User panel stuff on forum
  4 posts on 1 page  1
Client Talk
2009-06-28, 05:27
Member
12 posts

Registered:
Dec 2007
I've recently started taking a stab at implementing Client-Side QuakeC support into the latest EZQuake build, but I realize now that I'm working a little over my head. I have a clean WinQuake source with CSQC which Spike made, but unfortunately many of the Netquake netcode csqc features do not translate well over to QW. I would like to know if anyone would be willing to help me with the netcode portion of CSQC and possibly other, smaller bits on the side. I feel this would provide small benefits in the immediate future, but larger ones later on. I've already achieved the following in megatf coop (example is using FTE):

http://avirox.amnesiagames.com/FTE/fte00013.jpg

http://avirox.amnesiagames.com/FTE/fte00014.jpg


Post here or send me a message if interested, please.
2009-06-28, 07:53
Member
121 posts

Registered:
May 2006
looks awesome to have these kind of (user friendly) menus .. specially to a rather complex mod like TeamFortress..

sorry but i'm no coder.. so i can't really help you there.. :<
. - - -- Words are stones in my Mouth.. -- - - . [url=http://profile.xfire.com/katataniel][img]http://miniprofile.xfire.com/bg/sh/type/2/katataniel
2011-05-03, 18:37
Member
344 posts

Registered:
Apr 2007
This would still be a great addition to ezQuake, as a good portion of qw players go on MegaTF Coop.
2011-05-04, 13:22
Member
364 posts

Registered:
Oct 2006
Why don't you just use Warsow or something
  4 posts on 1 page  1