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Graphics Discussion
2008-06-18, 08:20
Member
63 posts

Registered:
May 2008
http://i302.photobucket.com/albums/nn113/metchsteekle/v_rock2_03.png



http://i302.photobucket.com/albums/nn113/metchsteekle/qrack091.jpg


i play as that guy from black flag too^
cheeek dem oot made from your 2 skins and moon[drunks] idea of soot
2008-12-15, 14:15
Member
312 posts

Registered:
Jun 2006
http://www.primevil.fr/quake/models/remix/v_axe_rmx.jpg
2008-12-15, 17:48
Member
344 posts

Registered:
Apr 2007
2008-12-15, 21:03
Member
344 posts

Registered:
Apr 2007
hey Prime, if you make 24-bit textures for the rest of DOX's TF models..I'll make a vwep package of all your dm weapons when your done with them ;o0
2008-12-15, 23:17
Member
312 posts

Registered:
Jun 2006
K Trickle =)

Some screenshots of my wip.
Alternative skin for Plague's models:

http://www.primevil.fr/quake/models/plague/v_rock_remix.jpg

http://www.primevil.fr/quake/models/plague/v_rock_remix2.jpg
2008-12-15, 23:32
Member
793 posts

Registered:
Feb 2006
fresh stuff again. niiice!
2008-12-15, 23:38
Member
344 posts

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Apr 2007
btw, its good to have you back in the qw scene. I know you were busy with a lot of other games
2008-12-15, 23:56
Member
705 posts

Registered:
Feb 2006
graphics overload
2008-12-18, 16:23
Member
312 posts

Registered:
Jun 2006
Little update : http://www.quakeworld.nu/forum/viewtopic.php?pid=43321#p43321

Release soon...
2008-12-20, 21:21
Member
312 posts

Registered:
Jun 2006
http://www.primevil.fr/quake/models/plague/v_shot2_remix.jpg
2008-12-21, 14:21
Member
344 posts

Registered:
Apr 2007
PrimeviL wrote:

this looks sweet

I hope that willl have an arm underneath
2008-12-22, 07:36
Administrator
1864 posts

Registered:
Feb 2006
An arm?
2008-12-22, 11:16
Member
344 posts

Registered:
Apr 2007
like this Zalon

http://gfx.qwdrama.com/files/41.jpg
2008-12-22, 12:22
Member
303 posts

Registered:
Jun 2007
This is retexture of existing model, not a new one, so i doubt Prime will add arm to it.

And keep in mind that Primevil is doing skins, all 3D work with debug and remix models has been done by Orion.

P.S. Primevil - please please please finish your LG skin
2008-12-22, 13:08
Member
312 posts

Registered:
Jun 2006
OriOn added the arm on SG debug model. It can be done with the Plague's model too, but only with the SG. I think we should ask his permission before to do that...

And yes, i must finish the v_light but i fail with it :p
2009-01-04, 06:47
Member
344 posts

Registered:
Apr 2007
so prime, when are you releasing that quaddama skin? it looked pretty much done and really nice =]
2009-06-06, 14:58
Member
312 posts

Registered:
Jun 2006
Simple items pack for the last eZquake build

Suit is missing

http://www.primevil.fr/quake/simpleitems/view_simple_items.jpg
2009-06-06, 15:24
Member
357 posts

Registered:
Nov 2008
no works
"the quieter you become, the more you are able to hear"
2009-06-06, 15:53
Member
251 posts

Registered:
Jul 2007
time! wrote:
no works

Be sure to fetch the latest build (r4063) and to set "gl_simpleitems 1".
2009-06-06, 16:04
Member
357 posts

Registered:
Nov 2008
LOL, thanks pattah,

Quate from simpleitems.txt inside the .zip file aka readme:

Don't forget cg_simpleitems "1" cvar ---> looool? thats a q3 cvar!!! i guess it was a joke!

Please fix it, its GL_ not CG_ too much quake3 xD
"the quieter you become, the more you are able to hear"
2009-06-06, 16:06
Member
344 posts

Registered:
Apr 2007
PrimeviL wrote:

nice work!

I'm still waiting on that quaddama!
2009-06-06, 18:58
Member
305 posts

Registered:
Sep 2006
You wrote about cg_simpleitems in the .txt file. Am I missing smth or there's just no such a cvar in the ezq ?
2009-06-06, 19:04
Member
357 posts

Registered:
Nov 2008
time! wrote:
LOL, thanks pattah,

Quate from simpleitems.txt inside the .zip file aka readme:

Don't forget cg_simpleitems "1" cvar ---> looool? thats a q3 cvar!!! i guess it was a joke!

Please fix it, its GL_ not CG_ too much quake3 xD

Yes thats what im saying Kapitan Kloze
"the quieter you become, the more you are able to hear"
2009-06-06, 21:04
Member
312 posts

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Jun 2006
My bad, it was gl_simpleitems, right ;>
2009-06-06, 22:40
Member
344 posts

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Apr 2007
PrimeviL wrote:
My bad, it was gl_simpleitems, right ;>

quaddama ;o
2009-06-06, 22:58
Member
312 posts

Registered:
Jun 2006
Later trickle, i'm busy with some works atm


Simple items updated (pent icon and readme fix)
2009-06-07, 01:28
Member
344 posts

Registered:
Apr 2007
I like them a lot! =]
2009-06-07, 12:25
Member
357 posts

Registered:
Nov 2008
rofl --> http://img3.imageshack.us/img3/1751/ezquake001.jpg
"the quieter you become, the more you are able to hear"
2009-06-07, 12:53
Member
305 posts

Registered:
Sep 2006
hahaha - it really kicks ass

Primevil - one request. Could you switch colours of little health boxes (15 hp and 25 hp). I think many people are used to older textures where 25 hp is green and 15 hp is yellow. In your pack it's the other way round.

EDIT: ok, I've already done it myself
2009-06-08, 09:33
Member
312 posts

Registered:
Jun 2006
Colors was wrong on my old pack and needs to be fix. Colors are based on Q3/Q4 (15hp green and 25hp yellow).

Simple items pack updated with backpack icon and readme file...


*edit*

@ eZquake devs:

OMG FUNNY HAX x)

http://www.primevil.fr/quake/simpleitems/lol@pillz.jpg
http://www.primevil.fr/quake/simpleitems/lol@rox.jpg

It happens when you rename simple_g_rock_0.tga and simple_g_rock2_0.tga to simple_grenade_0.tga and simple_missile_0.tga. It needs a hotfix for sure. Don't forget others projection models like spike
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