User panel stuff on forum
  651 posts on 22 pages  First page6789101112131415Last page
Graphics Discussion
2006-05-16, 01:50
Member
54 posts

Registered:
Mar 2006
the md3's crash quick3d pro v4
2006-05-16, 05:45
Member
53 posts

Registered:
Mar 2006
I like pirate games :/
2006-05-16, 06:20
Member
215 posts

Registered:
Mar 2006
hey =)

first: sry if im repeating stuff or saying already known stuff, didnt read every comment


i just found this bug on the lightning gun, u might be aware of it, the little lightning charge between the antennae moves through the gun when u first +attack or first -attack:
http://img207.imageshack.us/img207/4528/fte000170wk.th.jpg

i also dont like the round side buldges, but i like the look of the G_model if only the light windows could GLOW

and is the rocketlauncher really suppose to look like this????:
http://img105.imageshack.us/img105/8562/fte000198hr.th.jpg

looks like a muffin-launcher. the end shoudlnt be chopped off like that, it feels like a whacking club, not a gun, but i llike the texture



love the animation of the shotgun its very smooth, i think its too small tho, looks like a toothpick in 105 fov

also i dont know if its just me but the supernailgun texture looks odd with each barrel having a WHITE LINE of light on it.

and the nailgun texture looks crappy/placeholder texture, design is cool, but it could use some more kickback on each 'barrel' .

grenadelauncher texture also looks crappy, but the design is sweet
It Takes A Tough Man To Make A Tender Rocketjump
2006-05-16, 07:13
Member
1754 posts

Registered:
Jan 2006
tried r_viewmodelsize on the sg?

muffin launcher \o/ : D
2006-05-16, 09:23
Member
99 posts

Registered:
Feb 2006
When moving around the shadows on the weapons move around aswell, its annoying when playing. Is there a way too remove it?
2006-05-16, 13:43
Member
805 posts

Registered:
Mar 2006
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-16, 16:01
Member
251 posts

Registered:
Mar 2006
yeah, finally you guys have started to give me some feedback that i can actually use (atleast since i released the feedback pack)

xus wrote:
the md3's crash quick3d pro v4

Blame quick3D, i'm still waiting for them to release a new version with the changes i requested to md3 -> mdl conversion

purplehaze wrote:
i just found this bug on the lightning gun, u might be aware of it, the little lightning charge between the antennae moves through the gun when u first +attack or first -attack:
http://img207.imageshack.us/img207/4528/fte000170wk.th.jpg
i also dont like the round side buldges, but i like the look of the G_model if only the light windows could GLOW

The small lightning charge between the antennae isn't even finnished, the very early test version that apparently made it's way to the feedback pack shouldn't actually be there, i meant to release a model without the effect. so yes... I will make that look a lot better, and as far as the animation, i wasn't aware of that but i know whats causing it and i'll look in to it.

And yes!!! It will GLOW in the g_model! i'll work on it for the final release

purplehaze wrote:
and is the rocketlauncher really suppose to look like this????:
http://img105.imageshack.us/img105/8562/fte000198hr.th.jpg
looks like a muffin-launcher. the end shoudlnt be chopped off like that, it feels like a whacking club, not a gun, but i llike the texture

Thanks, i'm also proud of the texture
as for the model... well... i'll try to make it look more powerfull...

purplehaze wrote:
love the animation of the shotgun its very smooth, i think its too small tho, looks like a toothpick in 105 fov

i'we actually made it a bit wider, and it's in the same place as the original, and it's even wider than the original, so won't be doing any more changes to that, will have i't for dowload soon so you can test it and see if it's any better

purplehaze wrote:
also i dont know if its just me but the supernailgun texture looks odd with each barrel having a WHITE LINE of light on it.

Well for now all the barrels have the same texture, and i'we thought about redoing the texture for the barrels, make it more blue and less shiny metallic.

purplehaze wrote:
and the nailgun texture looks crappy/placeholder texture, design is cool, but it could use some more kickback on each 'barrel'

there's so much small detail so there is a lot to texture, and i'we had some truble coming up with anything... what it has now is just something i made for testing.

purplehaze wrote:
grenadelauncher texture also looks crappy, but the design is sweet

i know, have to find some way of making that blue pipe part look cool, but the fact is that i'ts a pipe.... there's nothing cool about it, why i put some effort on the front part with the grenade and everything

mawe wrote:
When moving around the shadows on the weapons move around aswell, its annoying when playing. Is there a way too remove it?

