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2009-01-20, 12:03
Member
111 posts

Registered:
Jul 2006
hello everyone.


if I have a custom gfx.wad with my own hud and conchar, how do I use it in 24-bits mode?



in "normal" mode its just putting it in the /qw dir if I recall correctly, but how to use it in 24-bits mode?




(question applies to both fuhquakeGL and ezquakeGL)
2009-01-20, 20:34
Administrator
1859 posts

Registered:
Feb 2006
in 24bit mode? You can't make a gfx.wad to 24bit... please explain what it is that you want to do.
2009-01-21, 10:23
Member
111 posts

Registered:
Jul 2006
ok i have a custom gfx.wad with custom HUD and conchar , fuhquake GL.


but when i enable 24bits mode, it does not load my gfx.wad, and so loads another HUD and conchar...


i want it to load my custom gfx.wad even in 24bits mode ..?
2009-01-21, 11:20
Member
229 posts

Registered:
Jan 2006
kingpin wrote:
ok i have a custom gfx.wad with custom HUD and conchar , fuhquake GL.


but when i enable 24bits mode, it does not load my gfx.wad, and so loads another HUD and conchar...


i want it to load my custom gfx.wad even in 24bits mode ..?

Check you qw/textures/wad dir...
2009-01-21, 12:36
Member
51 posts

Registered:
Sep 2006
Remove the 24 bit ones and the client will fall back to the ones in gfx.wad. ezQuake comes with some 24 bit hud elements, maybe those have to be removed too.
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