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Maps & Textures
2009-10-18, 22:07
Member
14 posts

Registered:
Sep 2009
Hi,

I'm pretty new to qw mapping and I'd like to create a .loc file for my upcoming qw map. I already got some info on proQuake vs. Quakeworld location files but I'm looking for a tutorial on howto make the latter. Someone got a link?

I already had a look at darkplaces and there are the locs_* commands, but the locs_add command needs x y z coordinates, not only the name of the waypoint. How do you get those coordinates in-game?
Guess there's some console command to show them. I could get them from GtkRadiant by opening the .map file of course but that can hardly be the way you're supposed to do it...

Thanks in advance,
dfsp*spirit
My FPS maps
2009-10-19, 03:55
Member
132 posts

Registered:
Mar 2006
Simple ezQuake .loc tutorial:

/map <your_map_name>
/observe
/addloc $loc_name_ra adds location of RA via macros (there is a lot of built-in macroses, see locs/readme.txt inside of ezquake/locs.pk3 for more info)
/removeloc removes nearest location, it is useful to bind a key for this command.
/clearlocs clears all loaded locations for current map
/saveloc <your_map_name>
Mine do no spaek engrish!
2009-10-19, 13:43
Member
54 posts

Registered:
Jul 2006
I have a better suggestion ... give the map to flintheart and it will have loc within five minutes
2009-10-19, 18:49
Member
14 posts

Registered:
Sep 2009
Already made them myself. Thanks for the info!
dfsp*spirit
My FPS maps
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