User panel stuff on forum
  14 posts on 1 page  1
Help
2008-05-20, 15:32
Member
31 posts

Registered:
May 2008
While making a QW install pack for newbies, I found a problem I can't seem to figure out.
Detailed skins appear very blurred even from relatively close distance, while basic skin looks sharp in the very same time.

http://img329.imageshack.us/img329/9809/skintv8.th.jpg


It's not the case of gl_anisotropy as it is already set to max.
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iO!
2008-05-20, 16:57
Member
215 posts

Registered:
Mar 2006
could it be something like:

gl_smoothmodels

Quote:
1 = Smooth the textures on models.
0 = Do not smooth the textures on models.

or

gl_playermip

Quote:
Determines the level of detail of player models. This variable is useful if you are experience game slowdown during multiplayer games when there are lots of players on your screen by shrinking the texture detail, but this will make the player models more blurry

0 = Full detail.
1 = Medium detail.
2 = Low detail.
It Takes A Tough Man To Make A Tender Rocketjump
2008-05-20, 17:21
Member
31 posts

Registered:
May 2008
Nope, I tried that too with no effect and that's what puzzles me.
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iO!
2008-05-20, 19:44
Member
569 posts

Registered:
Feb 2006
gl_detail 0/1
2008-05-20, 20:49
Member
31 posts

Registered:
May 2008
Nah, it's already set to 1.
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iO!
2008-05-21, 00:55
Member
355 posts

Registered:
Jun 2006
gl_detail shouldn't affect it (at least I don't think it should)

The only things I can suggest to check are gl_texturemode, gl_scalemodeltextures. If the latter is set to 1, what are gl_picmip, gl_miptexlevel, and gl_max_size set to?
2008-05-21, 09:09
Administrator
1864 posts

Registered:
Feb 2006
What if he just posted his cfg?
2008-05-21, 11:21
Member
31 posts

Registered:
May 2008
Good point, Zalon.

PlaZmaZ, I think those values are set correctly but have a look:

Quote:
// ezquake-gl.exe-width768-height480+setcl_confirmquit0-particles4096-detailtrails+connectlocalhost


//Player Settings
b_switch "7"
w_switch "7"
bottomcolor "2"
topcolor "11"
noaim "1"
msg "1"
name "newbie"
rate "10000"
skin "base"
spectator ""
team ""

//Teamplay Communications
cl_sayfilter_coloredtext "0"
cl_sayfilter_sendboth "0"
tp_forceTriggers "0"
tp_loadlocs "1"
tp_msgtriggers "1"
tp_pointpriorities "0"
tp_soundtrigger "~"
tp_triggers "1"
tp_weapon_order "78653241"

//Skin Settings
teamskin "team"
enemyskin "enemy"
teamquadskin "helmet"
enemyquadskin ""
teampentskin ""
enemypentskin ""
teambothskin ""
enemybothskin ""
enemybottomcolor "-1"
enemytopcolor "-1"
teambottomcolor "-1"
teamtopcolor "-1"
teamforceskins "0"
enemyforceskins "0"
cl_name_as_skin "0"
baseskin "base"
noskins "0"
r_skincolormode "0"
r_teamskincolor ""
r_enemyskincolor ""
r_fullbrightSkins "1"

//Console Settings
cl_chatmode "2"
cl_savehistory "1"
con_clearnotify "1"
con_funchars_mode "1"
con_highlight "0"
con_highlight_mark ""
con_notify "1"
con_notifylines "5"
con_notifytime "4"
con_particles_alpha "0"
con_particles_images "3"
con_shift "0"
con_tilde_mode "0"
con_timestamps "0"
con_wordwrap "1"
cvar_viewdefault "1"
cvar_viewhelp "1"
cvar_viewlatched "1"
gl_alphafont "1"
gl_consolefont "2"
gl_smoothfont "0"
log_dir "qw/logs"
log_readable "1"
scr_conalpha "0.8"
scr_conback "1"
scr_consize "0.4"
scr_conspeed "9999"
scr_printspeed "8"

