User panel stuff on forum
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Graphics Discussion
2007-05-29, 17:20
Member
90 posts

Registered:
Feb 2006
have u tried to put primes cfg in ezquake/cfg
and then type exec /cfg hud_prime.cfg?

it works for me
2007-05-29, 19:49
Member
13 posts

Registered:
Feb 2007
http://img451.imageshack.us/img451/68/esasnj3.jpg

but it's brighter ingame
2007-06-03, 18:50
Member
86 posts

Registered:
Jan 2006
my new hud, first screen is in prewar and second from speccing

http://vs177.server4u.cz/~cuky/files/dc/play.jpg


http://vs177.server4u.cz/~cuky/files/dc/spec.jpg
http://ezQuake.SF.net/ http://www.quake.cz
2007-06-04, 00:44
Member
28 posts

Registered:
Jan 2007
oh, i look so sexeh on that sshot :>
2007-06-04, 07:53
Member
53 posts

Registered:
Mar 2006
fAkkFejz wrote:
well this is how my qw looks like.... :-)
http://i92.photobucket.com/albums/l6/fakkiz/qw/ezquake005.jpg

in this case using quad

Post your hud-items please?
2007-06-04, 10:56
Member
226 posts

Registered:
Mar 2007
as miarf said above i think it's worthless to have fps/ping on the hud.
i've personally also removed frags from my hud since looking at frags just fucks my personal game up. teamfrags might be nice tho.. i don't have an idea how to put those on my hud though.. i play with software and i'm not interested to do whole scr_newhud 1 thing
2007-06-04, 13:19
Member
485 posts

Registered:
Feb 2006
I have fps, ping and mp3 in hud, but I hide them with on_matchstart alias. Easy to check smoothness while chilling with mp3 in prewar. :cool:
2007-06-05, 11:49
Member
312 posts

Registered:
Feb 2006
here is my wonderful software quake i so much love
http://img370.imageshack.us/img370/3748/ezquake004fn7.png


and here's my shitty gl-quake which has shitty fps since my video card is so shitty and this new shitty ezquake doesnt seem to properly work with 400*300
http://img123.imageshack.us/img123/8985/ezquake005nw7.png
2007-06-06, 09:11
Member
25 posts

Registered:
Jun 2006
My qw
http://img92.imageshack.us/img92/8718/ezquake037le3.jpg


http://img294.imageshack.us/img294/4743/ezquake040oy8.jpg

looks simple and nice , and fast
2007-06-07, 19:32
Member
53 posts

Registered:
Feb 2006
http://andreas.dahlstroem.eu/images/ezquake000.jpg


ez
2007-06-08, 09:23
Member
1100 posts

Registered:
Jan 2006
I want my rocket trails to look like blsp's. How do I do that?
2007-06-08, 10:10
Member
25 posts

Registered:
Jun 2006
hehe
thats the cheat noone know, even I
duno which one is it but its one of theese :

r_rockettrail 1

r_part t_rocket
{
texture "particles/rfire"
count 1
scale 10
alpha 0.6
die 0.25
randomvel 0
veladd 0
rgb 255 192 128
rgbdelta 28 -600 -600
blend add
assoc rockettrail
gravity 0
scalefactor 0.8
scaledelta -10
}

r_part rockettrail
{
texture "particles/smoke.tga"
count 0.5
scale 30
alpha 0.3
die 1.5
diesubrand 0.7
randomvel 1
veladd 0
rgb 255 50 10
rgbdelta -255 -50 -10
gravity -25
scalefactor 1
assoc rocketsmoke
}

r_part rocketsmoke
{
texture "particles/rtrail"
step 4
scale 7.5
alpha 0.8
die 2
diesubrand 0
randomvel 3
veladd 0
rgb 10 10 10
rgbdelta 0 0 0
gravity 1
blend modulate
spawnmode spiral
scalefactor 1
spawnvel 10
spawnorg 0
}

