User panel stuff on forum
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LAN tournaments
2007-11-27, 17:15
Member
715 posts

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May 2006
He (sassa) is apparently angry about something too, what he said translates to "suck" and "cock"

Links in the first post are updated.
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-11-27, 19:15
Member
1026 posts

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Feb 2006
for the love of god use some decent hud items (primevil's + moondrunk's). i can't stand those q3 bad ripoffs
god damn hippies >_<
2007-11-27, 19:44
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715 posts

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May 2006
Where can I find the HUD items? I still need some md3 bmodels!
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-11-27, 19:55
Member
715 posts

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May 2006
A 100% faithful LG beam, what do you think?

http://img71.imageshack.us/img71/3710/fte00103dp4.th.jpg
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-11-27, 19:58
Administrator
2058 posts

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Jan 2006
how is that 100% faithful?

wouldn't 100% faithful be the actual quake lg beam?

see ruohis thread for md3 bmodels
2007-11-27, 20:33
Administrator
1864 posts

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Feb 2006
cuz it looks like the model?
2007-11-27, 20:51
Member
215 posts

Registered:
Mar 2006
deurk wrote:
purplehaze wrote:
to get some perspective, my friend who had never seen quake1 since 199*, saw me playing on Ezquake and said "what is that, doom? haha?"
then i showed him FTE and he was surprised at how cool it looked.

Nobody said it didn't look good. It does.
It's playability of such a "visual" display that is imo the weakpoint.

Haha, why is sassa so small?
http://img100.imageshack.us/my.php?image=fte00269dn0.jpg

considering you can turn off everything to look like plain old zquake, that doesn't make sense.

besides isn't this thread about spectating? in which case - if the arguement is that it takes away from the gameplay.. again, the (visual) settings can be tweaked to the user's liking or turned off and different particle sets exist that are not extravagant. well why not use Ezquake in that case? because ezquake can never look as good. FTE has the option.
It Takes A Tough Man To Make A Tender Rocketjump
2007-11-27, 21:36
Member
447 posts

Registered:
Jan 2006
You really shouldn't use those skins on armors and items. It looks just like an ugly Q3 copy. And I agree with Aquashark regarding the HUD items aswell, the Q3 ports look horrible... :<
Teamplay is nothing. Aim is everything. OBEY YOUR AIM

http://img178.imageshack.us/img178/9017/end2ub.jpg
2007-11-27, 22:00
Member
1026 posts

Registered:
Feb 2006
molgrum wrote:
Where can I find the HUD items? I still need some md3 bmodels!

how can you miss the best thread on this forum?

http://quakeworld.nu/forum/viewtopic.php?id=1022

first post, HUD section
god damn hippies >_<
2007-11-28, 08:40
Member
715 posts

Registered:
May 2006
purplehaze has been playing around some more, look at these beams:
http://img142.imageshack.us/img142/4255/fte00639lq1.jpg
http://img131.imageshack.us/my.php?image=fte00644zj0.jpg

And a new teleport effect to be more faithful:
http://img144.imageshack.us/my.php?image=fte00651dt4.jpg
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-11-28, 09:44
Member
715 posts

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May 2006
Okay I got the HUD icons and all the md3 models. Can't find any weapon HUD icons though, what am I overlooking?
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-11-28, 15:43
Member
355 posts

Registered:
Jun 2006
Molgrum, can you please post those hud items from your screenshots, just in case you somehow are using different hud items in different screenshots that i may have missed, these are what i want: http://img71.imageshack.us/my.php?image=fte00103dp4.jpg

As much as q3 ripoffs they look like, I think they'll go perfect with the new hud I'm thinking of :>

On second thought, why not just upload your entire textures folder minus the map textures and charsets (since i don't want those ) :{?
2007-11-28, 16:57
Member
715 posts

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May 2006
I think I may have overwritten the HUD items when I put in the ones from PrimeviL, didn't know anyone would want the old ones :/
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-11-28, 16:59
Administrator
2058 posts

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Jan 2006
http://img142.imageshack.us/img142/4255/fte00639lq1.jpg

that beam owns

http://gfx.qwdrama.com/details/153/

use those weapon icons
2007-11-28, 17:08
Member
715 posts

Registered:
May 2006
Which beam did you like better, mine or purplehaze's? He based one of them on mine, more flashy.

Here's how it currently looks, post more feedback if you want to change anything:
http://img57.imageshack.us/img57/4741/fte00298fc9.th.jpg
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-11-28, 19:19
Administrator
2058 posts

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Jan 2006
i like the one i linked

you should display ammo icons in the hud, here are some hq hud ammo icons (ibar)

http://web.telia.com/~u47018483/ibar.png

and imo you still have too much bloom
2007-11-28, 20:15
Member
1026 posts

Registered:
Feb 2006
gun model looks bad.. lower the r_viewmodelsize (afaik FTE doesn't support that for md3 ) to make it look like on fov 90-100

charset has some weird borders/artifacts (ancient FTE bug i suppose )

no decals please.. they look weird in QW
god damn hippies >_<
2007-11-28, 21:15
Member
355 posts

Registered:
Jun 2006
molgrum wrote:
I think I may have overwritten the HUD items when I put in the ones from PrimeviL, didn't know anyone would want the old ones :/

Oh, well that sucks :{

Did you make them or do you at least know where you got them from :{?
2007-11-28, 22:08
Member
715 posts

Registered:
May 2006
Fixed the IBAR (empezar)
Lowered the bloom (empezar)
Set fov to 110 and cl_gunx to 0 (aquashark)
Created a workaround alias for the weird HUD borders (aquashark)
(what are "decals"?)

