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Maps & Textures
2007-10-07, 14:13
Member
66 posts

Registered:
Sep 2006
I've a new other map in progress, actually the map is in beta version. This map is the fourth of my death-match serie and is called dspdm4 and their title is "Take The Control" (Inspired on q3tourney4).

Please test it and report if u see some error or for add some feature/idea.

Download dspdm4beta:
http://dsp.quaddicted.com/beta/dspdm4beta.bsp

Pics:
http://dsp.quaddicted.com/beta/dspdm4b_001.jpg
http://dsp.quaddicted.com/beta/dspdm4b_002.jpg


Cheers !!!
2007-10-07, 17:58
Member
1100 posts

Registered:
Jan 2006
very flat lighting but nice looking brushwork (judging from the shots, haven't played it)
2007-10-07, 18:40
Member
303 posts

Registered:
Jun 2007
Nice map! Lot of z-axis fight, i like it. Too bad i can't play qw on my radeon... This map need 24-bit textures imo. Give those ppl with new nvidia cards some eyecandy!
2007-10-07, 19:13
Member
66 posts

Registered:
Sep 2006
Thanks a lot Herb !!

Thanks Spirit for ur support as always

flintheart prepare locs file, server admins upload the map please


Regards !
2007-10-07, 19:47
Member
303 posts

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Jun 2007
And if someone could add bot support, it will be sweet
2007-10-08, 10:38
Member
231 posts

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Jan 2006
Looks really nice, gotta try this
2007-10-08, 14:21
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1100 posts

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Jan 2006
Some feedback from me (I didn't play it but ran around on it, heh):

Remove most of the crates (if not all), they serve no purpose and block player movement in combat.

Some of the textures are mirrored (Speedy backwards) and some are scaled badly (lower Speedy on the outer jumppads).

There are too many bright lighttextures in my opinion. These create too much "visual noise", especially if you play with white fullbrightskins.

The door textures only work if you make a two-sided door with it (like on e1m1). Use a different one or make the doors two-sided.

Texture on the bottom face of the "jumppad to mh block" is misaligned.
Misaligned ceiling textures: http://img408.imageshack.us/img408/3662/ezquake006iz6.jpg

The r_speeds are pretty high. Is the map fullvised? If so I would suggest making the ceiling more simple (seems like you use many brushes up there to get texture variation).

It is not possible to exit the slime in direction to the teleport. Remove the small step, then it should work.

Apart from all this the map looks pretty nice! Dunno about items etc so I won't comment on those.
2007-10-08, 14:23
Member
950 posts

Registered:
Apr 2006
That's a report
2007-10-08, 14:53
Member
950 posts

Registered:
Apr 2006
If you don't remove the crates, at least do something for the textures!
They look kind of horrible:
http://pastepic.deurk.net/img/7058ezquake128.jpg
http://pastepic.deurk.net/img/5456ezquake129.jpg
http://pastepic.deurk.net/img/3306ezquake127.jpg

Other than that, great map. Will play a bit on it tonight.
2007-10-08, 16:07
Member
805 posts

Registered:
Mar 2006
Nice map, horrible textures!

btw.: the doors does not work in prewar!
https://tinyurl.com/qwbrasil - QuakeFiles
2007-10-08, 18:00
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950 posts

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Apr 2006
Like switches and stuff... you can use practice mode for that
2007-10-08, 22:44
Member
66 posts

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Sep 2006
Thnx a lot Spirit for ur great report !!!!!!!

All thing that comment the friend Spirit are fixed, and now have a best illumination general.

Please download the last version.
http://dsp.quaddicted.com/dspdm4/dspdm4.zip

Now is the last version and all ready, the .map is closed :p


Regards.
2007-10-09, 01:03
Member
805 posts

Registered:
Mar 2006
deurk wrote:
Like switches and stuff... you can use practice mode for that

...if your're the server's administrator.
https://tinyurl.com/qwbrasil - QuakeFiles
2007-10-09, 05:41
Member
950 posts

Registered:
Apr 2006
If that's the way your server is configured, yes... No escaping that
2007-10-10, 09:48
Member
192 posts

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Mar 2006
Omg where do I get this machine gun model from Q3 for QW ? plz tell me
2007-10-11, 19:32
Member
119 posts

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Mar 2007
I have a q3 model pack in my pc somewhere if u want i can u/l it somewhere :}
I will either find a way or make one !
2007-10-15, 10:36
Member
192 posts

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Mar 2006
yes plz do so on qw gfx....
2007-10-15, 19:44
Member
119 posts

Registered:
Mar 2007
dont have account ther but here's a link :] dont know if it's what u'r looking for but that the closest thing i know :] hope it helps


http://rapidshare.com/files/62788662/q3centerview.rar.html
I will either find a way or make one !
2007-10-17, 10:20
Member
66 posts

Registered:
Sep 2006
The map is released. Please now need upload it at public servers (see admin servers :p).

Direct dl: http://dsp.quaddicted.com/dspdm4/dspdm4.bsp
Direct dl locs file: http://dsp.quaddicted.com/dspdm4/dspdm4.loc

For more info and screens: http://dsp.quaddicted.com/dspdm4/


Thnx at all for the help.

PD: Please people, comment in the home map page, thnx ^^
2007-10-17, 13:10
Member
119 posts

Registered:
Mar 2007
kind of reminds me of q3tourney2 .... niice work ther thumbs up
I will either find a way or make one !
2007-10-17, 14:00
Member
171 posts

Registered:
Jan 2006
I would appreciate if you change the loc-url to my complete set of loc files... here are "all" the official loc files for qw.

http://web.telia.com/~u46505083/Quake/qw_locs.zip
.over.and.out.ten.four.roger.that.affirmative.
2007-10-17, 15:29
Member
66 posts

Registered:
Sep 2006
flintheart, but is always the same url?
2007-10-19, 07:34
Member
171 posts

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Jan 2006
yepp, sure iz!
.over.and.out.ten.four.roger.that.affirmative.
  23 posts on 1 page  1