another one
hazed rocket - sparking core, orange trail, purple streak

r_part t_rocket
{
texture ""
count 1
scale 1
alpha 0.6
die 0.2
randomvel 0
veladd 0
rgb 255 192 128
rgbdelta 28 -600 -600
blend add
assoc rockettrail
gravity 0
scalefactor 1
spawnvel 55
spawnorg 2
}

r_part rockettrail
{
texture ""
count 1
scale 5
alpha 0.2
die 1.2
diesubrand 0.3
randomvel 1
veladd 0
rgb 255 50 10
rgbdelta -255 -50 -10
gravity -25
scalefactor 1
assoc rocketsmoke
blend add
}

r_part rocketsmoke
{
texture "particles/rtrail"
step 3
scale 7.5
alpha 1
die 0.4
diesubrand 0
randomvel 0
veladd 0
rgb 100 11 55
rgbdelta -100 -11 -55
gravity 0
blend modulate
spawnmode spiral
scalefactor 1
spawnvel 0
spawnorg 0
}

and another one
hazed rocket - smooth fire trail, purple spiral

r_part rockettrail
{
texture "particles/grate8.tga"
count 0.5
scale 22
alpha 0.3
die 1.2
diesubrand 0.3
randomvel 1
veladd 0
rgb 255 50 10
rgbdelta -255 -50 -10
gravity -25
scalefactor 1
assoc rocketsmoke
blend add
}

r_part t_rocket
{
texture "particles/rfire"
count 1
scale 10
alpha 0.6
die 0.25
randomvel 0
veladd 0
rgb 255 192 128
rgbdelta 28 -600 -600
blend add
assoc rockettrail
gravity 0
scalefactor 1
scaledelta -10
}

r_part rocketsmoke
{
texture "particles/rtrail"
step 3
scale 7.5
alpha 1
die 0.4
diesubrand 0
randomvel 0
veladd 0
rgb 100 11 55
rgbdelta -100 -11 -55
gravity 0
blend modulate
spawnmode spiral
scalefactor 1
spawnvel 22
spawnorg 0
}

and the last one
//hazed rocket - sparking core, orange trail, purple streak

r_part t_rocket
{
texture ""
count 1
scale 1
alpha 0.6
die 0.2
randomvel 0
veladd 0
rgb 255 192 128
rgbdelta 28 -600 -600
blend add
assoc rockettrail
gravity 0
scalefactor 1
spawnvel 55
spawnorg 2
}

r_part rockettrail
{
texture ""
count 1
scale 5
alpha 0.2
die 1.2
diesubrand 0.3
randomvel 1
veladd 0
rgb 255 50 10
rgbdelta -255 -50 -10
gravity -25
scalefactor 1
assoc rocketsmoke
blend add
}

r_part rocketsmoke
{
texture "particles/rtrail"
step 3
scale 7.5
alpha 1
die 0.4
diesubrand 0
randomvel 0
veladd 0
rgb 100 11 55
rgbdelta -100 -11 -55
gravity 0
blend modulate
spawnmode spiral
scalefactor 1
spawnvel 0
spawnorg 0
}

and you know, gl_part_trails 1, r_rockettrail 6 u can also try other ones, some of them look different
2007-06-08, 12:55
Member
405 posts

Registered:
Jan 2006
blsp wrote:
hehe
thats the cheat noone know, even I
duno which one is it but its one of theese :

r_rockettrail 1

r_part t_rocket
{
texture "particles/rfire"
count 1
scale 10
alpha 0.6
die 0.25
randomvel 0
veladd 0
rgb 255 192 128
rgbdelta 28 -600 -600
blend add
assoc rockettrail
gravity 0
scalefactor 0.8
scaledelta -10
}

bla bla bla

and you know, gl_part_trails 1, r_rockettrail 6 u can also try other ones, some of them look different

wtf u talk about, that FTE feaature?
<3
2007-06-08, 14:42
Member
188 posts

Registered:
Jan 2006
Spirit wrote:
I want my rocket trails to look like blsp's. How do I do that?