//Chat Settings
allow_f_cmdline "1"
allow_f_system "1"
auth_viewcrc "0"
cl_fakename ""
cl_floodprot "0"
cl_fp_messages "4"
cl_fp_persecond "4"
cl_nofake "2"
cl_parseFunChars "1"
cl_parseSay "1"
cl_parseWhiteText "1"
cl_restrictions "0"
ignore_flood "2"
ignore_flood_duration "4"
ignore_mode "0"
ignore_opponents "0"
ignore_qizmo_spec "0"
ignore_spec "0"
msg_filter "0"
s_chat_custom "1"

//FPS and EyeCandy Settings
cl_backpackfilter "0"
cl_deadbodyFilter "1"
cl_fakeshaft "0"
cl_gibFilter "1"
cl_hidenails "0"
cl_hiderockets "0"
cl_independentPhysics "1"
cl_lerp_monsters "1"
cl_maxfps "77"
cl_model_bobbing "1"
cl_muzzleflash "0"
cl_newlerp "0"
cl_nolerp "1"
cl_novweps "0"
cl_physfps "0"
cl_r2g "0"
cl_vsync_lag_fix "0"
cl_vsync_lag_tweak "1.0"
gl_detail "1"
gl_powerupshells "1"
gl_powerupshells_size "0"
gl_powerupshells_style "0"
r_bloom "1"
r_bloom_alpha "0.5"
r_bloom_darken "3"
r_bloom_diamond_size "8"
r_bloom_fast_sample "0"
r_bloom_intensity "1"
r_bloom_sample_size "32"
r_chaticons_alpha "0.8"
r_drawentities "1"
r_drawflame "1"
r_drawvweps "1"
r_explosionLight "0"
r_explosionLightColor "0"
r_explosionType "1"
r_flagColor "0"
r_grenadeTrail "1"
r_lerpframes "1"
r_lerpmuzzlehack "1"
r_lgbloodColor "225"
r_lightflicker "1"
r_powerupGlow "1"
r_rocketLight "1"
r_rocketLightColor "0"
r_rocketTrail "1"
r_shaftalpha "1"
r_shiftbeam "0"
r_telesplash "1"

//Particle Effects
gl_bounceparticles "1"
gl_clipparticles "1"
gl_part_blobs "0"
gl_part_blood "1"
gl_part_explosions "1"
gl_part_gunshots "1"
gl_part_inferno "0"
gl_part_lavasplash "0"
gl_part_spikes "0"
gl_part_telesplash "1"
gl_part_tracer1_color "0 124 0"
gl_part_tracer2_color "255 77 0"
gl_part_trails "1"
gl_particle_blobs "0"
gl_particle_blood "1"
gl_particle_blood_color "0.001"
gl_particle_blood_type "0"
gl_particle_deatheffect "0"
gl_particle_explosions "0"
gl_particle_fasttrails "0"
gl_particle_fire "1"
gl_particle_firecolor ""
gl_particle_gibtrails "1"
gl_particle_gunshots "0"
gl_particle_gunshots_type "0"
gl_particle_muzzleflash "0"
gl_particle_shockwaves "1"
gl_particle_shockwaves_flat "0"
gl_particle_sparks "1"
gl_particle_spikes "0"
gl_particle_spikes_type "2"
gl_particle_trail_detail "75"
gl_particle_trail_lenght "1"
gl_particle_trail_time "1"
gl_particle_trail_type "1"
gl_particle_trail_width "3"
gl_solidparticles "0"
r_particles_count "4096"

