User panel stuff on forum
  8 posts on 1 page  1
General Discussion
2008-07-13, 17:31
Member
121 posts

Registered:
May 2006
What would be the possibilities of making that happen? Nowadays we all face a whole different QuakeWorld.. the Retexturing Project and all 24bits textures made the game something else than we were used to.. the community made out of quake something really beyond its original and thats why it is still alive IMO.. Whenever u get a good headphone.. and run some other game you feel the edge of difference between its sound to crappy quake sound.. mostly recorded on really low KHZ sound ( 11 khz? ) what would be the possibilites to re-make it ? i know that there are a lot of pple out there that fool around with sounds .. i could figure also by seeing a lot of keyboards nearby the PC on 'Your Quake Place' topic..

The main problem peherps is to measure the extension of each sound.. so that it doesn't change the gameplay.. if a new sound is recorded for armor pickup for exemple, and it makes it more noticeable then it will affect the game as it is..

any thoughts?
. - - -- Words are stones in my Mouth.. -- - - . [url=http://profile.xfire.com/katataniel][img]http://miniprofile.xfire.com/bg/sh/type/2/katataniel
2008-07-13, 18:05
Member
344 posts

Registered:
Nov 2006
I think the majority of Quake sounds were taken from a commercial sound sample cd. Also I think iD resampled them manually to 11kz. Maybe because of performance reasons or whatever. So it should be possible to substitute these sounds with their 48//44khz originals. But distributing terms are most likely to be an issue here.
2008-07-13, 20:58
Member
405 posts

Registered:
Jan 2006
I guess main problem whould be search matched sounds in this lib, I doubt they have same names.
<3
2008-07-13, 21:02
Administrator
1864 posts

Registered:
Feb 2006
try these: http://www.mindabuse.com/mindgrid/audio/quake/
2008-07-14, 02:31
Member
63 posts

Registered:
May 2008
another

http://www.quakeone.com/index.php?ind=downloads&op=view_file&file_id=8
2008-07-14, 18:15
Member
284 posts

Registered:
Oct 2006
There has already been a lot of discussion about this in many threads. To sum it up, because I'm too busy to find the old ones:

- There are a lot of soundpacks made for qw although not all of them are exactly legal to distribute These soundpacks are generally just compilations of game sounds from other similar games like q3, ut etc.
- I think people actually asked iD etc. to find out if they could release the high quality versions, but that was not possible / going to be done
- Also iirc someone dug up the actual soundbank from which many of the sounds were from, but again, doesn't help when you can't use them without paying :F
2008-07-15, 05:17
Member
252 posts

Registered:
Dec 2006
i use a compilation of mindgrid (only the faithful sounds from it) and the quakeworld resampling project sounds and the jump sound from (I think) quake2 (sounds identical but higher quality), but I've come to prefer ezquake's/fuhquake's interpolated resampling of 11khz pak0/pak1 sounds with "splashy distortion" and probably clipping with the added high def originals to the preresampled sounds in the qwrsp.
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin
'i watched sting once very boring and not good at all' (tm) mz adrenalin
[i]'i shoulda won all
2008-07-24, 05:13
Member
121 posts

Registered:
May 2006
ah.. tried both of those.. cool.... i think that i could probably be happier with it.. except that ezquake will go on detecting it as a cheat on f_modified .. so..... no! :<
. - - -- Words are stones in my Mouth.. -- - - . [url=http://profile.xfire.com/katataniel][img]http://miniprofile.xfire.com/bg/sh/type/2/katataniel
  8 posts on 1 page  1