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Maps & Textures
2016-01-13, 16:07
Administrator
263 posts

Registered:
Sep 2015
anni wrote:
Now we only need a auto-demorecorder like the other games types


Server admins should add "k_race_autorecord 1" to configs/usermodes/race/default.cfg (this will be the new default soon)

There are some oddities with keeping the demos on the server - at the moment mvdsv deletes oldest demos first, but for race demos we would almost want it to leave the fastest records on the server (and also update the records file) but that's a level of integration between mvdsv and ktx that isn't there at the moment. In the meantime, I'd recommend (for race mode only):

sv_demodir "demos/race" // store demos in subdirectory, stopping them from being deleted during normal
sv_demoMaxDirSize 0 // stop these demos from being deleted

It's up to server admins obviously, but race demos are relatively tiny (~30k) and are deleted as each record is overwritten, so it would be 30k * number_of_routes * 10. There's 39 routes supported at the moment, so looking at around 12MB max.

We're adding a /race_dl_record_demo command to download the demos, but in the meantime when looking at a record, you can download the corresponding demo by typing "download demos/<demoname>.mvd" If you see a demoname for a completely different match (it just stores the last autorecorded game at the moment), then autorecord wasn't enabled on the server.
2016-01-13, 17:27
Member
950 posts

Registered:
Apr 2006
meag wrote:
There are some oddities with keeping the demos on the server - at the moment mvdsv deletes oldest demos first, but for race demos we would almost want it to leave the fastest records on the server (and also update the records file) but that's a level of integration between mvdsv and ktx that isn't there at the moment.

I actually had it already coded as far as I remember since I used that for the race contest, and only have the fastest races from each player who came to try it.
2016-01-13, 17:29
Member
950 posts

Registered:
Apr 2006
Oh, and I will also release the records and demos from when this thread started
I am working on the page and should be able to link it in a few days.

EDIT: I am looking for the nationalities from the following players: eThaD, payens, Fur Q, Stev, thenewguy, ddk, KorniKorni, Medar, Milton, anni, turbom, dimman, moribund, ddk, u, ganon, sjn Inane, DE4TH. Thanks!
2016-01-13, 17:47
Administrator
263 posts

Registered:
Sep 2015
deurk wrote:
I actually had it already coded as far as I remember since I used that for the race contest, and only have the fastest races from each player who came to try it.


That's correct - sorry, to try to make myself clearer: I meant that if the race demos are in the same directory as 'normal' demos, and the size limit for the demo directory is exceeded (perhaps when about to record a 4v4 match), mvdsv will delete the oldest files first, whether they are race demos or not. So the concern would be that a race record that was set a year ago will have a record in the .top file but the corresponding demofile will no longer exist.

Unless I'm wrong on that as well, but I can't see any code in SV_DirSizeCheck() that does anything other than oldest file first.
2016-01-13, 18:09
Member
382 posts

Registered:
Apr 2006
deurk wrote:
EDIT: I am looking for the nationalities from the following players: eThaD, payens, Fur Q, Stev, thenewguy, ddk, KorniKorni, Medar, Milton, anni, turbom, dimman, moribund, ddk, u, ganon, sjn Inane, DE4TH. Thanks!


eThaD = Lithuania, Stev = Ireland, ddk = England, KorniKorni = Poland, Medar = Finland, Milton = Finland, anni = Germany, dimman = Sweden, ganon = Sweden

You have ddk down twice. I can't be 100% certain of the rest, and some of their names are too generic to know which one it is. For instance, DE4TH and eThad could be the same person, but there was also a Norwegian and an Irish player that went by that name that I know of.
2016-01-13, 20:13
Member
950 posts

Registered:
Apr 2006
Stev wrote:
eThaD = Lithuania, Stev = Ireland, ddk = England, KorniKorni = Poland, Medar = Finland, Milton = Finland, anni = Germany, dimman = Sweden, ganon = Sweden

Thanks a lot Stev!
2016-01-13, 20:20
Member
950 posts

Registered:
Apr 2006
meag wrote:
That's correct - sorry, to try to make myself clearer: I meant that if the race demos are in the same directory as 'normal' demos, and the size limit for the demo directory is exceeded (perhaps when about to record a 4v4 match), mvdsv will delete the oldest files first, whether they are race demos or not. So the concern would be that a race record that was set a year ago will have a record in the .top file but the corresponding demofile will no longer exist.

Unless I'm wrong on that as well, but I can't see any code in SV_DirSizeCheck() that does anything other than oldest file first.

That might be true, I haven't looked at the code for about 3 years and a half so I can't say for sure. The latest thing I remember trying to get in there was the multiplayer race (and getting pretty close to it) where people would race at the same time.
2016-01-16, 18:41
Member
950 posts

Registered:
Apr 2006
I've made a quick page to show the results from the race contest held on Anni's maps in 2012: http://quake.one/race
It's a work in progress, I think I should be able to link all the demos and add some more maps...

