User panel stuff on forum
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Graphics Discussion
2007-08-13, 08:27
Member
401 posts

Registered:
Mar 2006
Please show us your lightning beam and if you can also include its settings :-)

Here is mine

gl_lightning 1
gl_lightning_size 1 (I don't think 1 is any different than 3 which is default)
gl_particle_trail_detail 10
gl_particle_trail_width 10

It looks MUCH better in the game tho.

http://img355.imageshack.us/img355/3104/ezquake030ba3.jpg

Shot at 2007-08-13

EDIT: I didn't really like thin shaft so I'm back to normal shaft again.

http://img15.imageshack.us/img15/155/shaftj.jpg
2007-08-13, 09:01
Member
89 posts

Registered:
Jul 2007
http://img403.imageshack.us/img403/8356/shaftyq5.jpg

looks better ingame aswell.



im not using the generated lightning tho, i made my own zing1.tga.
gl_lightning 1
gl_particle_trail_detail 1
gl_particle_trail_width 1
test one two.
2007-08-13, 09:16
Member
23 posts

Registered:
Aug 2006
you guys should post the settings and the files so people can try them
2007-08-13, 09:18
Member
401 posts

Registered:
Mar 2006
Sheikh Plisken wrote:
http://img403.imageshack.us/img403/8356/shaftyq5.jpg

looks better ingame aswell.

Interesting, looks cool
2007-08-13, 09:21
Member
401 posts

Registered:
Mar 2006
r4venxx wrote:
you guys should post the settings and the files so people can try them

Well if you have ezquake you should be able to just type these commands and it should look like those screens :_) Its just a standard particle beam but slightly modified. You can play with gl_lightning command, higher values are possible as well.

gl_lightning 1
gl_lightning_size 1
gl_particle_trail_detail 10
gl_particle_trail_width 10
2007-08-13, 09:31
Member
312 posts

Registered:
Jun 2006
gl_lightning "1"
gl_particle_trail_width "6"
gl_particle_trail_detail "6"

http://www.primevil.fr/quake/temp/shaft.jpg
2007-08-13, 14:53
Member
401 posts

Registered:
Mar 2006
PrimeviL wrote:
gl_lightning "1"
gl_particle_trail_width "6"
gl_particle_trail_detail "6"

http://primevil.quake-world.fr/temp/shaft.jpg

Nice and thin is good :]
2009-05-01, 16:37
Member
6 posts

Registered:
May 2009
Sheikh Plisken wrote:
http://img403.imageshack.us/img403/8356/shaftyq5.jpg

looks better ingame aswell.



im not using the generated lightning tho, i made my own zing1.tga.
gl_lightning 1
gl_particle_trail_detail 1
gl_particle_trail_width 1

Sorry to bring this dead post to life again. But I was wondering if anyone could make a zing1.png like the one in the screenshot or if anyone already has it. I noticed however that this one is flawed. The beam isn't continous.

Thanks for any answer.
2009-05-01, 23:04
Member
12 posts

Registered:
Feb 2008
http://img83.imageshack.us/img83/6476/ezquake013.png

gl_lightning 0
gl_shaftlight 0.1
2009-05-02, 06:32
Member
401 posts

Registered:
Mar 2006
This is very old. I am using normal shaft now. Will edit pics.
2009-07-09, 14:35
Member
50 posts

Registered:
Jul 2009
http://i25.tinypic.com/2z85d13.png
2009-07-10, 02:45
News Writer
646 posts

Registered:
Mar 2006
http://wiki.quakeworld.nu/images/Philez.jpg
2009-07-10, 05:25
Member
132 posts

Registered:
Mar 2006
http://i26.tinypic.com/24g37o1.jpg
Mine do no spaek engrish!
2014-10-13, 19:24
Member
42 posts

Registered:
Sep 2014
-simple shaft, color matched to wall and floor.
-particle blood effect reduced in size about 75% (edited qw/textures/particles/particlefont.png)

http://i.imgur.com/JTrgCNB.png
IGN: sinistral
2014-10-14, 13:06
Member
28 posts

Registered:
Jul 2013
Can you up your skin player :p ?
2014-10-14, 19:17
Member
42 posts

Registered:
Sep 2014
NPH wrote:
Can you up your skin player :p ?


The skin is the included 2_green. The black outline is from ...

gl_outline 1
gl_outline_width 3
IGN: sinistral
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