//Lighting
gl_colorlights "1"
gl_coronas "0"
gl_coronas_tele "0"
gl_fb_bmodels "1"
gl_fb_models "1"
gl_flashblend "1"
gl_lighting_colour "0"
gl_lighting_vertex "0"
gl_lightmode "2"
gl_loadlitfiles "1"
gl_rl_globe "0"
gl_shaftlight "1"
r_dynamic "1"
r_fullbright "0"
r_lightmap "1"
r_shadows "1"

//Turbulency and Sky Settings
gl_caustics "1"
gl_fog "0"
gl_fogblue "0.4"
gl_fogend "800.0"
gl_foggreen "0.5"
gl_fogred "0.6"
gl_fogsky "1"
gl_fogstart "100000"
gl_surface_lava "1"
gl_surface_slime "0"
gl_turb_trails "1"
gl_turbalpha ".3"
gl_turbfog "1"
gl_turbfogDensity ".7"
gl_turbripple "11"
gl_weather_rain "10"
gl_weather_rain_fast "0"
r_fastsky "0"
r_fastturb "0"
r_lavacolor "80 0 0"
r_novis "1"
r_skycolor "16"
r_skyname "unrt.tga"
r_slimecolor "10 60 10"
r_telecolor "255 60 60"
r_watercolor "50 80 120"

//Weapon View Model Settings
cl_bob "0.0"
cl_bobcycle "0.0"
cl_bobup "0.0"
cl_filterdrawviewmodel "0"
r_drawviewmodel "0.8"
r_viewmodelSize "0.8"
r_viewmodeloffset "0"
r_viewpreselgun "0"

//Texture Settings
gl_anisotropy "99"
gl_ext_texture_compression "0"
gl_externalTextures_bmodels "1"
gl_externalTextures_world "1"
gl_lerpimages "1"
gl_lumaTextures "1"
gl_max_size "4096"
gl_miptexLevel "0"
gl_no24bit "0"
gl_picmip "0"
gl_playermip "0"
gl_scaleModelTextures "1"
gl_scaleTurbTextures "0"
gl_subdivide_size "128"
gl_textureless "0"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
r_drawflat "0"
r_floorcolor "50 100 150"
r_wallcolor "255 255 255"
skin_browser_democolor "255 255 255 255"
skin_browser_dircolor "170 80 0 255"
skin_browser_interline "0"
skin_browser_scrollnames "1"
skin_browser_selectedcolor "0 150 235 255"
skin_browser_showdate "1"
skin_browser_showsize "0"
skin_browser_showstatus "1"
skin_browser_showtime "0"
skin_browser_sortmode "1"
skin_browser_stripnames "1"
skin_browser_zipcolor "255 170 0 255"

//Config Management
cfg_backup "0"
cfg_browser_democolor "255 255 255 255"
cfg_browser_dircolor "170 80 0 255"
cfg_browser_interline "0"
cfg_browser_scrollnames "1"
cfg_browser_selectedcolor "0 150 235 255"
cfg_browser_showdate "1"
cfg_browser_showsize "1"
cfg_browser_showstatus "1"
cfg_browser_showtime "1"
cfg_browser_sortmode "1"
cfg_browser_stripnames "1"
cfg_browser_zipcolor "255 170 0 255"
cfg_legacy_exec "0"
cfg_legacy_write "0"
cfg_save_aliases "1"
cfg_save_binds "1"
cfg_save_cmdline "1"
cfg_save_cmds "1"
cfg_save_cvars "1"
cfg_save_onquit "0"
cfg_save_sysinfo "1"
cfg_save_unchanged "1"
cfg_save_userinfo "2"
cfg_use_home "0"

//OpenGL Rendering
gl_affinemodels "1"
gl_buildingsparks "0"
gl_clear "0"
gl_clearColor "0 0 0"
gl_cull "1"
gl_cutf_tesla_effect "1"
gl_detpacklights "0"
gl_extratrails "0"
gl_finish "0"
gl_inferno_speed "1000"
gl_inferno_trail "2"
gl_lightning "1"
gl_lightning_size "6"
gl_lightning_sparks "0"
gl_motiontrails "1"
gl_motiontrails_wtf "0"
gl_nailtrail "1"
gl_nailtrail_plasma "0"
gl_nailtrail_turb "0"
gl_nocolors "0"
gl_smoothmodels "0"
gl_triplebuffer "1"
gl_ztrick "1"
r_farclip "999999"

