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Client Talk
2008-07-02, 20:37
Member
50 posts

Registered:
Mar 2006
Hello,

Could EZq-team import this to ezquake NPRquake ?

http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/sketchScreen.jpg

http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/bprintScreen.jpg

http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/brushScreen.jpg
"...it's really easy! when you get a boner, you slap her titties a couple of times, then you stick it inside her and pee..."
2008-07-02, 22:57
Member
355 posts

Registered:
Jun 2006
Lol... this looks pretty cool, dunno if many people will play with it though
2008-07-03, 07:18
Member
1100 posts

Registered:
Jan 2006
Just use FTE, it has such features too if I remember correctly. Dunno the cvar though, gl_schematics looks a bit like it but different.

NPRQuake is a windows techdemo and such a rather bad idea to "import".
2008-07-03, 08:16
Member
1026 posts

Registered:
Feb 2006
what are you talking about Spirit?
the sketching filter looks gorgeous in-game
god damn hippies >_<
2008-07-03, 09:28
Member
1100 posts

Registered:
Jan 2006
Whoops, I didn't know it was ported to Linux and MacOS. Thought it was dependant on some windows DLLs.
Yeah, it looks pretty cool. I remember it being the the thing that made me install some glide (3dfx) wrapper on my P75&Ati Mach 64 to see it. Had 1 frame per minute which made it rather hard to close again. Well, I learned my lesson about emulation/wrapping then.
2008-07-03, 10:45
Member
303 posts

Registered:
Jun 2007
I think filter from first screenshot, applied only to walls and floor, could be great alternative to drawflat. And if it will be possible to combine these sweet outlines with customizeable background colours, it will be even better.
2008-07-03, 11:17
Member
793 posts

Registered:
Feb 2006
just saw of a video of this. this is pretty old, i'm not sure if this makes sense for a multiplayer engine..
2008-07-03, 13:51
Member
121 posts

Registered:
May 2006
gotta have support to standard enemyskins though..
. - - -- Words are stones in my Mouth.. -- - - . [url=http://profile.xfire.com/katataniel][img]http://miniprofile.xfire.com/bg/sh/type/2/katataniel
2008-07-04, 06:44
Member
357 posts

Registered:
Mar 2006
berzerk wrote:
Hello,

Could EZq-team import this to ezquake NPRquake ?

http://www.quakeone.com/qrack/screenshots/qrack974.png
http://www.quakeone.com/qrack/screenshots/qrack976.png


WOW I just noticed I coincidentally took those two shots minutes apart but at the EXACT same gametime! (upper right corner)! LOL
2008-07-04, 10:17
Member
1026 posts

Registered:
Feb 2006
wow SputnikUtah
that looks awesome
god damn hippies >_<
2008-07-04, 22:16
Member
215 posts

Registered:
Mar 2006
FTE's implementation of this:

r_drawflat 2
http://img74.imageshack.us/img74/9981/fte00351ow4.th.jpg


r_drawflat 1;gl_schematics 2;r_floorcolour 0 0 55;r_wallcolour 0 0 55
http://img374.imageshack.us/img374/83/fte00350mw9.th.jpg
It Takes A Tough Man To Make A Tender Rocketjump
2008-07-05, 13:18
Member
200 posts

Registered:
Apr 2006
Warsow rlz =D
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