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Maps & Textures
2009-08-16, 19:18
Member
343 posts

Registered:
Apr 2007
I would like to see the body textures done.

bodiesa2_1
bodiesa2_4
bodiesa3_1
bodiesa3_2
bodiesa3_3
2009-08-16, 19:21
Member
343 posts

Registered:
Apr 2007
Darin wrote:
I would like to see all of the textures in 24bit, but I am not sure if that's even possible. And it might take a very long time. Right now I am using the 2007 pack because it's the latest you can find. Anyone else know another complete pack that might look better?

Darin, I dled the many missing textures back on Shub-Hub..but there was a lot of unnecessary stuff in it as well. pm me the texture names you need and I'll send some. now I don't recall it listing any of the authors who did the missing ones, they aren't 100% faithful to the originals..but they are damn close and look very nice with the 2007 pack!
2009-12-24, 20:04
Member
8 posts

Registered:
Aug 2006
Merry Christmas Quake lovers

As each and every one of you has been good this year, here is your gift - official QRP's Normalmap pack You can find it here - http://facelift.quakedev.com/retexture/
2009-12-24, 22:51
Member
34 posts

Registered:
May 2007
Same to You , THX for this Christmas gift . LONG LIFE QUAKE
2009-12-25, 23:08
Member
51 posts

Registered:
Sep 2006
Wow, just had to say that those normal maps and height maps looks amazing! Must ask if you are about to go any further (guess you are since it's a beta) with more gloss maps and maybe improved the older diffuse maps (with highlights and shadows removed, the normal and gloss maps will do that work now), it's not that necessary since it already looks good, but it would look better, and if someone has the original files for those textures it would not be that hard? Anyway as I said, great work.
2009-12-26, 23:06
Member
791 posts

Registered:
Feb 2006
these look fantastic. great surprise to see the qrp back in action!

how do i enable these in ezquake?
2009-12-27, 00:15
Member
19 posts

Registered:
Dec 2009
I am an idiot
where do I put the pk3?
2009-12-27, 10:04
Member
8 posts

Registered:
Aug 2006
Guran: I'll talk with Moon[Drunk]. Maybe he have textures without the shadows. If not, I'll try to do something with those textures.

dEus: Unfortunately ezquake don't suport bumpmapping yet (as far as I know), but there are other engines like DarkPlaces or FTE.

unikum: If latest QRP pack is for example in ...\QUAKE1\dpmod , you have to place normalmap pack in the same directory.
2009-12-27, 12:30
Member
201 posts

Registered:
Jan 2006
My-key wrote:
Guran: I'll talk with Moon[Drunk]. Maybe he have textures without the shadows. If not, I'll try to do something with those textures.

I have all my photoshop-files for the QRP textures so I guess we can work something out
2009-12-27, 17:30
Member
51 posts

Registered:
Sep 2006
Sounds good, it does not have to be completely without shadows as it says here: http://wiki.splashdamage.com/index.php/Basic_Texture_Overview
but without the directional shadows and highlights.
2009-12-27, 23:16
Member
213 posts

Registered:
Mar 2006
Wow.. very impressive update! was not expecting that. it has been long overdue! thank you guys!! This should be front paged..
It Takes A Tough Man To Make A Tender Rocketjump
http://valid.canardpc.com/cache/banner/1581737.png
2010-08-09, 13:24
Member
2 posts

Registered:
Aug 2010
I love QRP. You made perfect textures.
I tried to make missing in QRP textures for temporal usage until QRP would be complete.

Look it here:
http://gleinig.net/~maphf/Maphfus_QRP_missing_textures.rar
2010-12-19, 22:03
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