User panel stuff on forum
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Client Talk
2006-04-17, 20:58
Member
62 posts

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Jan 2006
Oldman: could you plz upload your version of ezquake here, so I can try it on my MAC plz?
2006-04-26, 19:47
Member
1011 posts

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Feb 2006
http://quakeworld.nu/forum/viewtopic.php?pid=6105#p6105
2006-08-11, 15:14
Member
693 posts

Registered:
Jan 2006
oldman wrote:
ah those ideas are top secret!

However, I now have Universal binaries (PowerPC & Intel) of both Software and GL ezquake!

Link me up!

edit: That'll teach me to not read the whole thread
2006-08-11, 18:58
Member
810 posts

Registered:
Jan 1970
Hey, Oldman. I've been a fan since the first ZQuake port you threw together some years ago. I'm wondering if this issue is ironed out, or if there's an easy way to sidestep it: I'm using EZQuake on my Macbook Pro, but it seems like every .PNG modificaiton I download does not load. Any advice? Thanks.
2006-08-11, 21:15
Member
1011 posts

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Feb 2006
are you using the latest ezquake mac from sourceforge? it bundles all the libpng etc. that you need so it should work out of the box
2006-08-11, 21:27
Member
810 posts

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Jan 1970
Oldman, thanks for the super fast reply! I'm using the April 21, 2006 build, which I believe is the most recent release. Runs like a dream, but any .png graphic modifications don't seem to load. I appreciate any help you might be able to provide though! Thanks, again.
2006-08-11, 21:41
Member
1011 posts

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Feb 2006
try adding '-showliberrors' to your commandline and then running and checking console for any 'couldn't find' errors
2006-08-11, 21:49
Member
810 posts

Registered:
Jan 1970
Thanks, Oldman. An error has occured: ezQuake cannot load the required libpng.dylib library.

Thoughts on how to fix this? Once again, thanks!
2006-08-11, 21:59
Member
1011 posts

Registered:
Feb 2006
hmm very strange, as it should read the file from within the .app in SharedSupport

try the following

1. open Terminal.app
2. cd ~/Games/quake (or wherever you have the files)
3. cd EZQuake-GL.app/Contents/SharedSupport
4. ln -s libpng12.0.1.2.8.dylib libpng12.dylib

then re-run and see if it finds it
2006-08-11, 22:02
Member
810 posts

Registered:
Jan 1970
Thanks again, Oldman. I followed your above advice, but regretably, I still receive the same error message. Do you or any other forumers have any ideas?
2006-08-11, 22:28
Member
1011 posts

Registered:
Feb 2006
i should probably do an updated release with Cokeman's radar work compiled in anyway

btw off topic for gaz, you may be interested in SpeeX (teamspeak-compatible UB)
2006-08-11, 22:52
Member
810 posts

Registered:
Jan 1970
Oldman,

That'd be awesome. Thanks again.
2006-08-11, 23:15
Member
810 posts

Registered:
Jan 1970
Oldman, maybe I'm being slow today, but I can't find a link to your Cocoa porting efforts, nor a trace of it in ezQuake CVS.
Can you please explain where to find it?
2006-08-11, 23:57
Member
1011 posts

Registered:
Feb 2006
it is in cvs under ezquake/osx/ - make sure to do checkout rather than update to pickup the new folder

it is an xcode project
2006-08-12, 10:29
Member
693 posts

Registered:
Jan 2006
I'm still looking for a decent IRC client - what do you use? X-Chat Aqua has a nice interface but isn't UB so it's a bit sluggish (I have new RAM to install so that'll help Rosetta but I don't have a screwdriver small enough yet heh)
2006-08-12, 14:14
Member
810 posts

Registered:
Jan 1970
Colloquy is not perfect but sure it's a "decent" IRC client?
2006-08-14, 16:08
Member
1011 posts

Registered:
Feb 2006
i always used http://www.g1m0.se/macirssi/ on PPC, but they have been slow bringing out the UB so i switched to using irssi in the terminal
2006-08-15, 07:53
News Writer
2260 posts

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Jan 2006
irssi 4 the win!!
2006-08-15, 10:57
Member
693 posts

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Jan 2006
I tried 'Conversation' but it's total gash.
2006-08-15, 11:26
News Writer
280 posts

Registered:
May 2006
oldman, can u to make "MAC/UB project file" for MVDSV? :-)
2006-08-15, 12:04
Member
1011 posts

Registered:
Feb 2006
? VVD, you just need to add '-arch pcc -arch i386' to gcc commandline to build a UB mvdsv as it is console application

EDIT: added the necessary things to mvdsv Makefile
2006-08-15, 12:54
News Writer
280 posts

Registered:
May 2006
thanks
2006-08-19, 03:28
Member
810 posts

Registered:
Jan 1970
Oldman,

Any word on when you will be updating EZQuake's OS X port? Thanks, I'd really like to lick my pnglib problem. Cheers, sir.
2006-09-05, 20:05
Member
810 posts

Registered:
Jan 1970
Oldman,

I have the same problem with the pnglib not loading. While you're packing a new release Oldman, is there a workaround or do we have to wait for png support?

Thanks for your great work Oldman, amazing.
2006-09-06, 23:06
Member
810 posts

Registered:
Jan 1970
Nevermind, I just put the libs in quake root dir and it works great.
2006-10-10, 04:15
Member
58 posts

Registered:
Feb 2006
Oldman wrote:

...... so i switched to using irssi in the terminal

aye, using irssi in the terminal is the manly way indeed smile

btw, oldman i just got my 2 ghz macbook oct.6th and i am loving the extra processing speed... i put 1 gb of ram in her and she runs very smoothly.

i will have to try out your ezqw port in software. i hope it does do mvd playback as nicely as your zqwcl port?!

good cheer to you oldman!

///xhrl
finem respice
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