User panel stuff on forum
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Graphics Discussion
2007-04-13, 23:05
News Writer
493 posts

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Jan 2006
that hole in the front is _WAY_ too big.
2007-04-14, 09:14
Member
1011 posts

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Feb 2006
hehe
2007-04-14, 10:49
Administrator
2058 posts

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Jan 2006
it looks great
2007-04-14, 13:33
Member
705 posts

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Feb 2006
top hole seems to have jagged edges, other than that. it's good.
2007-04-14, 16:57
Member
50 posts

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Mar 2006
PrimeviL you could do that silver RL skin! u can see it in DDE2! :rolleyes:

http://ukbfihd.0wns.org/g_rock2_0.png
"...it's really easy! when you get a boner, you slap her titties a couple of times, then you stick it inside her and pee..."
2007-04-16, 21:12
Administrator
2058 posts

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Jan 2006
nice primevil!
2007-04-17, 03:21
Member
805 posts

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Mar 2006
Nice work Prime!

But although you have made great skins for watching games, I don't think they are visible enough to play competitive matchs. So I adapt the colors of vest and pants a little bit. Ok, it's kind of a sacrilege to your work, but the final result in game is prytte much good. And should be great if you could make an official brighter version!

Thx anyway!


http://img132.imageshack.us/img132/8172/skinbyn2.jpg
https://tinyurl.com/qwbrasil - QuakeFiles
2007-04-17, 06:39
Member
312 posts

Registered:
Jun 2006
Ok np :]

I can't make more bright... Tweaking colors with Photoshop is limited because colors are too much saturated for a good result.

It would be better if devs could create a choose colors system as Promode brightskins.
A bright shader on grey skin like this...



I'm going to work on bicolor skins soon :

http://fps.nhost.org/quakeworld/skins/player/colored/new_version.gif
2007-04-17, 16:24
News Writer
436 posts

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Jan 2006
can you make an overall update in first post ?
2007-04-18, 21:26
Member
86 posts

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Jan 2006
nice skins primevil!!
http://ezQuake.SF.net/ http://www.quake.cz
2007-04-18, 22:15
Member
405 posts

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Jan 2006
PrimeviL wrote:
It would be better if devs could create a choose colors system as Promode brightskins.
A bright shader on grey skin like this...

its alredy done, u can try with white.png u done, note its white.png :>

/enemyskin white
/r_skincolormode 5
/r_enemyskincolor "0 255 0"
<3
2007-04-19, 05:43
Member
1754 posts

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Jan 2006
Primevil you're my idol!
2007-04-19, 09:51
Member
1026 posts

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Feb 2006
qqshka wrote:
PrimeviL wrote:
It would be better if devs could create a choose colors system as Promode brightskins.
A bright shader on grey skin like this...

its alredy done, u can try with white.png u done, note its white.png :>

/enemyskin white
/r_skincolormode 5
/r_enemyskincolor "0 255 0"

it makes all the skin with a tent of green.. in CPMA only the grey part is replaced
god damn hippies >_<
2007-04-19, 11:55
Member
119 posts

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Mar 2007
the skiiiins kick ass , awesome work primevil
I will either find a way or make one !
2007-04-19, 17:41
Member
805 posts

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Mar 2006
/r_skincolormode 5 - I didn't know this command!
/r_enemyskincolor "0 255 0" - Can I use 24bit color for player color?
https://tinyurl.com/qwbrasil - QuakeFiles
2007-04-20, 06:48
Member
1754 posts

Registered:
Jan 2006
PrimeviL wrote:
Ok np :]
It would be better if devs could create a choose colors system as Promode brightskins.
A bright shader on grey skin like this...

Agreed! even if I find that system somewhat hard too
2007-04-20, 09:56
Member
312 posts

Registered:
Jun 2006
Wow r_enemyskincolor is a nice feature, i didn t know it, the only problem (like AquaShark said it) : the full color...
Good job however devs, i've finally my green ! ! !

Well, just for the fun a new version based on this one :

The boots and the head/helmet are a bit less dark and more detailled) :

http://fps.nhost.org/quakeworld/skins/player/last_version.jpg


Check the first post for download.
2007-04-20, 10:09
Member
52 posts

Registered:
Oct 2006
That guy looks like doom marine
2007-04-20, 15:10
News Writer
493 posts

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Jan 2006
http://www.roflcat.com/images/cats/astronaut.jpg


pic related.


