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Maps & Textures
2007-12-26, 22:58
Member
31 posts

Registered:
Mar 2007
Tuhnu. what a great name. its pretty small and fast, atleast if you want to. its pretty open and has lots of holes and such to sneak a shot or two. discarding into lava might be usefull. had 2 fun days with the architecture. version 1 ready. at least the graphical side will be updated in possible future versions...

stuff:
RA, YA, GA, MH
1 LG, 2 RL, 1 GL + SSG and SNG on every spawn point

screens:
http://www.saunalahti.fi/zakaa/tuhnu2a.jpg
http://www.saunalahti.fi/zakaa/tuhnu2b.jpg

downloads:
map: http://www.saunalahti.fi/zakaa/tuhnu2.bsp
colored lights: http://www.saunalahti.fi/zakaa/tuhnu2.lit
textures: http://shub-hub.com/files/textures_replacement/tuhnu2_textures.zip

**edit: 1) map updated to version 2. only small changes, the door is now very slow. you cannot just run through it. it was too fast a route from ra to ya in an allready small map. 2) added colored light support. 3) textures went through major upgrade. above links updated...
2007-12-27, 00:41
Member
715 posts

Registered:
May 2006
Looks nice
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-12-27, 04:29
Member
108 posts

Registered:
Jun 2006
sng and ssg combos from the get go. sounds fun
2007-12-27, 06:50
Member
31 posts

Registered:
Nov 2007
out of curiosity, why ssg and sng on every spawn point? this is the second (?) map you've made with this feature

seems like a neat idea at first but i think it kind of messes with the 'asthetics' of weapon placement and seems...well..."lazy" for lack of a better term, no offense. however the fact that you deem this necissary for your maps balance begs the question, if a 'loaded spawn' mode was added to ktx, how would that affect the play of other maps? (unless DMM4 is essentially the same thing?)

visually the map looks very nice, but without the 24-bit textures the lava doesnt really look like lava, more like a nondescript goo.

also in ezquake 1.8.2, there is a door which opens very slowly based on looks, but i can travel through it as soon as i hear the 'door open' sound, in effect 'clipping' through the door. is this intended?
2007-12-27, 15:27
Member
31 posts

Registered:
Mar 2007
the door thing seems to be a bug somewhere. its supposed to be a very fast door and it worked fine in my tests. maybe its speed is too much, its 1500. it works fine with gamedir qw, but changing the gamedir to fbca for example seems to cause the visual bug for me too. it works ok, just you see the door going very slow.

SSG and SNG on spawns is to give atleast a little use for those weapons and to make spawn fragging a tad more difficult. why even put them in a duel map otherwise? sure it would look a little better to have a "duel mode" in ktx or something that would change it. but they also act as spawn markers.
2008-01-01, 22:03
Member
31 posts

Registered:
Mar 2007
ok first update done based on couple of games i managed to play here. small update on map, major one in textures and added colored lights. updated links..
2008-01-02, 16:26
Member
715 posts

Registered:
May 2006
Hmm, what's changed more than lava texture and the helping jump step?
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2008-01-02, 19:53
Member
31 posts

Registered:
Mar 2007
hmm? the helping jump step was allways there. there are the changes as it reads in the first post:

**edit: 1) map updated to version 2. only small changes, the door is now very slow. you cannot just run through it. it was too fast a route from ra to ya in an allready small map. 2) added colored light support. 3) textures went through major upgrade. above links updated...
2008-01-02, 20:07
Member
715 posts

Registered:
May 2006
Ah missed that one
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2008-01-03, 10:42
Member
126 posts

Registered:
Jun 2007
Added it to the xs4all maps. Should be up there in a bit.

Btw also added schduel.
2008-01-06, 13:43
Member
126 posts

Registered:
Jun 2007
Really enjoyable map, just one sidenote:

Remove some sng's pls, there's like 10 in the map.
2008-01-06, 16:13
Member
1026 posts

Registered:
Feb 2006
sng's are marking spawn points
god damn hippies >_<
2008-01-06, 16:47
Member
126 posts

Registered:
Jun 2007
They are there even during matches

Oh and the healthpacks below ra should be easier to take (like by jumping past them).
2008-02-16, 18:26
Member
231 posts

Registered:
Jan 2006
look fun will try it
2020-11-27, 13:22
Member
14 posts

Registered:
Aug 2010
Amazing map! One of my favorites.
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