//System Settings
cl_mediaroot "0"
sys_disableWinKeys "0"
sys_highpriority "0"
sys_inactiveSleep "1"
sys_yieldcpu "1"

//Video Settings
_windowed_mouse "1"
vid_allowExtensions "1"
vid_allowSoftwareGL "0"
vid_borderless "0"
vid_colorbits "0"
vid_conheight "300"
vid_conwidth "480"
vid_customheight "480"
vid_customwidth "768"
vid_depthbits "0"
vid_displayfrequency "60"
vid_flashonactivity "1"
vid_forcerestoregamma "0"
vid_fullscreen "1"
vid_glDriver "opengl32"
vid_hwgammacontrol "1"
vid_ignoreGLErrors "1"
vid_maskMinidriver "0"
vid_mode "-1"
vid_showextensions "0"
vid_stencilbits "8"
vid_verbose "0"
vid_vsync "0.0"
vid_xpos "0"
vid_ypos "0"

//Sound Settings
bgmvolume "0.5"
cl_staticSounds "0"
s_ambientfade "100"
s_ambientlevel "0"
s_khz "44"
s_loadas8bit "0"
s_mixahead "0.1"
s_mm1_file "misc/talk.wav"
s_mm1_volume "1"
s_mm2_file "misc/talk.wav"
s_mm2_volume "1"
s_noextraupdate "1"
s_nosound "0"
s_otherchat_file "misc/talk.wav"
s_otherchat_volume "1"
s_precache "1"
s_show "0"
s_spec_file "misc/talk.wav"
s_spec_volume "1"
s_swapstereo "0"
sys_inactiveSound "0"
volume "0.5"

//MP3 Settings
mp3_player "winamp"
mp3_scrolltitle "1"
mp3_showtime "1"
mp3_winamp_dir "c:/program files/winamp"

//Input - Keyboard
allow_scripts "0"
cl_anglespeedkey "1.5"
cl_backspeed "320"
cl_forwardspeed "320"
cl_keypad "1"
cl_movespeedkey "2.0"
cl_pitchspeed "150"
cl_showkeycodes "0"
cl_sidespeed "350"
cl_smartjump "1"
cl_upspeed "350"
cl_weaponhide "0"
cl_weaponpreselect "0"
cl_yawspeed "140"

//Input - Mouse
in_di_bufsize "16"
in_m_mwhook "0"
in_m_os_parameters "1"
in_m_smooth "1"
in_mouse "2"
m_accel "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_rate "125"
m_showrate "0"
m_side "0.8"
m_yaw "0.022"

//Input - Joystick
joystick "0"

//Input - Misc
freelook "1"
lookspring "0"
lookstrafe "0"
scr_cursor_sensitivity "1"
sensitivity "7.4"

//Network Settings
cl_c2sImpulseBackup "3"
cl_c2spps "0"
cl_chunksperframe "2"
cl_crypt_rcon "0"
cl_fix_mvd "0"
cl_nodelta "0"
cl_nopred "0"
cl_pext_chunkeddownloads "1"
cl_pext_other "0"
cl_predict_half "0"
cl_predict_players "1"
cl_solid_players "1"
cl_timeout "600"
cl_useproxy "1"
pushlatency "-999"

