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Client Talk
2006-03-29, 12:49
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Feb 2006
just a brief note to anyone considering buying a new intel mac (imac core duo / macbook pro) that my macbook pro arrived this morning and I made the necessary changes to ezquake cvs to get it to work

incidentally, did anyone ever get ezquake and png texturings working on their macs in the past?

EDIT: released http://quakeworld.nu/forum/viewtopic.php?pid=6105#p6105
2006-03-29, 13:29
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139 posts

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Jan 2006
nope.. never got ezquake to run on my g5 (powerpc) tho following some advises in threads..
just been using ur zquake..

btw oldman, i sent u a message the days :p
http://www.egozelle.com/stuff/qw_sig.jpg
2006-03-29, 13:31
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ah soz. punBB doesn't give a clear indication that you've got priv messages reading now
2006-03-29, 15:51
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oldman wrote:
ah soz. punBB doesn't give a clear indication that you've got priv messages reading now

Besides saying "There are new messages" at the top of the page?
2006-03-29, 16:24
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it could do with being bigger font and maybe a different colour. i don't tend to check the header

don't get me wrong, i do love punBB and the layout
2006-03-29, 17:39
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I managed to get 24-bit working earlier, just needed a couple of tweaks to the libpng and libjpeg loading to avoid clashes with the ImageIO framework on Tiger
2006-04-01, 02:40
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Feb 2006
cool oldman. did you get the software version running by any chance?
finem respice
2006-04-01, 02:50
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Jan 2006
would be nice with a eQuake or fQuake for mac
2006-04-01, 13:30
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i have had some ideas for mac-only special features which i might try and code sometime
2006-04-02, 07:47
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Feb 2006
oldman wrote:
i have had some ideas for mac-only special features which i might try and code sometime

sounds interesting....

have you a log file of your ideas, oldman?

You have made me curious!

finem respice
2006-04-02, 17:22
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Feb 2006
ah those ideas are top secret!

However, I now have Universal binaries (PowerPC & Intel) of both Software and GL ezquake!
2006-04-05, 03:30
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Feb 2006
man i look forward to checking out these top secret mac qw features


///me wonders what oldman plans to do with the quartz engine?
finem respice
2006-04-05, 10:39
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Jan 2006
uh.. i'd like that much!

make my boss happy and create a fine mac client pack for my mac at work!!!!
http://www.egozelle.com/stuff/qw_sig.jpg
2006-04-05, 20:44
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Mar 2006
you guys see bootcamp? that shit is crazzzzy
2006-04-05, 20:51
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yer interesting decision

not really any use for me, the only use for such a toy operating system is to play games really
2006-04-09, 07:48
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Jan 1970
I just downloaded ezquake source and tried to build it on my powermac but that didn't work
Missing file expat.h and pcre.h amongst other things..

Will I be able to build from the officiall source or should I try to find a oldman-build??
2006-04-09, 11:22
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Feb 2006
its not really release-ready yet, I wasn't expecting anyone to start trying to build from cvs yet ;P

i will put some test binaries up soon-ish but if you are really keen to get your hands on it now you can do the following:

1. Get Darwinports (Intel users must install it from cvs, PPC can use binary)
2. sudo port install expat pcre libpng
3. Open the osx/Quake.xcodeproj project in xCode. Choose EZQuake or EZQuake-GL as Active Config, and choose 'Release' target.
4. You may wish go to change the settings for the active executable to choose only your architecture (PPC or Intel) in the settings.
5. Build

You should be able to work with that but I'd probably recommend waiting till I put out some official binaries
2006-04-14, 05:43
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Jan 1970
Was FuhQuake ever ported to mac?

I have a Intel Mac Mini here, I am importing the latest ezquake cvs right now to give it a go.
2006-04-14, 08:33
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Feb 2006
no fuhquake was not ported to the mac, mainly due to endian stuff that would only effect PowerPC clients these days

zquake was the first mainstream client to be fully endian compliant and ezquake has mostly followed suit (however they never ported the endian fixes to mvd playback from zquake)
2006-04-14, 09:01
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Jan 1970
Thanks for the info oldman.

I could not get cvs checkout to work for some reason, sf servers down maybe. could you put a source tarball up somewhere?

I downloaded http://cvs.sourceforge.net/cvstarballs/ezquake-cvsroot.tar.bz2 but all the files have some weird ,v prefix at the end for some reason.
2006-04-14, 09:10
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the ,v prefix is because that is an exact copy of the cvs

you can proceed by extracting ezquake-cvsroot.tar.bz2 into a directory called ezquakecvs

then in the directory above that you can do

cvs -d`pwd`/ezquakecvs co ezquake
2006-04-14, 09:29
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Jan 1970
Thanks again oldman, I got it to compile fine.

There does not seem to be the xcode project file that you mention, but just building the intel binary with "make mac_release"

Installing expat, pcre and libpng3 from source via fink, rather than darwinport works fine.
2006-04-14, 09:51
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Feb 2006
currently via the Makefile you get the Carbon build which is GL only and a bit deprecated in OSX 10.4 days

the cocoa xcode project is in ezquake/osx/Quake.xcodeproj

eventually i will remove the carbon build completely and change make mac_release to do cd osx && xcodebuild etc.
2006-04-14, 09:52
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Jan 1970
I cant seem to get it to run at any resolution besides 640x480, is that a limitation at the moment?
2006-04-14, 09:55
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Jan 1970
Ahh, I see.

the project file does not seem to be in cvs.
2006-04-14, 09:58
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it could be that the cvsroot tarball isn't actually up to date with latest cvs

sourceforge cvs system has been shit recently
2006-04-14, 10:03
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Jan 1970
maybe, I cant see it in CVSWeb either though.
2006-04-14, 20:39
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yer cvsweb hasn't properly updated in aaaaaaages

unless they fix it soon, subversion migration may be on the cards
2006-04-15, 08:43
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Jan 1970
Is your plan to eventually release a nice MacOS X package that is easy to install? How far are you away from doing that?

Cheers.
2006-04-15, 13:32
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Feb 2006
yer that is my plan

the only real things remaining to do are to fix a couple of minor bugs, correct some cvar names and complete the ezquake branding...
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