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2007-10-29, 10:31
Member
8 posts

Registered:
Oct 2007
Hi
Is possible to write this script?
Description: I take Quad... it fades and after then I press some key to start script. It shows me somewhere on the screen (in chat for example).
30 seconds to quad.
later
15 seconds to quad
later
10 seconds to quad
later
5 seconds to quad
4 seconds to quad
3 seconds to quad
2 seconds to quad
1 seconds to quad

also do this with RA, Pent....etc etc
Rookie
2007-10-29, 10:36
Member
1011 posts

Registered:
Feb 2006
(:
2007-10-29, 10:43
Member
569 posts

Registered:
Feb 2006
By many, this would be considered cheating.

Saying that, I have no idea if it is possible and my guess is that client devs would work actively to prevent it, if it is.
2007-10-29, 10:46
Member
8 posts

Registered:
Oct 2007
Willgurht wrote:
By many, this would be considered cheating.

Saying that, I have no idea if it is possible and my guess is that client devs would work actively to prevent it, if it is.

So cheating is when someone use stop-watch? No problem to make start-stop-reset feet pedal and put display under monitor
Rookie
2007-10-29, 10:48
Member
715 posts

Registered:
May 2006
It would cause you more harm than good to get used to any timer scripts because these are disallowed in every single league. Use the gameclock (cl_clock 1 I think) and notice what time you pick up items, do the math in your head and go back when it is time for the next spawn. Here are some respawn times to help you along:
Armors, health = 20 seconds
Weapons, ammo = 30 seconds
Quad = 1 minute
Pentagram, ring of shadows = 5 minutes

Practice makes perfect!
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2007-10-29, 11:20
Administrator
2059 posts

Registered:
Jan 2006
Ripedar wrote:
Willgurht wrote:
By many, this would be considered cheating.

Saying that, I have no idea if it is possible and my guess is that client devs would work actively to prevent it, if it is.

So cheating is when someone use stop-watch? No problem to make start-stop-reset feet pedal and put display under monitor

You do that for every single item you want to time (RL, Shaft, Quad, Pent, Ring and perhaps some of the armors on DM3 in a 4on4) and then come back and see if it would be as useful as the script you suggest here.

Powerup timers are still used in Q2 (CTF at least i think) and in my opinion that has ruined the game to such an extent that it really disgusts me.

Edit
And no, cheating isn't when someone use a stop watch - it's when the computer starts doing something automatically for you that greatly improves your focus on the other parts of the game. Either you're a god and good at everything, or you'll have to practicepracticepractice and perhaps even then sacrifice some stuff in your play to excel in other areas.
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2007-10-29, 19:34
Member
119 posts

Registered:
Mar 2007
everyone gets use to the timing just play 3-4 teamdeathmatches and u'll get the hang of it :]
I will either find a way or make one !
2007-10-29, 19:56
Member
347 posts

Registered:
Feb 2006
I made this about a year ago for fun. It's a really simple script that you can use with the 'packet' command. Just start the script using 'ruby quakestopwatch.rb' (yes, it requires ruby) and use the packet command to start countdowns. You start countdowns by sending 'name_time', eg. 'quad_30' to start a countdown with name 'quad' for 30 seconds. You will also get a message 5 seconds before the countdown expires and one when it has expired.

Example (in the console):
/packet localhost:1337 quad_30
(... 25 seconds later ...)
127.0.0.1:1205: print
quad in 5.
(... 5 seconds later ...)
127.0.0.1:1205: print
quad spawned!

Note: This is the equivalent of having several stop watches that can do countdowns. There is no *automatic* powerup timing here.
2007-10-29, 20:00
Member
518 posts

Registered:
Jan 2006
good thing that packet command is blocked when using ruleset smackdown
2007-10-30, 06:39
Member
637 posts

Registered:
Jan 2006
bad thing I'd still use my cheat angelina for all the team members to use and sync

BTW, in Q2 everybody cheats with .wav files with a countdown upon taking a powerup, that's pretty funny :E
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2007-10-30, 10:10
Member
229 posts

Registered:
Aug 2007
I recorded own .wav files in q2 for my clan to use them. Some of them still uses those files.
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QUAD
2007-10-30, 13:32
Administrator
1265 posts

Registered:
Jan 2006
hehe

don't bring this to qw. timing items is a skill obtained with experience. once u have it you wont need timers - use the force
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2007-10-30, 15:02
Administrator
1864 posts

Registered:
Feb 2006
murdoc wrote:
good thing that packet command is blocked when using ruleset smackdown

Yeah, i did a similar program, but it's no fun without the packet command
2007-10-30, 15:28
Member
251 posts

Registered:
Jul 2007
As if the packet is needed... (
2007-10-31, 21:48
Member
4 posts

Registered:
Aug 2007
I did not say that, i just said for my program it is

/Zalon
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