Current status:
http://img141.imageshack.us/img141/7225/fte00299cg2.th.jpg
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-11-28, 22:18
Member
715 posts

Registered:
May 2006
PlaZmaZ wrote:
Oh, well that sucks :{

Did you make them or do you at least know where you got them from :{?

Well you got lucky, I noticed that I made a zip backup from the wad directory so I can send it to you on IRC (#kenya) if you want.
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-11-28, 22:38
Administrator
2059 posts

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Jan 2006
molgrum wrote:
Fixed the IBAR (empezar)
Lowered the bloom (empezar)
Set fov to 110 and cl_gunx to 0 (aquashark)
Created a workaround alias for the weird HUD borders (aquashark)
(what are "decals"?)

Current status:
http://img141.imageshack.us/img141/7225/fte00299cg2.th.jpg

Is that FTE or ezQuake? ;P
www.facebook.com/QuakeWorld
2007-11-29, 00:14
Member
126 posts

Registered:
Oct 2006
Ake Vader wrote:
molgrum wrote:
Fixed the IBAR (empezar)
Lowered the bloom (empezar)
Set fov to 110 and cl_gunx to 0 (aquashark)
Created a workaround alias for the weird HUD borders (aquashark)
(what are "decals"?)

Current status:
http://img141.imageshack.us/img141/7225/fte00299cg2.th.jpg

Is that FTE or ezQuake? ;P

med tanke namnet på filen så syns imon eller?
2007-11-29, 07:23
Member
252 posts

Registered:
Dec 2006
If you can configure graphics tastefully, then I think fte would look better than ezq. The only big thing that ezq lacks graphically is a modern lighting system: higher resolution shadow maps, directional shadows from map geometry and decent shadows cast from models. Blood and burn on walls isnt very important. Also imo it shouldnt be about attempting absolute realism except where its visually pleasing. What is bloom? is that a pixel shading effect?
'on 120 ping i have beaten mortuary dirtbox and reload' (tm) mz adrenalin
'i watched sting once very boring and not good at all' (tm) mz adrenalin
[i]'i shoulda won all
2007-11-29, 07:38
Member
715 posts

Registered:
May 2006
Ake Vader:
Is it that hard to see a difference?

Runamok.foe:
But blood on walls own!
Bloom is the foggy aura that lights get when you get further away from them.
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-11-29, 14:17
Administrator
2058 posts

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Jan 2006
i actually think fte in the latest ss looks pretty damn awesome..

post more screenshots like in the first post please
2007-11-29, 14:29
Member
312 posts

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Feb 2006
"med tanke namnet på filen så syns imon eller?"

what is this? 14 hours and no admin has reacted to this. please
2007-11-29, 15:10
Administrator
2058 posts

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Jan 2006
mipa,

2) Please post in English only.

first warning.
2007-11-29, 15:22
Member
1435 posts

Registered:
Jan 2006
GODIS!,

see above

2007-11-29, 16:10
Member
950 posts

Registered:
Apr 2006
GODIS! wrote:
Ake Vader wrote:
molgrum wrote:
Fixed the IBAR (empezar)
Lowered the bloom (empezar)
Set fov to 110 and cl_gunx to 0 (aquashark)
Created a workaround alias for the weird HUD borders (aquashark)
(what are "decals"?)

Current status:
http://img141.imageshack.us/img141/7225/fte00299cg2.th.jpg

Is that FTE or ezQuake? ;P

med tanke namnet på filen så syns imon eller?

Yeah obviously mipa, Empezar misread and wanted to direct the rule reminder to GODIS
2007-11-29, 16:22
Member
122 posts

Registered:
Jan 2007
Nice work guys.

Regarding the
http://img57.imageshack.us/img57/4741/fte00298fc9.th.jpg
my opinion:

1. Weapon icons should be more colourful. I.e. RL is red, LG -- white, etc.
2. Increase crosshair
3. Make lava more scary (I'd like to see lava from DDE3)
4. Make overall picture more contrast. People from behind should clearly see that somebody fires not in a dark wall with dark hole in it, but he's shootinf in to the doorway.
5. Move "tracking molgrum" off the center of the screen (lower or higher). And make it a little bit bigger.
6. Add "speedmeter". Everybody should see what an amazing speed gains RJ player.
7. I'd like to see decals on the walls and floor. Fill the QW map with blood and gore. :-)
8. Make teleports more colorful (green?) and if possible transparent.
--
"Dag eats little Reloads for breakfast." (c) :-)
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