Yeah, talk to the engine developers about finnishing that md3 support, fteqw has good md3 support, try that


Heh, i don't really have to post any screenshots anymore, just post links to models and vegetous takes care of the rest

/* Edit

Damn, that was a long post... hope you got some answers

/* Edit #2

BTW... would there be a market for remodelling the TF models? All faithfull naturally
Just asking, don't you even think i'll even concider starting that before this current project is done
2006-05-16, 19:01
Member
793 posts

Registered:
Feb 2006
Ruohis wrote:
BTW... would there be a market for remodelling the TF models? All faithfull naturally

the mere thought of that makes me excited. plsplspls !!&$!
2006-05-16, 22:20
Member
447 posts

Registered:
Jan 2006
Are there any active TF people left to enjoy the new fancy models?
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

http://img178.imageshack.us/img178/9017/end2ub.jpg
2006-05-17, 00:49
Member
805 posts

Registered:
Mar 2006
http://img290.imageshack.us/img290/3865/ezquake0369dn.th.jpg
-
http://img479.imageshack.us/img479/9617/ezquake0371kq.th.jpg

http://img290.imageshack.us/img290/3521/ezquake0388eb.th.jpg
-
http://img290.imageshack.us/img290/6726/ezquake0397kr.th.jpg

http://img290.imageshack.us/img290/6357/ezquake0407vt.th.jpg
-
http://img290.imageshack.us/img290/2017/ezquake0417xt.th.jpg

http://img290.imageshack.us/img290/46/ezquake0423ft.th.jpg
-
http://img479.imageshack.us/img479/2449/ezquake0439pv.th.jpg

http://img479.imageshack.us/img479/4292/ezquake0445vn.th.jpg
-
http://img290.imageshack.us/img290/7852/ezquake0450id.th.jpg

http://img479.imageshack.us/img479/4816/ezquake0468ye.th.jpg




Till now I was unable to find the proper place to put the armor's skins! (ezquake)



BTW: The models are f* awesome!!!! (but the rl looks strange)
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-17, 00:55
Member
805 posts

Registered:
Mar 2006
Ruohis wrote:
BTW... would there be a market for remodelling the TF models? All faithfull naturally
Just asking, don't you even think i'll even concider starting that before this current project is done

The problem with QW-TF is the lack of people to play it!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-17, 01:04
Member
23 posts

Registered:
Mar 2006
mtf is still lively
lotsa quads and 8's or 9's pugs
would love to see a faithful proxy
[@p_jnco]: if you were a nerd bar, youd be king sized
2006-05-17, 02:05
Member
64 posts

Registered:
Mar 2006
zzzz midair, get any better at quads yet? i used to kick your ass
2006-05-17, 06:18
Member
104 posts

Registered:
Mar 2006
there's some 10 guys playing TF in finland, some 3 in sweden. And these guys arent even following this board or any qw.nu stuff.. and are probably using fuh or qwgl.exe, so..
http://us.i1.yimg.com/us.yimg.com/i/fifa/06/bypa/ptw/asamoah_l.jpg
2006-05-17, 11:41
Member
1754 posts

Registered:
Jan 2006
doesn't the tf-community have some "ruleset" that blocks modified stuff?
if not, the rock on tf!
2006-05-17, 11:52
Member
1011 posts

Registered:
Feb 2006
mtfl have their own ruleset
2006-05-17, 12:18
Member
104 posts

Registered:
Mar 2006
Peppe wrote:
doesn't the tf-community have some "ruleset" that blocks modified stuff?
if not, the rock on tf!

not really, in offical turneys (once in a year or something) they/we use smackdown, but since everybody has been playing together for years, cheating isnt much of a problem anymore. Although there're very lame lame lame people in TF-scene.

OFF TOPIC Btw.
http://us.i1.yimg.com/us.yimg.com/i/fifa/06/bypa/ptw/asamoah_l.jpg
2006-05-18, 00:06
Member
251 posts

Registered:
Mar 2006
Ruohis wrote:
purplehaze wrote:
and is the rocketlauncher really suppose to look like this????:
http://img105.imageshack.us/img105/8562/fte000198hr.th.jpg
looks like a muffin-launcher. the end shoudlnt be chopped off like that, it feels like a whacking club, not a gun, but i llike the texture

Thanks, i'm also proud of the texture
as for the model... well... i'll try to make it look more powerfull...

http://www.kolumbus.fi/ruohis/temp/rlrl.rar (new rl test, if you don't know where to put the texture, don't bother dowloading )
Try this out and lets see if i'm on the right track

/* Edit

Just noticed the top "vent" is a bit narrow at the moment, but focus on the two on the sides, need to do something about that one on top.... but not now... now i'll go get some sleep...

