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Graphics Discussion
2007-10-07, 09:11
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Jan 2006
how do i get nice looking textures at a distance, they are blurry now, ive tried 16x af, dosnt help
2007-10-07, 16:22
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Aug 2007
I'm facing the same problem. They(qrp in this case) look stunning at close distance but they all are blur at far. I use AFx0 in ezq but AFx8 in ati ccc. This seems rather simple problem. I think some gl_mip setting would help but don't know which. Anyone?

btw, Someone said ezq AF sutters the crosshair some way.
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2007-10-07, 17:06
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Jan 2006
shaga wrote:
I'm facing the same problem. They(qrp in this case) look stunning at close distance but they all are blur at far. I use AFx0 in ezq but AFx8 in ati ccc. This seems rather simple problem. I think some gl_mip setting would help but don't know which. Anyone?

btw, Someone said ezq AF sutters the crosshair some way.

Well you can use different gl_texturemode settings, but its not quite what im looking for, they get too sharp...
2007-10-07, 21:33
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215 posts

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Mar 2006
things i can think of:

-use aniosotrpic filtering in your video card's control panel: "(AF) is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the point of view."
-use GL_TEXTUREMODE "GL_LINEAR_MIPMAP_LINEAR" in quake
-use the highest image quality in your video card's Control panel.
-do not use any "optimization" features in your video card's control panel
-use "gl_max_size 512" or more in quake. a low setting will reduce texture quality. (i use gl_max_size 4096 but maybe i'm crazy)
-use "gl_picmip 0" in quake
-make sure you are running quake in 32bits per pixel (-bpp 32 on quake's cmdline)

im probly missing somethings but its a start
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2007-10-07, 21:59
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Jun 2007
You should also set mipmap detail to the max, it will help a lot.
2007-10-08, 05:44
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May 2007
You want Anisotropic Filtering.
http://lcd.satgnu.net/images/pictures/black_hearted_small.png
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2007-10-08, 06:07
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Apr 2006
jOn wrote:
ive tried 16x af, dosnt help
2007-10-09, 07:05
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55 posts

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May 2007
deurk wrote:
jOn wrote:
ive tried 16x af, dosnt help


Then there is either something wrong with his eyes, his videocard or his ability to click on stuff in menus and enable AF.
http://lcd.satgnu.net/images/pictures/black_hearted_small.png
Help me understand the little that I know.
2007-10-09, 08:38
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284 posts

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Oct 2006
Dunno what kind of sharpness you're looking for. This shot is with:

Aerowalk

AtiTray OpenGLsettings:
- AA*6
- AF*16 High Quality mode
- Texture Preference High Quality
- Mipmap detail level High Quality

QW
- 1280x1024
- high quality mode
- gl_detail 1
- gl_anisotropy 0 - this is still broken in 1.8.2 at least and anything > 1 will blur your xhair, gpu override AF still works
- gl_texturemode GL_LINEAR_MIPMAP_LINEAR
2007-10-10, 00:53
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May 2007
http://en.wikipedia.org/wiki/Anisotropic_filtering
http://lcd.satgnu.net/images/pictures/black_hearted_small.png
Help me understand the little that I know.
2007-10-27, 12:58
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Jan 2006
Well found some nice settings, works best with 960x720 or higher:

gl_max_size 2048 or higher
gl_linear
gl_anisotropy 8
gl_picmip 2 (1 or 0 makes qw too sharp imo)
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