EDIT: All demos are available now, if you find an issue with one, just let me know.
2016-01-17, 10:40
Member
36 posts

Registered:
May 2012
thank you Deurk, great stuff ! <3
2016-01-17, 16:39
Member
88 posts

Registered:
Aug 2007
I didn't expect to see this. Nice.
2016-01-20, 10:35
Member
234 posts

Registered:
Jan 2006
Timon wrote:
deurk has released the routes and raket's dm2.se:28501/28502 now host them so you can try yourself there. Thanks to both of them.


And now autorecording of races are turned on, on dm2.se servers :-)
2016-02-10, 22:15
Member
391 posts

Registered:
Jan 2006
deurk wrote:
I've made a quick page to show the results from the race contest held on Anni's maps in 2012: http://quake.one/race
It's a work in progress, I think I should be able to link all the demos and add some more maps...

EDIT: All demos are available now, if you find an issue with one, just let me know.


Tears of happiness in my eyes
2016-03-05, 17:25
Member
8 posts

Registered:
Dec 2015
Some self marketing: http://zhln.eu/uploads/race-demos.7z a link of some good runs on race maps. Hope it makes more people enjoy it, or even try to beat them (most are definitely improvable relatively easily)
2016-03-06, 07:01
Member
232 posts

Registered:
Feb 2006
Checking these out due to Pov and Biggy talking about them. I can't even make it through most of them :0
vb.drok-radnik.com
2016-03-06, 08:10
Member
202 posts

Registered:
Dec 2006
haha, spin cycle is a bitch to get the hang of!
2016-03-09, 02:59
Member
23 posts

Registered:
Apr 2012
biggy wrote:
Some self marketing: http://zhln.eu/uploads/race-demos.7z a link of some good runs on race maps. Hope it makes more people enjoy it, or even try to beat them (most are definitely improvable relatively easily)


very nice runs aimer7
2016-10-14, 22:00
Member
391 posts

Registered:
Jan 2006
Just wanna let you know, there's something in progress.... called .... Race11?

http://i.imgur.com/WKdleea.jpg
2016-10-14, 22:03
Member
110 posts

Registered:
Mar 2010
awesome!!!!!!!

make race12 too a huge map with megaspeed that puts slide1 to shame
2016-10-15, 13:09
Member
391 posts

Registered:
Jan 2006
Everyone who can't wait and wanna be involed in alpha, beta testing is free to grab latest Build here. I will release every day a new alpha/beta there.

Feedback is welcome to make it a good map.
2016-10-15, 18:28
Member
36 posts

Registered:
May 2012
looks nice Anni! Will be testing alot.
catch me at discord , onefingerman #3050

yaaay <3

edit: I am getting a Client crash @ race11-alpha2, tried running with MVDSV+EZQ2.2/EZQ3.0. "error alloc:BlockFull"
edit2: I was able to load the race11-alpha1.bsp. Switched to spec mode to fly around as there was no startspawn to test the slide. :/
edit3: Do you care to put the .map file online aswell? For learning and sharing purpose?
2016-10-15, 19:17
Member
110 posts

Registered:
Mar 2010
yeah qw crashes when trying to play it.

i like the idea of the map but i will also point out that your trickier "cooler" maps get less play than the more straightforward ones. still waiting for the 100% pure speed map that puts slide1 to shame
2016-10-15, 19:17
Member
234 posts

Registered:
Jan 2006
Error: AllocBlock: full
2016-10-15, 19:56
Member
36 posts

Registered:
May 2012
92.243.13.153:28501 has beta3 uploaded /thx dopeskillz, not crashing anymore. I see new rooms

im racing and see "xyz" dropped all the time, others cant join?
Ezq2.2 users can join ezq3 crashes

(Edited 2016-10-15, 20:36)
2016-10-15, 19:59
Member
82 posts

Registered:
Jul 2009
Shad wrote:
92.243.13.153:28501 has beta3 uploaded /thx dopeskillz, not crashing anymore. I see new rooms


Nope, still crashing for me:
Error: AllocBlock: full
2016-10-15, 20:03
Member
110 posts

Registered:
Mar 2010
drowsy wrote:
Shad wrote:
92.243.13.153:28501 has beta3 uploaded /thx dopeskillz, not crashing anymore. I see new rooms


Nope, still crashing for me:
Error: AllocBlock: full


same for me
2016-10-16, 12:48
Member
391 posts

Registered:
Jan 2006
Hopefully alpha 4 solves the problem! Waiting for Ezquake 3.0 users....Race 11 Alpha 4
2016-10-16, 13:16
Member
82 posts

Registered:
Jul 2009
anni wrote:
Hopefully alpha 4 solves the problem! Waiting for Ezquake 3.0 users....Race 11 Alpha 4


does not crash anymore for me.
2016-10-16, 13:18
Member
82 posts

Registered:
Jul 2009
By the way, textures feel very weird: even when I reached 1200 speed, it felt like I was going 300.
2016-10-16, 17:49
Member
391 posts

Registered:
Jan 2006
Alpha 5 available incl. hopefully working routes. So this is the first version I would like to see on servers for testing.
2016-10-17, 08:28
Member
391 posts

Registered:
Jan 2006
Map is now on duelmania.net:28501 Dybbuk should follow soon.

First Record (30.635) set by myself included So get hunting and report bugs
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