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Client Talk
2009-07-12, 21:27
Member
34 posts

Registered:
May 2007
HI,I have Inno3d geforce gtx 260, amd 64x2 4600+,abit nf-m2s, 3GB of ram,19 crt and ez is giving my hard time to decent play on this pc. (nvidia 186.18, win xp sp3, nod 4.0). I don't have constant 308 fps with cl_maxfps 308.And I have some screen freezes. Why is that?
On this spec I shuld have 308 fps even on highest eye-candy cfg. (i use 1024x768@100Hz@32Bit,qrp textures,custom weapons,44Khz sound)
2009-07-12, 21:31
Member
705 posts

Registered:
Feb 2006
try disabling one core
2009-07-12, 21:32
Moderator
1329 posts

Registered:
Apr 2006
ruskie wrote:
try disabling one core

Do what?



The reality is NVIDIA fucked up their drivers starting from 185-series and OpenGL + some older games. What you need to do is:

1) Make profile for ezquake-gl.exe
2) Set "threaded optimization" to "off"
3) Do not change any other setting, leave them to defaults

Problem solved.
Servers: Troopers
2009-07-12, 21:53
Member
50 posts

Registered:
Jul 2009
Doing what Renzo said fixed my framedrops, should work for you also
2009-07-13, 06:26
Member
401 posts

Registered:
Mar 2006
Set "threaded optimization" to "off"

I also have to do this on my GTX 285 to get stable fps.
2009-07-13, 09:02
Moderator
1329 posts

Registered:
Apr 2006
I reinstalled XP on my new WD Black a month or so ago, and decided to go for 182.50 drivers since they don't have this particular bug. Even if I play QW occasionally (once a month or so), this bug seems to affect some other games too. Not to mention there are other bugs in 185-series drivers (or later), so I decided to use these 182.50 for a while and see if NVIDIA fixes some of this crap. (gtx285 here too)

BTW, threaded optimization is supposed to increase your fps. For me it's +10% (with 182.50 or earlier drivers) performance in ezQuake using timedemos. Not that it matters with gtx285 but still
Servers: Troopers
2009-07-13, 11:21
Member
34 posts

Registered:
May 2007
thx I will check that
2009-07-13, 12:57
Member
34 posts

Registered:
May 2007
Again big thanks , now it is smooth like babe but
2009-07-13, 14:04
Member
90 posts

Registered:
Feb 2006
i made a fps-comparison Threaded Optimization ON Vs OFF. with Nvidia 182.50 thou
http://uppladdning.com/uploads/1247493564697.jpg

http://uppladdning.com/uploads/1247493708765.jpg
2009-07-13, 14:07
Member
50 posts

Registered:
Jul 2009
please upload that conback somewhere fAkkFejz
2009-07-13, 14:37
Moderator
1329 posts

Registered:
Apr 2006
fAkkFejz wrote:
i made a fps-comparison Threaded Optimization ON Vs OFF. with Nvidia 182.50 thou

That's not a comparison of any kind, since timerefresh has nothing to do with real world performance. Use timedemo instead, and you'll get your real results.

This is how you do it:
threaded optimization on, timedemo.log wrote:
<timedemo date="2009-07-13T17:38:44">
<system>
<os>Win32</os>
<hardware>2047MiB, Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz 3000MHz, GeForce GTX 285/PCI/SSE2</hardware>
</system>
<client>
<name>ezQuake</name><version>1.9.3 stable (build 2572)</version>
<configuration>Release</configuration><rendering>GL</rendering>
</client>
<screen width="1920" height="1200"/>
<demo><name>1.mvd</name></demo>
<result frames="74864" time="PT66.985138S" fps="1117.621047"/>
</timedemo>

http://pici.se/pictures/lmxzGFhno.jpg

threaded optimization off, timedemo.log wrote:
<timedemo date="2009-07-13T17:40:33">
<system>
<os>Win32</os>
<hardware>2047MiB, Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz 3000MHz, GeForce GTX 285/PCI/SSE2</hardware>
</system>
<client>
<name>ezQuake</name><version>1.9.3 stable (build 2572)</version>
<configuration>Release</configuration><rendering>GL</rendering>
</client>
<screen width="1920" height="1200"/>
<demo><name>1.mvd</name></demo>
<result frames="67553" time="PT66.985252S" fps="1008.475711"/>
</timedemo>

http://pici.se/pictures/czWEuOOfz.jpg

(using 24bit textures, resolution 1920*1200*32)

Threaded optimization enabled is 10,8228% faster than it disabled on this particular demo.
Servers: Troopers
2009-07-14, 16:01
Member
192 posts

Registered:
Mar 2006
dab wrote:
please upload that conback somewhere fAkkFejz

I tried uploading this conback to Quakeworld GFX but everytime it gets deleted by the Admin!

PM me if you still need it.
2009-07-15, 13:43
Member
90 posts

Registered:
Feb 2006
otherwise i just uploaded it here
http://uppladdning.com/uploads/1247665430939.png
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