/* Edit 2

Never mind, just updated it to the same file, but now i'm off to get some sleep
2006-05-18, 01:31
Member
43 posts

Registered:
Apr 2006
This is much better then the last one. but not finnished as you said
fov 110 just so you know..
http://img138.imageshack.us/img138/4696/fte000009uw.th.jpg
2006-05-18, 02:38
Member
805 posts

Registered:
Mar 2006
http://img391.imageshack.us/img391/6079/ezquake0470zp.th.jpg
-
http://img391.imageshack.us/img391/7224/ezquake0489kd.th.jpg

http://img391.imageshack.us/img391/328/ezquake0496lj.th.jpg
-
http://img391.imageshack.us/img391/515/ezquake0515us.th.jpg

http://img391.imageshack.us/img391/5996/ezquake0522rv.th.jpg



I still don't know where to put the armor's skins!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-18, 07:26
Member
518 posts

Registered:
Jan 2006
/qw/textures/models/armor_0.png
/qw/textures/models/armor_1.png
/qw/textures/models/armor_2.png
2006-05-18, 09:03
Member
43 posts

Registered:
Apr 2006
edit: unnecessary quoting of murdoc removed ^^

C:\id Software\Quake\fte\textures\armor_0.png
C:\id Software\Quake\fte\textures\armor_1.png
C:\id Software\Quake\fte\textures\armor_2.png


*.md3 goes to
C:\id Software\Quake\fte\progs
Also the files
armor_0.skin
armor_1.skin
armor_2.skin

From what i see ingame its all placed right. I use fte/textures bc i dont want md3 files with any other client since it dont work that good yet.
2006-05-18, 10:07
Administrator
2058 posts

Registered:
Jan 2006
not sure if you noticed mev, but vegetous is using ezquake. you can tell by hovering his images (fte doesn't name its screenshots ezquake*)
2006-05-18, 10:34
Member
43 posts

Registered:
Apr 2006
Empezar wrote:
not sure if you noticed mev, but vegetous is using ezquake. you can tell by hovering his images (fte doesn't name its screenshots ezquake*)

yes i know, murdoc tells the awnser.. iam just saying for fte

vegetous wrote:
http://img391.imageshack.us/img391/7224/ezquake0489kd.th.jpg

how do i get a r_rocketTrail like that? any textures needed?


Have Ruohis released any skin for the axe model that ive misssed?
2006-05-18, 11:17
Member
1754 posts

Registered:
Jan 2006
Mev wrote:
vegetous wrote:

how do i get a r_rocketTrail like that? any textures needed?

http://quakeworld.nu/forum/viewtopic.php?id=718
2006-05-18, 12:46
Member
251 posts

Registered:
Mar 2006
no skins for the axe model yet...

and i'we also made some changes to the v_nail2, made it 25% bigger... so now it's the same size as the original
looks a bit better

/* Edit

I'll do a bit more fixing on the wepon models and skins and realses another beta pack with all up to date weapons
2006-05-18, 15:31
Member
43 posts

Registered:
Apr 2006
Peppe wrote:
Mev wrote:
vegetous wrote:

how do i get a r_rocketTrail like that? any textures needed?

http://quakeworld.nu/forum/viewtopic.php?id=718

peppe thats for fte.. hes using ezQuake on those ss
2006-05-18, 19:54
Member
251 posts

Registered:
Mar 2006
http://www.kolumbus.fi/ruohis/temp/fte00006.jpg
2006-05-18, 19:56
Member
805 posts

Registered:
Mar 2006
mev,

the graphics are probably different because I'm using ATI's smartshaders!
https://tinyurl.com/qwbrasil - QuakeFiles
2006-05-18, 20:19
Member
251 posts

Registered:
Mar 2006
http://www.kolumbus.fi/ruohis/temp/current_v_models.rar

this includes the RL in the screenshot from my last post
  651 posts on 22 pages  First page6789101112131415Last page