User panel stuff on forum
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Graphics Discussion
2007-12-18, 17:25
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Apr 2007
Plague's rocket launcher - http://gfx.quakeworld.nu/details/181/
PrimeviL's double barrel shotgun - http://gfx.quakeworld.nu/details/209/
Plague's lightning gun - http://gfx.quakeworld.nu/details/213/
Plague's grenade launcher - http://gfx.quakeworld.nu/details/214/
the whole package - http://gfx.quakeworld.nu/details/238/

http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_rock2_final.jpg


http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_shot2_updated.jpg


http://i7.photobucket.com/albums/y300/ThePerfectTrip/neww_light.jpg


http://i7.photobucket.com/albums/y300/ThePerfectTrip/w_rock_pose.jpg


http://i7.photobucket.com/albums/y300/ThePerfectTrip/TricklesVweps.jpg
2007-12-18, 17:37
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Jun 2006
Nice :]
2007-12-18, 18:11
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Apr 2007
PrimeviL wrote:
Nice :]

I hope you can do your shotguns, I noticed the double barrel shotgun w weapon is like the same exact size as the g_shot. so we can probably just replace it with the debugged one and add your 24-bit texture

I found out its actually rescaled as well lol

not the same size >=oO
2007-12-19, 18:54
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Jan 2006
got so interested with the topic, and then so let down when I read the first post
2007-12-19, 19:01
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Apr 2007
well I'll figure out a way to fix the texture format and all that. basically I am trying to position the rescaled g weapons onto the player's hands..but the problem is, even after I delete the player model and old w_rock2..its still in the texture. so I'll find a way around this just for anyone who still wants this, you and prime are already huge motivators =]

I'm using qME 3D btw..maybe I should just use a new model editor hah.
2007-12-19, 23:14
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Jan 2006
looks alright
2007-12-19, 23:24
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Apr 2007
right now I am fixing the stand action. it wobbles a bit too much in the player's hands
2007-12-20, 09:30
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Apr 2006
Looks big :/
2007-12-20, 14:58
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Mar 2006
Looks heavy! :p
https://tinyurl.com/qwbrasil - QuakeFiles
2007-12-20, 17:48
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Apr 2007
deurk wrote:
Looks big :/

hey, its a rocket launcher! it shouldn't be like a nerf gun that fires those little arrow things lol.


http://i2.tinypic.com/6yv4z8l.jpg


this is only an rpg rocket launcher too
2007-12-20, 17:50
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Apr 2007
I mean, I guess I could rescale it a bit more
2007-12-20, 18:39
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Jan 2006
only a man shoots a rocket launcher from his hips, hence, qw is a manly sport!
2007-12-20, 19:23
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Apr 2007
he carries it near his hips because its heavy, but he buffs up and lifts it when he fires for accuracy!
2007-12-20, 20:38
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Jan 2006
it should be 1:1 scale with the g_model
2007-12-20, 20:52
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Jan 2006
It looks very good. What is awfuly big is his signature imho
2007-12-20, 21:15
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Apr 2007
JohnNy_cz wrote:
It looks very good. What is awfuly big is his signature imho

listening to JohnNy_cz is an automatic order. I'll finish fixing the pain action, its funny..the ranger wings the big ass rl when hes getting shot.
2007-12-20, 22:10
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Apr 2007
if anyone would like to volunteer and join a vwep enabled server so I can take demos or screenshots that would be great. because on ezquake, if I record on a vwep enabled server..it won't show me with a vwep when I play the demo and put thirdperson on.
2007-12-20, 22:12
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Apr 2006
You can find me in #qw-dev
2007-12-21, 02:04
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Feb 2006
i agree, looks big. as in huge. it's awesome of course, just really big. make i smaller maybe (did i mention it looks too big? lol).
edt: if you need me for testing i'm in #quakeworld, deus-tm
2007-12-21, 04:03
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Apr 2007
dEus wrote:
i agree, looks big. as in huge. it's awesome of course, just really big. make i smaller maybe (did i mention it looks too big? lol).
edt: if you need me for testing i'm in #quakeworld, deus-tm

definitely, thanks =]

I'll start rescaling now
2007-12-21, 05:35
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Apr 2007
alright, how does this size look? =]

http://i7.photobucket.com/albums/y300/ThePerfectTrip/ezquake016.png


it fits well in both his hands now
2007-12-21, 09:12
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Feb 2006
now thats perfect, but how does it look at a distance?
2007-12-21, 09:31
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Apr 2006
Wayyyyyy better!
2007-12-21, 11:07
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Jun 2006
Why u don't use new player skin for the screenshot ?

GRRRR
2007-12-21, 11:29
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Jan 2006
that's awesome!
2007-12-21, 21:27
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Oct 2006
cool
2007-12-22, 02:04
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Jan 2006
can we see a screenshot with two players holding the new rl and the old generic gun at the same distance so we can get a better measurement of size?
2007-12-22, 02:19
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Mar 2006
Yeah looks much better, keep up the good work!!
2007-12-22, 05:21
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Apr 2007
Up2nOgOoD[ROCK wrote:
']can we see a screenshot with two players holding the new rl and the old generic gun at the same distance so we can get a better measurement of size?

yeah I could do that =]

but I still made it a little bigger anyways, I felt it needed to be a little more powerful looking
2007-12-27, 17:36
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Apr 2007
ok, so theres a problem. for some reason, when I merge the rl to the vwplayer.mdl and position the rl properly in the rangers hands, then delete the ranger model and export the frames..it comes out differently in game. how did whoever made those vweps know where to position the model?
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