//Server Browser
sb_autohide "1"
sb_autoupdate "0"
sb_hidedead "1"
sb_hideempty "0"
sb_hidefull "0"
sb_hidenotempty "0"
sb_inforetries "1"
sb_infospersec "200"
sb_infotimeout "400"
sb_liveupdate "2"
sb_mastercache "1"
sb_masterretries "3"
sb_mastertimeout "1000"
sb_pings "1"
sb_pingspersec "200"
sb_pingtimeout "400"
sb_showaddress "0"
sb_showfraglimit "0"
sb_showgamedir "0"
sb_showmap "1"
sb_showping "1"
sb_showplayers "1"
sb_showtimelimit "0"
sb_sortplayers "92"
sb_sortservers "32"
sb_sortsources "3"
sb_sourcevalidity "30"
sb_status "1"

//Status Bar and Scoreboard
cl_hudswap "0"
cl_loadFragfiles "1"
cl_parseFrags "1"
cl_sbar "0"
cl_useimagesinfraglog "0"
con_fragmessages "0"
r_damagestats "0"
scr_centerSbar "1"
scr_compactHud "0"
scr_compactHudAlign "0"
scr_drawHFrags "3"
scr_drawVFrags "1"
scr_newhud "1"
scr_sbar_drawammo "1"
scr_sbar_drawammocounts "1"
scr_sbar_drawammoicon "1"
scr_sbar_drawarmor "1"
scr_sbar_drawarmoricon "1"
scr_sbar_drawfaceicon "1"
scr_sbar_drawguns "1"
scr_sbar_drawhealth "1"
scr_sbar_drawitems "1"
scr_sbar_drawsigils "1"
scr_scoreboard_borderless "0"
scr_scoreboard_centered "1"
scr_scoreboard_drawtitle "1"
scr_scoreboard_fadescreen "0"
scr_scoreboard_fillalpha "0.7"
scr_scoreboard_fillcolored "3"
scr_scoreboard_forcecolors "0"
scr_scoreboard_posy "0"
scr_scoreboard_showfrags "1"
scr_scoreboard_teamsort "1"

//Crosshair Settings
cl_crossx "0"
cl_crossy "0"
crosshair "1"
crosshairalpha "1"
crosshaircolor "255 255 255"
crosshairimage "1"
crosshairsize "1"

