User panel stuff on forum
  5 posts on 1 page  1
Server Talk
2010-06-13, 03:33
Member
370 posts

Registered:
Mar 2008
So I switched my servers from a VPS to a dedicated due to some on sale.

[quake-legion.net]

Round trip time to 64.120.26.130: 46 ms
Round trip time to 64.120.26.130: 47 ms
Round trip time to 64.120.26.130: 40 ms
Round trip time to 64.120.26.130: 40 ms
Round trip time to 64.120.26.130: 40 ms
Round trip time to 64.120.26.130: 40 ms
Round trip time to 64.120.26.130: 40 ms
Round trip time to 64.120.26.130: 40 ms
Round trip time to 64.120.26.130: 42 ms
Round trip time to 64.120.26.130: 43 ms

Average time over 10 pings: 41.8 ms

I ping 60ms average inside quake, hmm can anyone tell me what's going on :-].

I think this happened before when I first had the server on a VPS, and within a few hours my ping went back to normal in quake.

So does anyone here know much about networking? I know the basics and that's it.
2010-06-13, 21:46
Member
218 posts

Registered:
Mar 2007
Not a networking pro but common sense tells me there is game overhead associated with QW and the ping will always be a bit higher than what OS utilities report.

IIRC, the original QW client had a minimum ping of 56 (or so) and I never saw a fix until I think ZQuake had a hack to up the priority of the process in the OS that lowered the ping. Remember now, I've lost lots of brain cells in the time that has passed so I could remember it incorrectly.
2010-06-13, 23:22
Member
271 posts

Registered:
Feb 2006
your quakeworld client will add a ping of 1000/$framerate.
(this generally comes out as 13 to 14 extra ms).
Not sure where the extra 4-5ms comes from. Your ping isn't totally stable, so I assume wireless, in which case quakeworld's datarates are probably triggering a little packetloss, which your wireless router might be resending automatically without quake ever knowing. Perhaps.
I have no idea. I don't even work here.
moo
2010-06-14, 07:35
Member
198 posts

Registered:
Oct 2006
The most basic way to approach such problems is to use traceroute and find out on which device the latency is gained. hth
2010-09-07, 21:14
Member
364 posts

Registered:
Oct 2006
Minimum ping 54 would happen in qwsv if you ran it on a Windows 9x machine due to poor choice of time function. And the priority boost was necessary if you wanted to run a dedicated server on the machine you were playing.
  5 posts on 1 page  1