I think it has something to do with his particles, modified!
2007-06-08, 17:08
Member
355 posts

Registered:
Jun 2006
qqshka wrote:
blsp wrote:
hehe
thats the cheat noone know, even I
duno which one is it but its one of theese :

r_rockettrail 1

r_part t_rocket
{
texture "particles/rfire"
count 1
scale 10
alpha 0.6
die 0.25
randomvel 0
veladd 0
rgb 255 192 128
rgbdelta 28 -600 -600
blend add
assoc rockettrail
gravity 0
scalefactor 0.8
scaledelta -10
}

bla bla bla

and you know, gl_part_trails 1, r_rockettrail 6 u can also try other ones, some of them look different

wtf u talk about, that FTE feaature?

I have a rocket trail that looks similar to that. I'll post it when I get back home monday. I use a custom particlefont which changes the look of the trail a lot.
2007-06-09, 01:31
Member
43 posts

Registered:
Jun 2007
http://i169.photobucket.com/albums/u228/Sebbef/ezquake001.png

:>
2007-06-10, 00:51
Member
8 posts

Registered:
Sep 2006
updated

http://www.rsys.org/qwscreen3.jpg
2007-06-10, 07:07
Member
1026 posts

Registered:
Feb 2006
omg Phelot, nice hud!
giev pls!!1 (textures/wad + hud.cfg)
god damn hippies >_<
2007-06-10, 08:27
News Writer
2260 posts

Registered:
Jan 2006
yeah, I love the weapons! with the ammo on top of it!!! looks great
2007-06-10, 12:36
Member
8 posts

Registered:
Sep 2006
i suppose you have to tweak it a little bit, since it's optimized for 1280x800


hud: http://www.rsys.org/hud.cfg
wad: http://www.rsys.org/wad.rar
2007-06-10, 17:44
Member
90 posts

Registered:
Feb 2006
¤¤¤¤ updated hud ¤¤¤¤

Playing-mode:
http://i92.photobucket.com/albums/l6/fakkiz/qw/ezquake010.jpg


Speccing-mode:
http://i92.photobucket.com/albums/l6/fakkiz/qw/ezquake006.jpg
2007-06-11, 01:11
Member
108 posts

Registered:
Jun 2006
http://i203.photobucket.com/albums/aa180/telebass/ezquake007.png



this is in spec mode, but the only difference to it while playing, is that the teamscores are all the way to the rigth.
health is to the rigth.
the small numbers to the left are sng ammo.
I will maybe change the rl and lg icons to the "rl" style
2007-06-11, 08:18
Member
53 posts

Registered:
Mar 2006
fAkkFejz wrote:

Still want those HUD-Items!! Please post them!
2007-06-11, 12:12
Member
90 posts

Registered:
Feb 2006
here nukie
http://fakkfejz.game-host.org/%23%20Quakeworld%20%23/dobbz_wad.rar
2007-06-11, 20:03
Member
99 posts

Registered:
Feb 2006
2007-07-11, 15:42
Member
11 posts

Registered:
Jan 2006
http://img209.imageshack.us/img209/6443/artursqwol1.png

http://img182.imageshack.us/img182/5622/artursqwvg7.png


my antiquated fuhquake :}
2007-07-11, 20:09
Member
39 posts

Registered:
Mar 2006
Phelot wrote:

where can I get that silver rl skin?
...remember when you were young, you shone like the sun...
2007-07-11, 21:17
Member
805 posts

Registered:
Mar 2006
hejsan_ wrote:
Phelot wrote:

where can I get that silver rl skin?

It was made by PrimeviL!

link
https://tinyurl.com/qwbrasil - QuakeFiles
2007-07-12, 07:00
Member
39 posts

Registered:
Mar 2006
vegetous wrote:
hejsan_ wrote:
Phelot wrote:

where can I get that silver rl skin?

It was made by PrimeviL!

link

nope, sorry that's not the same model thanks anyway.
...remember when you were young, you shone like the sun...
2007-07-12, 07:20
Member
1026 posts

Registered:
Feb 2006
it's the Silver RL skin made for Plague's RL

http://members.optusnet.com.au/~plaguespak/
god damn hippies >_<
  1117 posts on 38 pages  First page12131415161718192021Last page