User panel stuff on forum
  9 posts on 1 page  1
Rookies' Corner
2008-03-08, 21:58
Member
73 posts

Registered:
Feb 2008
Here´s one example.


alias +lg "impulse 8 5 4 3 2 1;+attack"
alias -lg "-attack; impulse 2 1"

alias +rl "impulse 7 3 2 5 4 1;+attack"
alias -rl "-attack; impulse 2 1"

alias +gl "impulse 6 3 2 1;+attack"
alias -gl "-attack; impulse 2 1"

bind mouse1 +rl
bind mouse2 +lg
bind mouse4 +gl
CarlJ
2008-03-08, 22:31
Member
229 posts

Registered:
Aug 2007
Here's another one(ezquake way)..

alias +lg "weapon 8 3 2 1;+attack"
alias -lg "-attack"

alias +rl "weapon 7 3 2 8 1;+attack"
alias -rl "-attack"

alias +gl "weapon 6 3 2 1;+attack"
alias -gl "-attack"

bind mouse1 +rl
bind shift +lg
bind space +gl

cl_weaponhide 1

ps. http://ezquake.sourceforge.net/docs/?weapon-handling
TEAM QUAD [need nothing]
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shaga discovers blast radius

QUAD
2008-03-16, 17:56
Member
122 posts

Registered:
Jan 2007
Advanced weapon switch:

alias +shotgun "+attack %1; impulse 3 2"
alias -shotgun "-attack %1"
alias +grenade "+attack %1; impulse 6 2"
alias -grenade "-attack %1"
alias +nail "+attack %1; impulse 5 4 3 2"
alias -nail "-attack %1"
alias +rock "+attack %1; impulse 7 8 5 4 3 2"
alias -rock "-attack %1"
alias +shaft "+attack %1; impulse 8 7 5 4 3 2"
alias -shaft "-attack %1"

bind MOUSE1 "+rock"
bind MOUSE2 "+shaft"
bind MOUSE3 "+grenade"
bind MOUSE4 "+shotgun"
bind MOUSE5 "+nail"

The %1 is here to avoid next situation: After I shoot with RL I like to switch to LG. So, I'm shooting RL with pressing attack button (MOUSE1) and press then LG button (MOUSE2) while still holding the RL button. A moment later I'm releasing RL button (MOUSE1), but holding LG buttong (MOUSE2) and both LG and RL are switching in -attack mode. You see I'm still pressing LG attack button but I'm not shooting. Then I'm spending a whole second or two trying to understand WTF happend... With the above script weapons won't stop firing if eny of the attack buttons is still pressed.
--
"Dag eats little Reloads for breakfast." (c) :-)
2008-05-14, 03:58
Member
252 posts

Registered:
Dec 2006
whoa unreal wins, thats cool I've never seen that . It doesnt switch from lg to rl though but it still ignores +lg's -attack while +rl is active. Is there some documentation for this feature anywhere?
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin
'i watched sting once very boring and not good at all' (tm) mz adrenalin
[i]'i shoulda won all
2008-06-03, 02:38
Member
13 posts

Registered:
Sep 2007
I have a similar setup, except I alternate the function of the left mouse button..

e.g

alias +qsng "impulse 5 4 3 2; +attack"
alias -qsng "-attack; impulse 2"

alias +qssg "impulse 3 5 4 2; +attack"
alias -qssg "-attack; impulse 2"

alias +qrocket "impulse 7 6 5 4 3 2; +attack"
alias -qrocket "-attack; impulse 2"

alias +qnade "impulse 6 5 4 3 2; +attack"
alias -qnade "-attack; impulse 2"

alias +qshaft "impulse 8 7 6 5 4 3 2; +attack"
alias -qshaft "-attack; impulse 2"

bind w +forward
bind s +back
bind a +moveleft
bind d +moveright
bind mouse2 +jump
bind mouse4 +qnade
bind mouse3 +qrocket
bind r "bind mouse1 +qssg"
bind space "bind mouse1 +qshaft"
bind shift "bind mouse1 +qsng"

Works for me
2008-06-03, 12:25
Administrator
1025 posts

Registered:
Apr 2006
Unreal: Does people really hold down +attack when shooting rl?
2008-06-03, 20:58
Administrator
1864 posts

Registered:
Feb 2006
Hmm, i don't - must be why i suck
2008-07-19, 13:40
Member
34 posts

Registered:
Aug 2007
gj guys. all of the scripts works well =)
May the rocket fear you!
2008-07-19, 14:59
Member
401 posts

Registered:
Mar 2006
This script changes to axe and displays axe model. Press it again and it goes back to rl. All other weapons I hide (r_drawvidemodel 0)

alias axe-rl "cl_weaponpreselect 0; weapon 1; cl_weaponhide 0; r_drawviewmodel 1; bind mouse1 +axe;bind w axe-rl2; echo AXE_ON"
alias axe-rl2 "cl_weaponpreselect 1;cl_weaponhide 1;bind mouse1 +rl;bind w axe-rl; r_drawviewmodel 0; echo NORMAL RL"

bind w "axe-rl"
  9 posts on 1 page  1