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Maps & Textures
2007-05-04, 08:11
Member
73 posts

Registered:
Jun 2006
All finished guys, hope you enjoy them, distribute them how ever you like, just keep the nfo with the textures.

Thanks
2007-05-04, 10:36
Member
156 posts

Registered:
Mar 2007
Oh my... Wow... Seriously RaRe, those are the best textures I've seen in Quake! I'm still in disbelief.

Are you going to do the Rome and Maya sets? I have my fingers crossed in hopes that you do. It looks like you have a base for them already, having finished a few textures for Ultrav.

All hail RaRe, master of texturing!
2007-05-04, 11:05
Member
73 posts

Registered:
Jun 2006
I dont know man, its alot of textures, i have kept all my base textures just incase i do, what i might do is just do a few textures every week etc
and yer see how i go.
2007-05-04, 12:16
Member
156 posts

Registered:
Mar 2007
Just as a little more encouragement, here are some popular maps that use the Egypt/Maya/Rome themes:

gmdm10
chesdm1
croctear
rcmdm8
vendetta
misdm11b
osiris
unddm2
aztech
jndm6
pkeg1
primedm
atlantis
daydream
damaul7
efdm3
debello

There are many more, I'm sure. This is just all I could think of at the moment. There are also a crap-load of Singleplayer maps that use these themes, and of course the Rogue Mission pack. Like I said, they are widely used.

Let me know if you want download links to any of these.
2007-05-04, 12:38
Member
1754 posts

Registered:
Jan 2006
RaRe, if you could retexture q1dm17x2b for me I'd be happy a thousand years :>
2007-05-04, 12:41
Member
52 posts

Registered:
Oct 2006
Awesome!
2007-05-04, 12:47
Member
73 posts

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Jun 2006
peppe, why not use the q3 texture set for that map ?
lightning hunter, ill try
2007-05-04, 12:56
Member
401 posts

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Mar 2006
Those ultrav textures are beautiful. Thanks
2007-05-04, 17:27
Member
805 posts

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Mar 2006
Thanks Rare!
https://tinyurl.com/qwbrasil - QuakeFiles
2007-05-04, 19:26
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1754 posts

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Jan 2006
RaRe I wouldn't know how
2007-05-05, 17:43
Member
805 posts

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Mar 2006
Rare, should be great to see a nice texture set for dm7! I don't care if it will be faithful or not!
https://tinyurl.com/qwbrasil - QuakeFiles
2007-05-06, 07:16
Member
73 posts

Registered:
Jun 2006
I was thinking maybe an abandoned building feel to dm7.
What you guys think, obviously alot of textures need to be replaced in the screen its just to give you guys an idea, if you like it then coolies if not then ill think of something else
2007-05-06, 08:32
Member
119 posts

Registered:
Mar 2007
it's NIIIIIIIIIZE
I will either find a way or make one !
2007-05-06, 10:32
News Writer
2260 posts

Registered:
Jan 2006
great job!! they are looking h0t
2007-05-06, 12:34
Member
73 posts

Registered:
Jun 2006
update
http://www.arach.net.au/~rarebreed/quake/dm7new.jpg
2007-05-06, 16:23
Member
805 posts

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Mar 2006
Cool
https://tinyurl.com/qwbrasil - QuakeFiles
2007-05-06, 16:58
Member
705 posts

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Feb 2006
yeah, iffy brickhouse
2007-05-07, 08:02
Member
401 posts

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Mar 2006
Looks good me lika
2007-05-07, 15:35
Member
80 posts

Registered:
Mar 2007
Looking pretty nice, but if you were going for a abandoned look there..I don't think you got that one down.

Do you have a problem with doing texturesets using your textures with some editing?
--
Bucketrevolution!
2007-05-08, 06:37
Member
73 posts

Registered:
Jun 2006
I dont understand your last sentence Falzzi.
Obviously i cant change the map to look more like a abandon building, i do the best i can with what the map maker has done, its hard to come up with texture ideas to suit the theme.
I figure that an abandon building/site would have dimond slip plating on the ground, the classic old red bricks, lots of rusting metal, cracked concrete etc, and thats what i have tried to do.
Obviously i wouldnt do a carpet texture outside of the building, because well, that would be abit silly, alot of the textures are used in other parts of the map aswell, so if i used a certain texture somewhere it might not suit something else.
If you have any ideas that you think might improve the set, then please by all means say them, it would help me greatly in making this new set.

Thanks

RaRe
2007-05-08, 08:23
Member
80 posts

Registered:
Mar 2007
Falzzi wrote:
Do you have a problem with doing texturesets using your textures with some editing?

I was thinking about using some of your textures on a new map made by ed3. Maybe changing colors, addin / removing stuff. I can have him add you in the credits if you want

RaRe wrote:
Obviously i cant change the map to look more like a abandon building, i do the best i can with what the map maker has done, its hard to come up with texture ideas to suit the theme.
I figure that an abandon building/site would have dimond slip plating on the ground, the classic old red bricks, lots of rusting metal, cracked concrete etc, and thats what i have tried to do.

Yeah, the problem was that I didn't test the set in-game, just looked at that shot. Looks alot more abandoned (and cool) in-game. The thing that bothered me the most was that the bricks texture wasn't too oldish imo.

Keep up the good work!
--
Bucketrevolution!
2007-05-08, 08:47
Member
156 posts

Registered:
Mar 2007
DM7 textures looking good.

I still can't get over how nice those Egyptian textures are. I think we found what type of textures you are best at. This is why I keep begging you to do the Maya and Rome sets, because I honestly don't think anyone else can do them quite like you can.
2007-05-08, 11:58
Member
73 posts

Registered:
Jun 2006
Im acturally trying to do some maya textures, they are a little different, im just trying to get a feel for the whole maya thing, some of them are a little harder then i expected.
Ill keep you posted on the progress
Falzzi you can use the textures anyway you want once they are done, all my textures are free to use for people, aslong as your keep the nfo with the textures or include it or add credits etc.
2007-05-09, 05:45
Member
156 posts

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Mar 2007
RaRe wrote:
Im acturally trying to do some maya textures, they are a little different, im just trying to get a feel for the whole maya thing, some of them are a little harder then i expected.
Ill keep you posted on the progress

Cool! Can't wait then.
2007-05-10, 04:11
Member
182 posts

Registered:
Mar 2006
Those UltraV textures are great. I compared and contrasted with the originals and that is some very outstanding work.
--------
Is that a roll of toothpicks in your pocket or are you just happy to see Sassa?
2007-05-15, 21:31
Member
156 posts

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Mar 2007
How are the textures coming?
2007-05-18, 07:28
Member
73 posts

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Jun 2006
Sorry guys been busy with life, alot of stuff going on right now, i managed to finish off the telepads.
I think they suit the map really well.
What you think

http://www.arach.net.au/~rarebreed/quake/telepads.jpg
2007-05-18, 09:03
Member
401 posts

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Mar 2006
Looks really cool
2007-05-20, 14:05
Member
73 posts

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Jun 2006
main page updated, dm7 is finished
2007-05-20, 16:59
Member
805 posts

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Mar 2006
Great work Rare, they are perfect!
https://tinyurl.com/qwbrasil - QuakeFiles
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