User panel stuff on forum
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Graphics Discussion
2008-05-23, 14:50
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http://img377.imageshack.us/img377/6873/darkyoungkq9.jpg



BTW.: I think shambler's mouth and teeth should be bigger!
https://tinyurl.com/qwbrasil - QuakeFiles
2008-05-23, 19:37
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the new shambler is also standing upright, he should be bent forwards a bit. but that is perhaps animation stuff?
2008-05-24, 01:44
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that thar isa picture of a shub-child
2008-07-16, 05:18
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http://www.kolumbus.fi/ruohis/qrp/monsters/shambler_new_claws.jpg


the shambler got new claws
2008-07-16, 07:13
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http://www.kolumbus.fi/ruohis/qrp/monsters/shambler_textured.jpg


1158 polygons (the old one had 284)...

/* Edit
Made a silly wallpaper with the shammy
http://www.kolumbus.fi/ruohis/qrp/wallpaper.jpg
2008-07-16, 09:07
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nice Ruohis, that looks way better
2008-07-16, 12:08
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looks really cool! the wallpaper is badass, too.
edt: add some fur! (just kidding, i know it's supposed to be low poly and all- still looking hot!)
2008-07-16, 13:47
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hey Ruhois, the claws look great! but I think when it comes to the teeth it should be the other way around. the top teeth are longer and the bottom shorter. still great to see something from you! the texture looks great too!
2008-07-16, 15:48
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May 2008
me likes it but ill have to tinker wif it to an mdl [wont be prittey job to do tho, gots lots auf steps :\] cos md3's cause me some low fps [and the highist i get is 70!] :{

hell ill still use it!!!
2008-07-16, 17:03
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metchsteekle wrote:
me likes it but ill have to tinker wif it to an mdl [wont be prittey job to do tho, gots lots auf steps :\] cos md3's cause me some low fps [and the highist i get is 70!] :{

hell ill still use it!!!

Which client are you using? From my observation: more complex mdls eat more fps than md3 ones. And how do you play QW with 70 when 77 is minimum to get proper physic? (even with cl_physfps 77 or something like that)

About shambie: almost complete and looks great, but give him bigger teeth, and maybe change legs to more bear-like.
2008-07-16, 18:12
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the texture is really sweet looking. i think the teeth / snout area needs a tiny bit finetuning. basically the same as with the old claws, they need to be longer and more menacing.
2008-07-17, 06:50
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May 2008
if i may pull oot an imaHAGE by bank:

http://i302.photobucket.com/albums/nn113/metchsteekle/shamb2.jpg


no thats menicing
2008-07-18, 23:18
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i thinks the shamber hes gots now is vary good, but i did notice that he hast tooken the top teeths oot sence the clawas up date

but when u done with shambler and when u start on other monsters i suggest to modle the kinght next because

1- its a knight
2- its the only monster brave enough to charge at u with only a sowrd
3- ummmm somthing...oh i thinks hes cool

so ya eather the knight or whut ever /:"
2008-07-19, 10:34
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Jun 2007
My favourite monster was always fiend... Now it's easy for me to kill it, his jump attacks are easy to dodge, but ten years ago when i played Quake only with keyboard, i hated him the most! Knights dont give fair fight, they are so easy to kill that 3 seconds later you forget that something attacked you...
2008-07-19, 11:20
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Player model!
2008-07-19, 13:33
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teh player would be a hard one to model due to it has the most animations 6 axe run 6 gun run and way more!
2008-07-20, 12:38
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But it's the most needed and it would get who ever does it, the most recognition for his work - and my love for life...
2008-07-20, 15:24
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well there has been a couple
moos wich u cant get anymore

and plaques wich he dosent really like it himself i think :/
2008-07-20, 18:21
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yeah, but what about his new custom model he never finished, that looks cool.... http://members.optusnet.com.au/~julianmorris/wip/wip01.html

IIRC you were the one posting the link here. Even tho i'm still in love with this one, http://www.zalon.dk/junk/player.png
2008-07-20, 20:03
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I think someone should just modify the quake 3 ranger to the quake 1 animations. of course we can make the texture look better to make it stand out from the Q3 model.
2008-07-20, 20:08
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but the issue with that can be the fact that we can't see custom 8-bit skins for the old model. like the funny cookie monster skin..unless ezquake is coded so that any standard skin uses the md3 model and custom 8-bit uses the mdl...but I could be thinking too far into this already
2008-07-20, 20:38
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Does anyone use custom skins?

And no, we can't just take the ranger model from q3.... It's not free -so we can't distribute it with nQuake.
2008-07-21, 01:23
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the quake 3 demo has the ranger md3, wouldn't that technically make the model free?

*edit* found out hes not in demo =O(

a lot of people use custom skins.
2008-07-21, 01:24
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whatever, it just needs to look like the quake guy at least. same tough looking face
2008-07-21, 07:52
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No kiddin! this is the BEST looking so far imho!
http://www.zalon.dk/junk/player.png


But as stated many times, it's TOO much work for a novice modeler and too much free work for an expert to waste time on
2008-07-21, 08:29
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SputnikUtah wrote:
No kiddin! this is the BEST looking so far imho!
http://www.zalon.dk/junk/player.png

But as stated many times, it's TOO much work for a novice modeler and too much free work for an expert to waste time on

Najs
2008-07-21, 10:55
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http://www.kolumbus.fi/ruohis/qrp/monsters/more_teeth.jpg


a bit more teeth as requested, actually they where there all the time... but the texture was a bit dark...
2008-07-21, 11:01
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ugly as hell!

gj!
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2008-07-21, 12:52
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SputnikUtah wrote:
No kiddin! this is the BEST looking so far imho!
http://www.zalon.dk/junk/player.png

But as stated many times, it's TOO much work for a novice modeler and too much free work for an expert to waste time on

there should me an md3 with a defined face using your avatar head texture =]
2008-07-21, 12:58
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Really nice. Next!
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