//Screen Settings
cl_clock "0"
cl_clock_format "%H:%M:%S"
cl_clock_x "0"
cl_clock_y "-1"
cl_confirmquit "0"
cl_democlock "0"
cl_democlock_x "0"
cl_democlock_y "-0.01"
cl_gameclock "4"
cl_gameclock_x "22.4"
cl_gameclock_y "31.3"
cl_hud "1"
cl_multiview "0"
cl_mvdisplayhud "1"
cl_mvhudflip "0"
cl_mvhudpos "bottom center"
cl_mvhudvertical "0"
cl_mvinset "0"
cl_mvinsetcrosshair "1"
cl_mvinsethud "1"
cl_onload "console"
cl_shownet "0"
cl_verify_qwprotocol "1"
cl_window_caption "1"
demo_playlist_loop "0"
demo_playlist_track_name ""
gl_contrast "1.2"
gl_gamma "0.6"
menu_ingame "1"
menu_marked_bgcolor "20 20 20 128"
menu_marked_fade "4"
r_glstats "0"
r_netgraph "0"
r_netstats "0"
r_speeds "0"
r_tracker_align_right "0"
r_tracker_color_bad "900"
r_tracker_color_fragonme "900"
r_tracker_color_good "090"
r_tracker_color_myfrag "090"
r_tracker_color_suicide "900"
r_tracker_color_tkbad "009"
r_tracker_color_tkgood "990"
r_tracker_flags "1"
r_tracker_frags "2"
r_tracker_frame_color "0 0 0 0"
r_tracker_images_scale "1"
r_tracker_messages "6"
r_tracker_scale "0.8"
r_tracker_streaks "0"
r_tracker_string_died " (died)"
r_tracker_string_suicides " (suicides)"
r_tracker_time "3"
r_tracker_x "0"
r_tracker_y "0"
scr_autoid "0"
scr_centerMenu "1"
scr_centershift "0"
scr_centertime "2"
scr_coloredText "1"
scr_coloredfrags "0"
scr_cursor_alpha "1"
scr_cursor_iconoffset_x "10"
scr_cursor_iconoffset_y "0"
scr_cursor_scale "0.2"
scr_menualpha "0"
scr_qtvbuffer "0"
scr_qtvbuffer_x "0"
scr_qtvbuffer_y "-10"
scr_scaleMenu "1"
scr_scoreboard_drawfps "0"
scr_showcrosshair "1"
scr_shownick_frame_color "10 0 0 120"
scr_shownick_name_width "6"
scr_shownick_order "%p%n %a/%H %w"
scr_shownick_scale "1"
scr_shownick_time "0.8"
scr_shownick_x "0"
scr_shownick_y "0"
scr_spectatorMessage "1"
scr_teaminfo "1"
scr_teaminfo_align_right "1"
scr_teaminfo_armor_style "3"
scr_teaminfo_frame_color "0 0 0 40"
scr_teaminfo_loc_width "7"
scr_teaminfo_low_health "25"
scr_teaminfo_name_width "6"
scr_teaminfo_order "%p%n %l‘ %a/%h %w"
scr_teaminfo_scale "1"
scr_teaminfo_show_enemies "0"
scr_teaminfo_show_self "2"
scr_teaminfo_weapon_style "1"
scr_teaminfo_x "0"
scr_teaminfo_y "0"
scr_tracking "Tracking %t %n, [JUMP] for next"
scr_weaponstats "0"
scr_weaponstats_align_right "1"
scr_weaponstats_frame_color "10 0 0 120"
scr_weaponstats_order "&c990sg&r:%2 &c099ssg&r:%3 &c900rl&r:#7 &c009lg&r:%8"
scr_weaponstats_scale "1"
scr_weaponstats_x "0"
scr_weaponstats_y "0"
show_fps "1"
show_fps_x "-5"
show_fps_y "-1"
show_speed "0"
show_speed_x "-1"
show_speed_y "1"
showdrop "0"
showpackets "0"
showpause "1"
showram "1"
showturtle "0"

//Screen & Powerup Blends
cl_bonusflash "0"
cl_demoplay_flash "1"
gl_cshiftpercent "0"
gl_hwblend "1"
gl_polyblend "1"
v_contentblend "0"
v_damagecshift "1"
v_dlightcshift "0"
v_pentcshift "0"
v_quadcshift "0"
v_ringcshift "0"
v_suitcshift "0"

//View Settings
cl_rollalpha "20"
cl_rollangle "1.0"
cl_rollspeed "250"
default_fov "108"
fov "117"
v_centermove "0.15"
v_centerspeed "500"
v_gunkick "0"
v_idlescale "0"
v_ipitch_cycle "1"
v_ipitch_level "0.3"
v_iroll_cycle "0.5"
v_iroll_level "0.1"
v_iyaw_cycle "2"
v_iyaw_level "0.3"
v_kickpitch "0.01"
v_kickroll "0.01"
v_kicktime "0.05"
v_viewheight "0"
viewsize "100"

//Match Tools
match_auto_logconsole "2"
match_auto_minlength "90"
match_auto_record "2"
match_auto_spectating "0"
match_auto_sshot "1"
match_format_2on2 "2on2/%M/%y-%m-%d_%b_[%M]"
match_format_3on3 "3on3/%y-%m-%d_%b_[%M]"
match_format_4on4 "4on4/%y-%m-%d_%b_[%M]"
match_format_arena "arena/%y-%m-%d_%p(%C)_[%M]"
match_format_coop "solo/%y-%m-%d_%k"
match_format_duel "1on1/%M/%y-%m-%d_%p_vs_%e_[%M]"
match_format_ffa "ffa/%M/%y-%m-%d_%p(%C)_[%M]"
match_format_multiteam "tdm/%n - [%a_%b] - [%M]"
match_format_race "race/%y-%m-%d_%p(%C)_[%M]"
match_format_solo "solo/%y-%m-%d_%p"
match_format_tdm "tdm/%y-%m-%d_(%a)_%b_[%M]"
match_format_tf_clanwar "tf_clanwar/%y-%m-%d_(%a)_%b_[%M]"
match_format_tf_duel "tf_duel/%y-%m-%d_%t_vs_%e_[%M]"
match_name_and "_&_"
match_name_nick ""
match_name_on "off"
match_name_spec "(SPEC)"
match_name_versus "_vs_"

