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2006-04-01, 22:05
Member
90 posts

Registered:
Mar 2006
heyas

i always see people posting huds/charsets/textures and the like
but no one has made any sound replacements (afaik)

i tried to make a pak that replaces the weapon/item/player sounds
they are from quake2/quake3 plus some others i found somewhere else

unfortunatly, quake1 has problems with high quility and high pitched sounds
so i had to really modify them to make them sound half decent. and even after that they dont sound all that great compared to the originals =/
so tell me what you guys think

http://rapidshare.de/files/16981792/xtifesoundpak.zip.html
2006-04-01, 22:15
Member
1011 posts

Registered:
Feb 2006
theres a few sound paks about like this

e.g.
http://www.stay.dsl.pipex.com/qsrp.htm

cheapalert did one too
2006-04-01, 22:34
Member
90 posts

Registered:
Mar 2006
oh cool 44khz sounds thanks

the point of my pack tho was to have stuff sound different
2006-04-02, 07:12
Member
76 posts

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Jan 2006
Here's a great project, that's never been finished.

http://www.mindabuse.com/mindgrid/audio/quake/
2006-04-02, 09:01
Member
1011 posts

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Feb 2006
has anyone tried e-mailing him?
2006-04-02, 10:40
Member
76 posts

Registered:
Jan 2006
Not recently, at least not me. I left feedback using that 'feedback' function on the page when i first downloaded it 2 years ago or so. He even showed up on the old qw.nu forums, and said that he may finish it sometime, or something along that line if i remember correctly. I think he just lost interest in it.
2006-04-02, 10:50
Member
1026 posts

Registered:
Feb 2006
the mindgrid-audio quake project is very nice.. maybe someone could continue this work
do we have any audiophiles around?
god damn hippies >_<
2006-04-02, 15:54
Member
90 posts

Registered:
Mar 2006
wow thats pretty nice i hope someone takes over for it
2006-04-02, 16:05
Member
1011 posts

Registered:
Feb 2006
i don't think its a 'do we have any audiophiles?' situation.

its more like, do we have anyone else who has access to huge amounts of commercial sound effects libraries?

I spoke with Romero about this and he said

Romero wrote:
Trent [Reznor] did only the sound effects of the player and i think some monsters. All the rest were done by me [Romero] and American [McGee].

Most of the sound effects the industry uses are from a huge collection from Sound Ideas. http://www.sound-ideas.com/

The General Series are the ones most used.
2006-04-03, 04:53
Member
54 posts

Registered:
Mar 2006
I'm pretty sure on kteamsPro servers you can set your "sex" to be female and you'll get chick sounds.. kinda cool for a change
2006-04-03, 08:29
Member
1754 posts

Registered:
Jan 2006
yes you can
2006-04-20, 17:15
Member
192 posts

Registered:
Mar 2006
Here is mine. its a compilation from Q3 and Q1 Sounds. I tried to change QW Sounds so it sounds not that hardcore old and loud.
Tell me what u think!

http://www.ric-tv.com/tiscmedia/8rfk/PAK0.rar
2006-09-14, 08:30
Member
85 posts

Registered:
Jan 2006
aint there more sound packs then those mentioned above? I don't like the sound of the RL on those...sounds like a shotgun.

cheers
Mean Machine QuakeWorld Clan
2007-04-01, 04:32
Member
252 posts

Registered:
Dec 2006
Why not use the original (44khz) source sounds?
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin
'i watched sting once very boring and not good at all' (tm) mz adrenalin
[i]'i shoulda won all
2007-04-01, 18:23
Member
1754 posts

Registered:
Jan 2006
original? weren't the original 22khz? :/
but there's a soundpak with 44khz sounds
2007-04-02, 04:53
Member
252 posts

Registered:
Dec 2006
yes they were a mix of 22khz and 44khz with the 22khz samples doubled up to get to 44hz, for less strain on the interpolation processing I think.
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin
'i watched sting once very boring and not good at all' (tm) mz adrenalin
[i]'i shoulda won all
2007-04-02, 07:18
Member
202 posts

Registered:
Dec 2006
The vast majority are 11khz, 8bit.
The following are 22khz, 16bit.

weapons/lhit
weapons/lstart
fish/death
fish/idle
boss2/sight
boss2/idle
boss2/death

There may be more 22khz or higher files, this is just from a quick check based on file size.
So according to Nyquist theorem, your speakers don't need to reproduce frequencies above 11khz to hear Quake in all its glory!
2007-04-04, 16:09
Administrator
2058 posts

Registered:
Jan 2006
oldman wrote:
theres a few sound paks about like this

e.g.
http://www.stay.dsl.pipex.com/qsrp.htm

cheapalert did one too

does anyone have the 72% normalized pack from this site?
2007-04-06, 22:46
Administrator
1864 posts

Registered:
Feb 2006
yeah, i do
2007-04-07, 02:25
Member
202 posts

Registered:
Dec 2006
I found a mirror here
2007-08-01, 00:37
Member
90 posts

Registered:
Mar 2006
wow, i made this thread over a year ago

iv just produced another soundpack, WAY better then the one i posted last year
i didnt have to reduce the quality of the sounds to make them work like before

iv tested this with ezquake, and it can handle all of them
HOWEVER... these are much louder than the original quake sounds, so make sure your volume isnt turned up high

the sources for these sounds came from:

Quake2
Quake3
Quake4 (most of them)
Doom3
Hexen2 (freakin amazing teleport sounds)
Return to Castle Wolfenstein (like one sound heh)
Some i have no idea where they came from :p

EDIT: Link http://xtyfe.tastyspleen.net/soundpack.7z
2007-08-01, 19:18
Member
90 posts

Registered:
Mar 2006
updated the pack

redid shotgun sound
added ax related sounds
added ambient sounds

same link

EDIT: fixed, it seems it didnt upload right
2007-08-03, 13:44
Member
54 posts

Registered:
Jul 2006
The requested URL /soundpack.7z was not found on this server.
2007-08-03, 14:09
Member
90 posts

Registered:
Mar 2006
hmm? not sure what happened
ill see if i can fix it

EDIT: done
2007-08-03, 17:22
Member
805 posts

Registered:
Mar 2006
I could download the file but I wasn't able to open it using tugzip, winrar or 7-zip.
https://tinyurl.com/qwbrasil - QuakeFiles
2007-08-03, 17:31
Member
90 posts

Registered:
Mar 2006
i used 7-zip to compress it, there shouldnt be a problem
i can re-upload it as a zip then. just so everyone can use it without issue

EDIT: uploaded as a zip
2007-08-03, 23:08
Member
715 posts

Registered:
May 2006
You need to edit the URL pasted here to ZIP as well. I'm checking out the pack right now!
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-08-04, 04:27
Member
90 posts

Registered:
Mar 2006
opps sorry about that

http://xtyfe.tastyspleen.net/soundpack.zip
2007-08-09, 12:04
Member
163 posts

Registered:
Jan 2006
player sounds

Been looking through a few thousand sound files and then started cutting, copying and pasting.

I was bored, so "SO SUE ME".
http://www.aimbot.se/pic/dopefish_anim.gif
2007-08-26, 14:31
Member
90 posts

Registered:
Mar 2006
whoa, those are nice. whered they come from
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