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Quakeworld HOWTO/FAQ
2008-03-02, 14:23
Moderator
1329 posts

Registered:
Apr 2006
http://wiki.quakeworld.nu/Weapon_scripts


Edit: god damn forum software, making double posts and when you delete the "second" post (that is identical to the first one) it deletes the whole thread! Sorry Ruskie.
Servers: Troopers
2008-03-02, 14:45
Member
705 posts

Registered:
Feb 2006
i kill you!
2008-03-02, 15:09
Member
229 posts

Registered:
Aug 2007
Someone should update that wikipage. With ezquake you should use weapon commands and there's also cl_weaponpreselect and cl_weaponhide.

For example...

cl_weaponhide 1
alias +rocket "weapon 7;+attack"
alias -rocket "-attack"
bind mouse1 +rocket


Reference: http://ezquake.sourceforge.net/docs/?weapon-handling
TEAM QUAD [need nothing]
shaga loses another friend
shaga discovers blast radius

QUAD
2011-12-21, 12:02
Member
34 posts

Registered:
May 2007
Now it's time even for that "weapon and +/- attack" to change:
use :

cl_weaponhide 1
bind mouse1 "+fire 7 6" // will fire from RL or GL

and no alias or -fire is needed!

ps. commitet to ez source at May 29, 2011, so it dosent work in stable builds from download page at http://ezquake.sourceforge.net/ (2011-04-12), insted use Beta and or Test builds.
2017-11-07, 14:10
Member
38 posts

Registered:
Jan 2006
Does this make any difference in reaction time? For example, those +fire, or "Impulse 7 6 5 4; +attack"? or even the old "impulse 7; wait;+attack"
Not a Gamer!
2017-11-08, 10:14
Administrator
2059 posts

Registered:
Jan 2006
Infest wrote:
Does this make any difference in reaction time? For example, those +fire, or "Impulse 7 6 5 4; +attack"? or even the old "impulse 7; wait;+attack"

While i have no real idea i don't think there's a difference in speed.

There is a difference between +fire and a custom +rl alias when you hold mouse1 to fire RL, hold mouse2 to fire LG and then swap back to fire RL again. Then the +fire version will continue to fire LG if i'm not mistaken, while the custom alias will stop shooting.
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2017-11-08, 14:16
Member
133 posts

Registered:
Dec 2008
"wait" brings delay of 1 frame length. That is 1/77 part of second.
You can add 77 "wait" into alias to check it really makes delay.
alias +rl "impulse 7; wait;wait;.......77 times.....; +attack"
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