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Graphics Discussion
2009-08-25, 07:42
Member
15 posts

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Aug 2009
i´m trying... only "walk" animation was done

here are some shots and link to video.

the model has 4192 polys in .md3 format

http://img191.imageshack.us/img191/3980/imgplayer03xhuzwgwyse.jpg


http://www.youtube.com/watch?v=OuUUCqAja28
http://rafaarquitetura.blogspot.com
2009-08-25, 15:34
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132 posts

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Mar 2006
That guy really scares me. It's similar more to angry walking dead with a gun than a qw player model. Good job!
Mine do no spaek engrish!
2009-08-25, 15:54
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Jan 2006
Looks great! I think the head should have more "wide" to match with the body and the arms should also have more muscles!

And maybe the feet a little less big.
2009-08-25, 18:09
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33 posts

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Aug 2008
looks like an E.T.
2009-08-25, 18:35
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Aug 2009
hehe, the texture is not yet complete... needs some adjustments

I think you're right murdoc, I'll soften these differences
http://rafaarquitetura.blogspot.com
2009-08-25, 18:54
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344 posts

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Apr 2007
yeah I think he looks scary as well, but nice work!
2009-08-26, 12:28
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11 posts

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Nov 2006
looks like zombie model


his legs and ass are too fat and his arms and shoulders are too thin.
2009-08-26, 16:28
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Aug 2009
I made some changes on texture and model

http://img24.imageshack.us/img24/3716/ra3tmj.jpg
http://rafaarquitetura.blogspot.com
2009-08-26, 18:07
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518 posts

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Jan 2006
looks much better already good job!
2009-08-26, 18:16
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125 posts

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Jan 2008
now its starting to look more and more faithful tho
I kinda liked the crazy-different model
2009-08-26, 19:37
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344 posts

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Apr 2007
well make one scary one and one faithful one
2009-09-08, 05:40
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15 posts

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Aug 2009
Hi guys,,, I made some improvements

Here are the .md3 model only with "walk" and "stand" animation

http://rapidshare.com/files/277105826/player.rar.html

give me some feedback!

cheers
http://rafaarquitetura.blogspot.com
2009-09-08, 10:31
Administrator
1864 posts

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Feb 2006
Great work, how are you doing the animation?
2009-09-09, 02:04
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15 posts

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Aug 2009
I´m doing in 3d max with biped... i´m taking the original model as reference

Update : all attack animation are ready

http://rapidshare.com/files/277750258/player_3.rar.html
http://rafaarquitetura.blogspot.com
2009-09-09, 18:26
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Feb 2006
really nice Rafael, just tried it out - had some problems getting the texture to work, but the animation fits nicely
2009-09-09, 20:23
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370 posts

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Mar 2008
Where exactly do I play the md3 file and the texture file to make it work properly? =)
2009-09-09, 20:38
Member
15 posts

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Aug 2009
just extract on id1\progs

id1\progs\player.md3
id1\progs\player.jpg

work only with eZquake
http://rafaarquitetura.blogspot.com
2009-09-09, 20:45
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370 posts

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Mar 2008
Seems I get an error once I load up a level.

Cache_TryAlloc: 9151264 is greater than free hunk.
2009-09-09, 21:06
Member
15 posts

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Aug 2009
well, i'm using these configurations

eZquake 2.0 beta 1

on command line I put -heapsize 655360

I think it's a RAM problem
http://rafaarquitetura.blogspot.com
2009-09-09, 22:03
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1435 posts

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Jan 2006
could you upload it to quaketastic.com please? password is ilovetheshubhub i think
2009-09-11, 06:26
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15 posts

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Aug 2009
I made more improvements.

Johnny_cz I will upload it when I finish the animation.

http://img197.imageshack.us/img197/854/shotplayer.jpg



LINK to video
http://www.youtube.com/watch?v=WriAnsGSI0k
http://rafaarquitetura.blogspot.com
2009-09-11, 13:45
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370 posts

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Mar 2008
wow that's awesome! I can't wait for you to finish this =).
2009-09-11, 21:24
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805 posts

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Mar 2006
Nice work Rafael!

--//--

Cara o model tá muito bom mesmo! Tá bem fiel ao original mas com um nível de detalhamento muito maior. Acho que você já sabe, mas só precisa dar uma ajeitada na expressão do rosto pra ficar perfeito.

GG
https://tinyurl.com/qwbrasil - QuakeFiles
2009-09-12, 12:13
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1864 posts

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Feb 2006
I agree with vegetous about the model being faithful and yet so much better - I also agree, that it might need some work done to the expression of the face... But that is minor - This is perfect

I'm not gonna be jumping up and down yet, as a final download havn't been made available. And for some reason I'm a bit sceptic when it comes to qw player models...
2009-09-12, 14:54
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370 posts

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Mar 2008
If and when the mode is released. How would the player colors work in QW? Would it just match them on the new model?
2009-09-12, 15:43
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15 posts

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Aug 2009
Zalon, relax man, I will release it. This is my first character model. I work with architectural visualization and I never had time to make characters, and by the way, is really fun. I´m decided to finish this.

Darin, I don´t know man... I will need support to make multiple skins

Vegetous man, thx for the support

some more shots in darkplaces

http://img12.imageshack.us/img12/3037/qwmodelfinal.jpg
http://rafaarquitetura.blogspot.com
2009-09-12, 16:02
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370 posts

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Mar 2008
I think something like this could be added to the ezQuake client once it's finished .
2009-09-12, 16:14
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224 posts

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Mar 2007
Rafael, it seems such a waste to make this model without making it compatible with Trickle's vweps. Does this model use the same animations the default quake player does? If so wouldn't it be a simple matter of lopping the cannon off to make it trickle vwep compatible?

I realize it might need to have some arm position adjustments to make it work but it just seems like such a waste to revert to not seeing other players weapons simply to have a shiny new 3d model.

Or, perhaps I am missing something?
2009-09-12, 18:12
Member
370 posts

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Mar 2008
I agree with you 5h17h34d, but not everyone uses vweps so they are optional. I actually prefer not to see vweps when I am watching a demo.

to make a vwep model work you would have to create a new vwplayer.mdll.
2009-09-12, 18:24
Administrator
2059 posts

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Jan 2006
I didn't think it looked very good at first, but those last in-game-screens looks quite appealing to me. Some more polish and perhaps try to make him a bit more rough (not so...hm...clean?) and it's probably a winner.
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