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Nations Quake Rank
2008-02-12, 01:00
Member
715 posts

Registered:
May 2006
I can start up the old NQR 2on2 and 4on4 ladders pretty easily if there's enough interest. Please comment and state how you feel.
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2008-02-12, 17:01
Member
37 posts

Registered:
Jan 2008
Ladders suck because they are always inactive. That is the way it always has been.
2008-02-12, 17:21
Member
485 posts

Registered:
Feb 2006
Has a "true ladder" format been tried in QW? The kind where you have to challenge and beat clans above you to climb.

In NQR ladders the most active are winners, which might discourage less active teams from playing at all. Chosen did very well in the ladders by just playing a lot versus same couple of clans. It was fun, but in terms of a competetion a bit ridiculous.
2008-02-12, 17:53
Member
569 posts

Registered:
Feb 2006
well i always considerd the ladder games to be a database of pracs. Some people used it for playing shit maps. Doesnt really hurt to have the ladder open.
2008-02-12, 18:12
Member
251 posts

Registered:
Jul 2007
True Willgurht.
2008-02-12, 23:31
Member
715 posts

Registered:
May 2006
If you think the system should be changed, what _exactly_ would you rather want? Give me something to work with.
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2008-02-12, 23:33
Member
370 posts

Registered:
May 2006
Kalma wrote:
Has a "true ladder" format been tried in QW? The kind where you have to challenge and beat clans above you to climb.

In NQR ladders the most active are winners, which might discourage less active teams from playing at all. Chosen did very well in the ladders by just playing a lot versus same couple of clans. It was fun, but in terms of a competetion a bit ridiculous.

NQR2, thought you could only play a clan once and you have your homemap on which you were supposed to play always. Not sure about deciders.
Custom maps for the show, episodes for the pro.
2008-02-13, 00:14
News Writer
254 posts

Registered:
Mar 2006
Willgurht wrote:
well i always considerd the ladder games to be a database of pracs. Some people used it for playing shit maps. Doesnt really hurt to have the ladder open.

I think it would be a great idea and I always thought the same as Willgurht. Timing is important though. Might be better maybe to leave it until after NQR 10 and launch it as a fun non competitive ladder in between seasons. Maybe i dunno.

Fun you say ?? Who said anything about this being fun :-)

But yeah I think it is needed
I ain't got no time for this jibber jabber fool
2008-02-13, 02:08
Member
715 posts

Registered:
May 2006
It requires very little admining to run, so even running it now is fine. Although I definitely wouldn't want to ruin any kind of NQR-activity, so waiting until the groupgames are done sounds mighty fine to me
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2008-02-13, 06:45
Member
569 posts

Registered:
Feb 2006
well i cant think of any situations where teams would play a ladder game instead of an nqr-game.
2008-02-13, 09:20
Administrator
886 posts

Registered:
Jan 2006
I want a regular 1on1/2on2 tournament... where's such?
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2008-02-13, 09:51
Member
36 posts

Registered:
Jan 2006
1on1 ladder would rock!
oooOO
2008-02-13, 18:03
Member
17 posts

Registered:
Mar 2006
actually, a 1on1-ladder wouldn't suck in my opinion. there'd be enough activity to hold the ladder up (at least for some months) as well as enough players to take part.
Hamburgers. The cornerstone of any nutritious breakfast.
2008-02-13, 18:32
Member
27 posts

Registered:
Feb 2007
1on1 ladder ftw!
2008-02-13, 20:45
Member
133 posts

Registered:
Sep 2007
yeh 1on1 ladder would rule!
2008-02-13, 21:13
Member
312 posts

Registered:
Feb 2006
yes for 1on1 ladder since no ownage tournament coming up anytime soonish. but make it the way kalma described that most points are rewarded for beating a player on top of you, instead of just plain activity against a few different people
2008-02-13, 21:46
News Writer
646 posts

Registered:
Mar 2006
agree, 1on1 ladder, and you can only play people ranked same (or equal) as you
if you want i can code this on something like ladder.quakeworld.nu using your qwnu login
get in touch with me on irc if this sounds cool

update: http://quakeworld.nu/news/252/
2008-02-20, 09:06
Administrator
1025 posts

Registered:
Apr 2006
How about this?

Every clan signing up will be arranged a number, lets say 1-5 depending on skill level. If a lowered skilled clan will beat a higher skilled clan they will get more points. If a higher skilled clan wins over a lowerskilled (depending) on level they won't get as many points as if they would have played an equal or better team.

This way everone has a chance to get high in ranking. If fakers are used there will be a deduction of 50% of the points that would have been won in that game instead.

Also, to prevent clans from playing the same teams the scores from playing same team second time will be a bit lower than last time. Lets say there have to be 5 games in between the first time you played that clan until you can do it again and get maximum points. Otherwise you will only get 75% of the points second game, 50% third time and the lowest level like 25% if you play them a fourth, fift (...) time.

Just ideas for 4on4-ladder.

Might be something similar with 2on2 ladder, but maybe skill levels from 1 to 3 only?

Please tell me what you think..
2008-02-20, 09:38
Member
43 posts

Registered:
Jun 2007
1on1 ladder. more activity and everything else seems to be team based at the moment!
2008-02-23, 18:07
Member
226 posts

Registered:
Jun 2006
To encourage more activity with the 1on1 ladder I think you should make it so any person can challenge another person regardless of skill/rank. Maybe also consider have A+/A/A- etc all the way down to d or f ranks next to players name to distinguish skill levels. Good example ladder site that has these features (for Starcraft): http://www.iccup.com. Also maybe a full fledged launcher program for the ladder that has a built in chat with current games that are open and registered as a ladder game. Might need some integration with KTX and the ladder launcher. I need to learn programming and stop throwing out the ideas, I just installed linux so that might facilitate that problem a little better.

Great work with the new ladder though phil, I hope it thrives.
--irc.quakenet.org #telefrag.me and #QWL | foogsQuakeWorld Ladder
2008-02-24, 19:49
Member
133 posts

Registered:
Sep 2007
Ok no idea why, but im ranked 11th after my first match which I lost 2 to 1
The guy that beat me is actually below me, but im fine with it:>
2008-02-25, 22:57
News Writer
646 posts

Registered:
Mar 2006
the elo system currently weighs in frags into the equation, so i am guessing you won one map with a big frag margin, and lost two maps with very close scores

i'm still not sure if this is the proper way, but i think it is... we want to see who is the most skilled, and if we wanted to know who won more maps/matches, we could use a simple win percentage system
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