751/ezquake001.jpg
2009-04-29, 08:37
Member
19 posts

Registered:
Sep 2006
http://img403.imageshack.us/img403/650/ezquake067.jpg
2009-05-01, 01:21
Member
6 posts

Registered:
May 2009
otto wrote:

Where did you get that shaft beam? Is it part of nQuake? I'm still stuck with the old one, looks horrible.
2009-05-01, 02:24
Member
224 posts

Registered:
Mar 2007
mr. P wrote:
otto wrote:

Where did you get that shaft beam? Is it part of nQuake? I'm still stuck with the old one, looks horrible.

gl_lightning "1" ?
2009-05-01, 02:43
Member
6 posts

Registered:
May 2009
5h17h34d wrote:
mr. P wrote:
otto wrote:

Where did you get that shaft beam? Is it part of nQuake? I'm still stuck with the old one, looks horrible.

gl_lightning "1" ?

Doesn't work for me. Still same old beam. Just recently installed nQuake and things seem a bit funny. At first my shaft beam was different randomly. Maybe I was fiddling with the eyecandy settings, not sure anymore. And my custom .pk3 files won't load at all for some reason so I have to extract them instead. Kind of weird. Tried different folders and removing the default ones. Sorry to be off topic like this.

Anyway, gl_lightning 1 was already set and still same old one was used.
2009-05-01, 04:07
Administrator
1864 posts

Registered:
Feb 2006
mr. P wrote:
Anyway, gl_lightning 1 was already set and still same old one was used.

With "same old one", do you mean the bolt model?

To get the good looking particle shaft, after setting gl_lightning 1, you need to play around with these settings gl_particle_trail_*

Especially gl_particle_trail_detail, set it to 100 or something.

Also gl_particle_trail_width is good to look at too, but try different settings of all gl_particle_trail_*
-This will however have no effect if you are still using the bolt model.
2009-05-01, 12:40
Member
6 posts

Registered:
May 2009
Zalon wrote:
mr. P wrote:
Anyway, gl_lightning 1 was already set and still same old one was used.

With "same old one", do you mean the bolt model?

To get the good looking particle shaft, after setting gl_lightning 1, you need to play around with these settings gl_particle_trail_*

Especially gl_particle_trail_detail, set it to 100 or something.

Also gl_particle_trail_width is good to look at too, but try different settings of all gl_particle_trail_*
-This will however have no effect if you are still using the bolt model.

I take it that bolt model is the actual beam? Yes, then I mean the bolt model. I'm seeing the old beam for the shaft.

Noticed that I had the new beam when I executed bot_4on4. But sometimes when I do, I would still have the old one. Not sure if I had the new this time because I was trying out those variables you said. None of them worked anyway, and I set everything back to normal. I did however manually execute the eyecandy.cfg and higheyecandy.cfg. I think that's what caused it. Also, the skins for all bots would be the base.pcx with default colors when executing those cfgs even if they join red team or whatever. Really bugs me.

-----------------

*Edit*

I solved the beam issue. It was the smackdown ruleset causing the beam to not work. The gl_lightning_sparks 1 doesn't work in ezQuake normal ruleset though right? Oh, and the models for the lightning beam between the two small pins on the shaft. Is that the bolt2.mdl? Any setting to change that one?

Oh, and I should maybe post pics of my setup. Nothing special, just some models from DP and hud from Ruohis. I think the models in DP are Ruohis too? He rules anyway! =)

http://bayimg.com/kapflAabg
http://bayimg.com/kAPfnaABG

Thanks for all the help. =)
2009-05-09, 18:03
Member
25 posts

Registered:
Jun 2006
Thats my shit

http://img22.imageshack.us/img22/7694/ezquake009.jpg
2009-05-11, 02:43
Member
52 posts

Registered:
Feb 2008
http://i119.photobucket.com/albums/o156/Lswon80/ezquake001.png


http://i119.photobucket.com/albums/o156/Lswon80/ezquake000.png
2009-05-12, 11:38
Administrator
1864 posts

Registered:
Feb 2006
nice clean setup rex, did you make the dm4 textureset yourself?
2009-05-12, 20:50
Member
52 posts

Registered:
Feb 2008
Nah I dled it from the maps section at http://gfx.quakeworld.nu/

if anyone knows anything about making my hud look like primes hud then I could be extremley happy..
2009-05-13, 12:43
Member
252 posts

Registered:
Dec 2006
Rex, just find him on IRC and ask him for the config, hes at #quakeworld on quakenet right now
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin
'i watched sting once very boring and not good at all' (tm) mz adrenalin
[i]'i shoulda won all
2009-05-25, 15:36
Member
121 posts

Registered:
May 2006
http://img35.imageshack.us/img35/7996/ezquake068.jpg
. - - -- Words are stones in my Mouth.. -- - - . [url=http://profile.xfire.com/katataniel][img]http://miniprofile.xfire.com/bg/sh/type/2/katataniel
2009-06-26, 16:15
Member
357 posts

Registered:
Nov 2008
http://img30.imageshack.us/img30/7925/ezquake004t.jpg
"the quieter you become, the more you are able to hear"
2009-06-27, 07:00
Member
357 posts

Registered:
Mar 2006
Nice SS! R_BLOOM 1 foo!
2009-07-09, 14:36
Member
50 posts

Registered:
Jul 2009
http://i25.tinypic.com/2z85d13.png


some changes =)

http://i25.tinypic.com/2hnn8dl.png

http://i28.tinypic.com/1znsfgn.png
2009-07-30, 08:14
Member
3 posts

Registered:
Oct 2006
http://img20.imageshack.us/img20/2808/hud2.jpg
2009-07-30, 08:20
Member
401 posts

Registered:
Mar 2006
Quake 3
2009-07-30, 13:38
Member
357 posts

Registered:
Nov 2008
dab: your quakeworld becomes more ugly every day...

like mine

http://img132.yfrog.com/img132/7254/ezquake005.jpg
"the quieter you become, the more you are able to hear"
2009-07-30, 13:54
Member
50 posts

Registered:
Jul 2009
lol time, more changes now

http://i30.tinypic.com/2hn4aaa.jpg
2009-07-30, 14:15
Member
357 posts

Registered:
Nov 2008
btw somebody know why i have the 'weird pixels' in my sshots? for example around the lightning beam in my last sshot?
"the quieter you become, the more you are able to hear"
2009-07-30, 14:31
Member
64 posts

Registered:
Jan 2009
Time: Probably due to jpeg compression.
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