//Demo Handling
cl_demoPingInterval "5"
cl_demospeed "1"
demo_autotrack "0"
demo_benchmarkdumps "1"
demo_browser_democolor "255 255 255 255"
demo_browser_dircolor "170 80 0 255"
demo_browser_interline "0"
demo_browser_scrollnames "1"
demo_browser_selectedcolor "0 150 235 255"
demo_browser_showdate "1"
demo_browser_showsize "1"
demo_browser_showstatus "1"
demo_browser_showtime "0"
demo_browser_sortmode "1"
demo_browser_stripnames "1"
demo_browser_zipcolor "255 170 0 255"
demo_capture_codec "xvid"
demo_capture_dir "qw/capture"
demo_capture_fps "25"
demo_capture_mp3 "0"
demo_capture_mp3_kbps "128"
demo_capture_steadycam "0"
demo_dir "qw/demos"
demo_format "qwd"
demo_getpings "1"
qizmo_dir "qw/qizmo"
qwdtools_dir "qw/qwdtools"

//Screenshot Settings
image_jpeg_quality_level "75"
image_png_compression_level "6"
scr_allowsnap "0"
sshot_dir "qw/screenshots"
sshot_format "png"

//Spectator Tracking
cam_dist "100"
cam_lockdir "0"
cam_lockpos "0"
cam_thirdperson "0"
cam_zoomaccel "2000"
cam_zoomspeed "300"
cl_camera_death "0"
cl_camera_tpp "0"
cl_camera_tpp_distance "-56"
cl_camera_tpp_height "24"
cl_chasecam "1"
cl_hightrack "0"

//Item Names
tp_name_axe "axe"
tp_name_sg "sg"
tp_name_ssg "ssg"
tp_name_ng "ng"
tp_name_sng "sng"
tp_name_gl "gl"
tp_name_rl "rl"
tp_name_lg "lg"
tp_name_ga "ga"
tp_name_ya "ya"
tp_name_ra "ra"
tp_name_armortype_ga "g"
tp_name_armortype_ya "y"
tp_name_armortype_ra "r"
tp_name_shells "shells"
tp_name_nails "nails"
tp_name_rockets "rox"
tp_name_cells "cells"
tp_name_quad "{quad}"
tp_name_pent "{pent}"
tp_name_ring "{ring}"
tp_name_suit "suit"
tp_name_mh "mega"
tp_name_health "health"
tp_name_armor "armor"
tp_name_weapon "rl"
tp_name_backpack "pack"
tp_name_flag "{flag}"
tp_name_sentry "sentry"
tp_name_disp "dispenser"
tp_name_teammate ""
tp_name_enemy "{enemy}"
tp_name_eyes "{eyes}"
tp_name_quaded "{quaded}"
tp_name_pented "{pented}"
tp_name_status_white "$W"
tp_name_status_green "$G"
tp_name_status_yellow "$Y"
tp_name_status_red "$R"
tp_name_status_blue "$B"
tp_name_rune4 "regeneration rune"
tp_name_rune3 "haste rune"
tp_name_rune2 "strength rune"
tp_name_rune1 "resistance rune"
tp_name_someplace "someplace"
tp_name_at " $d "
tp_name_nothing "nothing"
tp_name_none ""
tp_name_separator "/"

