User panel stuff on forum
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Graphics Discussion
2010-04-19, 17:14
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http://gfx.quakeworld.nu/details/346/steel-nailgun/

http://gfx.quakeworld.nu/files/346.jpg


well, that would need more fixes like better shadowing but I was lazy, maybe later.
2010-04-19, 20:25
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"Creative Commons" is not a license.

Did you get permission by MonkeyRat? "Feel free to use them, but please don't claim them as your own. Or modify my models or textures at all." says the dm pak readme.
2010-04-19, 20:36
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If so, feel free to delete the last additions I did on forums and gfx.qw.nu
2010-04-19, 20:40
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The models are available in QRP, I would email/message MonkeyRat and ask if it's ok, I'm sure it's not a problem
2010-04-19, 20:52
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already did, waiting for answer
2010-04-20, 10:54
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Quote:
Nah go for it man, its all good. Just give me a pimp somewhere. "Based/tweaked/changed modded on Monkeys textures" etc or whatever you did etc.

Jules
- Hide quoted text -


On 20 April 2010 06:35, Micha&#322; Socho&#324; <kaszpir@gmail.com> wrote:

Hi,
I've done some minor tweaks to your great textures to weapos which can be found in pak provided with nquake.
Unfortunately I forgot to read the license and forgot to even to ask you about permission to edit those images.

I've already added the modified textures at http://gfx.quakeworld.nu/user/384/ (the ones since 2010.04.xx)

If you don't grant me permission I will ask admins to remove files or if that not possible, I will upload empty zip files.

I hope, though, that You will give me permission to release files, yet under changed license (loosk like Creative Commons was bad idea).

--
Michal Socho&#324;
alias _KaszpiR_ kaszpir@gmail.com
GG: 814616, ale wlaczam raz na rok
IRC: #hlds.pl @ irc.quakenet.org
2010-04-20, 10:57
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Now we just need it to be "Spirit approved"
2010-04-20, 11:48
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haha
2010-04-20, 15:07
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Spirit approves!

I wish everyone would be more clear about licensing terms. :-)
2010-04-20, 15:43
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Spirit did not say that Creative Commons are a bad idea, he just said that Creative Commons is not a license--it is a set of licenses. You need to pick one in particular to express your terms. Well, at least I think that is what he wanted to say.
2010-04-20, 19:45
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yea I konw, i forgot to set up the licence version number in readme template.
I hereby chose Creative Commons 3.0 Share Alike http://creativecommons.org/licenses/by-sa/3.0/pl/deed.en_GB
2010-04-21, 11:39
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/me in waiting of steel SSG SG and AXE
Mine do no spaek engrish!
2010-04-21, 12:43
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Oct 2009
@ AAS - this?

about axe, hmm was thinking about it, but it would require a bit more texturing.
2010-04-21, 15:17
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Mar 2008
steel SSG SG and AXE would be nice also. It would also be good if they were included with a future nQuake release, that is if there will be more ezQuake clients in the future...
2010-04-21, 21:35
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Darin wrote:
that is if there will be more ezQuake clients in the future

What does future ezQuake releases have to do with what is in the ezQuake package?
2010-04-22, 00:53
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I am just saying that if there are more ezQuake clients to come in the future, and usually nQuake is updated as well. It would be nice if these textures included with the nQuake package.

It's nice to see people still enjoy working on the textures for Quake 1.
2010-04-22, 01:09
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Yeah, but nQuake is updated whenever empezar feel there is a need for it, so new textures could be added.

But imho it's better to stick to the faithful ones for nQuake
2010-04-22, 02:27
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Yes that is what I was trying to say, that he could add them if he wanted to.
2010-04-22, 14:00
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Imo current textures are in the original color pallete that was provided with the Quake.
My modifications should be for users searching the customization.
2010-04-22, 15:08
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@_KaszpiR_
Nope, i'm talking about SHOTGUNS!
Mine do no spaek engrish!
2010-04-22, 16:54
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oh, hmm imo they're okay ;D
  21 posts on 1 page  1