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2010-10-16, 11:28
Member
64 posts

Registered:
Jan 2009
I downloaded the new binaries from the link in http://eql.quakeworld.nu/eql12/news/6 and when I started quake my shaft had turned black. my bolt2_0.png was still white.
So far I've tried changing gl_shaftlight, changing the color on bolt2_0.png and even deleting it but to no avail.
wtf is going on?


On another note offtopic "ezQuake devs implemented cl_fakeshaft 2 (to be run with cl_fakeshaft_extra_updates 1 to work) to draw a visual shaft beam equal to playing with 12ms and cl_fakeshaft 0, no matter your actual ping."

The fakeshaft 2 shaft looks more like a cl_fakeshaft 0.7 shaft then a fakeshaft 0 one. I like it, I'm just saying it doesn't look like suggested ;p
2010-10-16, 13:12
Member
59 posts

Registered:
Mar 2010
Agreed that fakeshaft 2 with extra updates isn't visually anywhere near real 12ms fakeshaft 0.

No black shaft for me though.
2010-10-16, 14:54
Administrator
1025 posts

Registered:
Apr 2006
They way I get it its the way the server(antilag) interprets it.
2010-10-18, 07:51
Member
133 posts

Registered:
Dec 2008
The fact is that there is no "TRUE" shaft now. Every possible value of cl_fakeshaft [0..1]U{2} is now fakeshaft.

You say cl_fakeshaft 0.7 equal cl_fakeshaft 2.
I think It would be more correct to add "with my ping" to what you have said.

With cl_fakeshaft 2 your shaft behaviour should not depend on your ping (or depends less) than with 0.7
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