//Item Need Amounts
tp_need_rl "1"
tp_need_weapon "687"
tp_need_ga "50"
tp_need_ya "70"
tp_need_ra "70"
tp_need_shells "0"
tp_need_nails "0"
tp_need_rockets "5"
tp_need_cells "0"
tp_need_health "60"

//Server Settings
coop "0"
filterban "1"
floodprotmsg ""
pausable "1"
skill "1"
sv_cheats "0"
sv_downloadchunksperframe "2"
sv_fastconnect "0"
sv_highchars "1"
sv_loadentfiles "0"
sv_mapcheck "1"
sv_maxpitch "80"
sv_maxrate "0"
sv_maxtic "0.1"
sv_minpitch "-70"
sv_mintic "0"
sv_nailhack "1"
sv_phs "1"
sv_spectalk "1"
sv_timeout "20"
sv_zombietime "2"

//Serverside Physics
pm_airstep "0"
pm_bunnyspeedcap ""
pm_ktjump "0.5"
pm_pground "0"
pm_slidefix ""
sv_accelerate "10"
sv_airaccelerate "10"
sv_friction "4"
sv_gravity "800"
sv_maxspeed "320"
sv_maxvelocity "2000"
sv_spectatormaxspeed "500"
sv_stopspeed "100"
sv_wateraccelerate "10"
sv_waterfriction "4"

//Serverside Permissions
allow_download "1"
allow_download_gfx "1"
allow_download_maps "1"
allow_download_models "1"
allow_download_other "1"
allow_download_pakmaps "1"
allow_download_skins "1"
allow_download_sounds "1"

//Unsorted Variables
auth_validate "1"
auth_warninvalid "0"
cl_curlybraces "0"
fs_cache "1"
gl_maxtmu2 "0"
gl_particle_fulldetail "1"
in_builtinkeymap "1"
keymap_name "Default"
menu_advanced "1"
ruleset "default"

//User Created Variables
set loc_name_ga "ga"
set loc_name_mh "mega"
set loc_name_ra "ra"
set loc_name_separator "$."
set loc_name_ya "ya"
set wp "7"
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iO!
2008-05-21, 23:11
Member
215 posts

Registered:
Mar 2006
gl_anisotropy 99? try 8 or 16.

i would also check double check and triple check your video card's display settings, because they could quite possibly be overriding your quake cfg by setting the image quality to a lower setting or by forcing no anisotropy.
It Takes A Tough Man To Make A Tender Rocketjump
2008-05-22, 09:02
Member
31 posts

Registered:
May 2008
I think gl_anisotropy 99 acts the same as 16. Besides te screen was taken before I event set it to anything higher than 1 and it didn't change anything on mdls.
Video card's settings are set to max quality, while all the customizable settings (ie. anisotropic filtering, antialiasing...) are set to be controlled by the game itself.
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iO!
2008-05-22, 10:52
Member
303 posts

Registered:
Jun 2007
I don't think it will help much, but you can always try to save pngs as tgas or jpegs and try if this have any effect.
2008-05-22, 18:37
Member
271 posts

Registered:
Feb 2006
Quake doesn't generate additional mipmapping levels for players. Only the single 'high' resolution one (making them appear more grainy further away).

I assume pngs use the generic texture loader, and thus are mipmapped properly. This means that when they're further away, they're using a lower resolution version of the texture (showing only the detail that can be reasonably rendered, but a little blured).

gl_texturemode gl_linear

Then they'll be the same... but not in a good way
moo
2008-05-23, 09:04
Member
31 posts

Registered:
May 2008
Herb: I just ried that but its just as you thought.

Spike: Looks like you nailed. That's the first setting that had any effect, but as you said - it looks crap.
Oh, well. Seems there is no way around it.
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iO!
2008-05-23, 10:16
Member
705 posts

Registered:
Feb 2006
try the svn build of ezQuake, should be fixed
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