(seriously though I like the skin)
2007-04-20, 15:13
Member
312 posts

Registered:
Jun 2006
v_nail2

http://fps.nhost.org/quakeworld/skins/weapons/nail2/wip_v_nail2.jpg


Check the first post for download.
2007-04-20, 17:04
Administrator
2058 posts

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Jan 2006
it looks totally awesome
2007-04-21, 05:31
Member
156 posts

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Mar 2007
YEEESsssssss... A SNG that resembles the colors of the original for once! I'm so happy.
2007-04-25, 03:26
Member
70 posts

Registered:
Mar 2007
Hey PrimeviL! Been a while since I visited the forum. GREAT JOB on the RL, I love it! Great to see you're working on the SNG as well. Take your time and keep up the great work!

ps - the link that you posted for the RLskin.png download no longer works? [http://www.quakeworld.nu/forum/viewtopic.php?pid=19888#p19888]

(ahhhh someone took away my alternate quaker avatar )
I'm new to this forum, I'm scared :x
2007-04-25, 05:13
Member
1026 posts

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Feb 2006
and please post the player skin with the helmet
god damn hippies >_<
2007-04-25, 15:21
Member
715 posts

Registered:
May 2006
Seems like the only skins there are GL, RL, SG and SSG. Please update
---Where can you see lions? Only in kenya! Come to kenya we've got lions.
2007-04-25, 15:34
News Writer
493 posts

Registered:
Jan 2006
I think the barrels are not long enough, and leave too much space at the beginning. look at original pic:

http://facelift.quakedev.com/remodel/models/original/v_nail2.jpg


currently it just looks like a rl with barrels slapped on the ends =(
2007-04-25, 22:16
Member
70 posts

Registered:
Mar 2007
Hey PrimeviL. I used the debug.zip link you posted just recently. I noticed the GL, SG, and SSG textures had different file sizes that the original ones I downloaded from this thread. What changes did you make? Are those textures built specifically for the fixed mdl weapons?

Not to be nit picky but I think the SNG is too shiny on the top. When in bright places in darkplaces, it just looks like a bright white slotch. Take a look.

http://img249.imageshack.us/img249/3849/dp000009or9.th.jpg
http://img249.imageshack.us/img249/6160/dp000017aq4.th.jpg
http://img249.imageshack.us/img249/2919/dp000025mu8.th.jpg
http://img182.imageshack.us/img182/236/dp000002bg9.th.jpg


Also, I noticed this black splotch on the RL skin. Just something I noticed.

http://img405.imageshack.us/img405/8185/dp000027rv1.th.jpg
I'm new to this forum, I'm scared :x
2007-04-26, 08:17
Member
312 posts

Registered:
Jun 2006
- Hmm the SNG is almost perfect in eZquake, i haven't tested with DP. Do u have a big screenshot for the SNG ?

- Easy to understand for the RL, it's not the debug version model \o/

/!\ SKINS PACK IS FOR DEBUG MODELS ONLY /!\
2007-04-26, 21:16
Member
70 posts

Registered:
Mar 2007
Ah so I'm forced to use the debug'd mdl files Can you make another mdl pack where the blast doesn't show? Looks weird with interpolation on I take big high res photos from quake but I made them smaller so it wouldn't take a while to load for you. I'll make big versions asap

I didn't hold back on jpg quality or picture size this time. I hope you know what you're getting yourself into my friend

http://img131.imageshack.us/img131/8978/dp000000bj7.th.jpg
http://img241.imageshack.us/img241/6764/dp000001hs1.th.jpg
http://img239.imageshack.us/img239/4795/dp000002ow5.th.jpg
http://img265.imageshack.us/img265/4521/dp000003xz0.th.jpg
I'm new to this forum, I'm scared :x
2007-04-27, 08:38
Member
312 posts

Registered:
Jun 2006
CanadianSniper wrote:
Can you make another mdl pack where the blast doesn't show?

Done : here.

For the SNG skin, I'm going to make (soon) a version less shiny for DP ;>
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