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Server Talk
2009-05-21, 12:10
Member
116 posts

Registered:
Mar 2008
Everything I read says that MVDSV 0.28 supports vweps now, so what is the command to enable them on the server?

can't seem to find it.

help
2009-05-21, 14:16
Member
364 posts

Registered:
Oct 2006
1. Install latest version of KTX mod: http://qw-dev.net/projects/show/ktx
2. set k_allow_vwep 1; set k_vwep 1
3. Profit!
2009-05-21, 15:58
Member
116 posts

Registered:
Mar 2008
KTX doesn't support the mod I am trying to do a server for (Thunderwalker CTF)

Will those commands work for just a MVDSV 0.28 server?
2009-05-21, 17:45
Moderator
1329 posts

Registered:
Apr 2006
No. This is KTX mod feature, not a server feature.

EDIT: Badly said, anyway TWCTF needs to have support for VWEP, otherwise it won't work.
Servers: Troopers
2009-05-21, 18:51
Member
364 posts

Registered:
Oct 2006
I thought someone was working on vwep support for TWCTF so you might want to ask on TWCTF forums.

In fact it's possible to add something like sv_force_vwep to mvdsv and it will work with most mods even if they don't explicitly support vweps, but I'm not sure it's worth the bother considering it should only takes 5 minutes to add vwep support to any mod. There's a tutorial now: http://qexpo.tastyspleen.net/booth.php?id=87&page=353
2009-05-21, 23:00
Member
227 posts

Registered:
Mar 2007
This was done with my updated version of Painkeep, Trickle got me going on how to actually make the models and Niborevoli added the code. It does fail sometimes and I suspect the qw ent limit has something to do with it.

I understand the ent limit is much higher in upcoming versions of ezquake and MVDSV so we'll see.
2009-05-22, 01:05
Member
116 posts

Registered:
Mar 2008
figured it out

localinfo vwep 1 // turn on viewable player weapons 0=off


sorry I thought it was a setting for mvdsv and not the mod
2009-05-22, 04:59
Member
227 posts

Registered:
Mar 2007
Odd, never had to do that in Painkeep.
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