//////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////// /// /// /// /// /// F O D Q U A K E C O N F I G U R A T I O N /// /// /// /// http://www.fodquake.net/ /// /// /// /// /// //////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // C O M M A N D L I N E // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
// ./fodquake-gl +cfg_load raz0
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // V A R I A B L E S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
//Only variables with non-default values are listed below. //You can use "cfg_save_unchanged 1" to save all variables.
//Config Management cfg_legacy_exec "0"
//Player Settings topcolor "4" name "raz0ˇ" spectator "1" team "˝FA˝"
//Skin Settings teamskin "allblue" enemyskin "allyellow" noskins "2" r_fullbrightSkins "1"
//Console Settings cl_chatmode "1" gl_consolefont "unknown1" gl_smoothfont "1"
//FPS and EyeCandy Settings cl_deadbodyFilter "2" cl_gibFilter "1" cl_maxfps "500" cl_muzzleflash "0" r_explosionLight "0" r_explosionType "4" r_rocketLight "0"
//Lighting gl_flashblend "1"
//Water and Sky Settings r_fastsky "1"
//Weapon View Model Settings r_drawviewmodel "0"
//Texture Settings gl_miptexLevel "3" gl_texturemode "gl_nearest_mipmap_linear"
//Video Settings vid_conheight "350" vid_conwidth "560"
//Sound Settings s_ambientlevel "0" volume "0.7"
//Input - Mouse in_grab_windowed_mouse "0" m_pitch "-0.022" sensitivity "4"
//Status Bar and Scoreboard cl_sbar "1"
//Crosshair Settings crosshair "4" crosshaircolor "0 255 255" crosshairimage "supercross" crosshairsize "1.5"
//Screen Settings cl_gameclock "1" cl_gameclock_x "31" cl_gameclock_y "12" gl_contrast "2" gl_gamma "0.7" show_fps "1"
//Screen & Powerup Blends cl_bonusflash "0"
//View Settings cl_rollangle "0" fov "110" v_viewheight "-6"
//Match Tools match_auto_sshot "1"
//Item Names tp_name_gl "{&c2aagl&cfff}" tp_name_rl "{&c2aarl&cfff}" tp_name_lg "{&c2aalg&cfff}" tp_name_ga "{&c0b0ga&cfff}" tp_name_ya "{&cff0ya&cfff}" tp_name_ra "{&cf00ra&cfff}" tp_name_armortype_ga "{&c0b0ga&cfff}" tp_name_armortype_ya "{&cff0ya&cfff}" tp_name_armortype_ra "{&cf00ra&cfff}" tp_name_rockets "rox" tp_name_quad "{&c05fquad&cfff}" tp_name_pent "{&cf00pent&cfff}" tp_name_ring "{&cff0ring&cfff}" tp_name_mh "{&c0a0mega&cfff}" tp_name_backpack "{&cf2apack&cfff}" tp_name_enemy "{&cf00enemy&cfff}" tp_name_someplace " " tp_name_separator "$x20"
//Item Need Amounts tp_need_weapon "87" tp_need_ga "70" tp_need_ya "70" tp_need_ra "70" tp_need_shells "0" tp_need_nails "0" tp_need_cells "7" tp_need_health "40"
//Unsorted Variables sb_masterserver "qwmaster.fodquake.net:27000 master.quakeservers.net:27000 qwmaster.ocrana.de:27000 masterserver.exhale.de:27000"
//User Created Variables set loc_name_ga "ga" set loc_name_mh "mega" set loc_name_ra "ra" set loc_name_separator "$." set loc_name_ya "ya" set nick "raz:"
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // A L I A S E S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
alias +gl "impulse 6 3 2 1;+attack" alias -gl "-attack;impulse 2" alias +lg "impulse 8 5 3 4 2 1;+attack" alias -lg "-attack;impulse 2" alias +other "impulse 5 3 4 2;+attack" alias -other "-attack;impulse 2" alias +rl "impulse 7 2 1;+attack" alias -rl "-attack;impulse 2"
alias _coming "say_team $\$nick coming $[{%l}$]" alias _epowerup "say_team $\$nick $tp_name_enemy %q" alias _getpent "say_team $\$nick get $tp_name_pent" alias _getquad "say_team $\$nick get $tp_name_quad" alias _help "say_team $\$nick {&cff0HELP&cfff} $[{%l}$] $bestweapon:{$bestammo} %E" alias _help_lost "if $health <= 0 then _lost else _help" alias _lost "say_team $\$nick {&cf00LOST&cfff} $[{%d}$] %E" alias _msgPointG "say_team $\$nick %x at $[{%y}$]" alias _msgPointP "say_team $\$nick $tp_name_pented $tp_name_enemy at $[{%y}$]" alias _msgPointQ "say_team $\$nick $tp_name_quaded $tp_name_enemy at $[{%y}$]" alias _msgPointQP "say_team $\$nick $tp_name_quad $tp_name_pented $tp_name_enemy at $[{%y}$]" alias _need "if $need != $tp_name_nothing then _need2" alias _need2 "say_team $\$nick need %u" alias _nothing "" alias _point "if $qt$point$qt = $qt$tp_name_nothing$qt then else if $ledpoint = $tp_name_status_red then _pointEPowerup else if $ledpoint = $tp_name_status_green then else _point2" alias _point2 "say_team $\$nick %x at $[{%y}$]" alias _pointEPowerup "if $qt$tp_name_eyes$qt isin $qt$point$qt then _msgPointG else _pointEPowerup2" alias _pointEPowerup2 "if $qt$tp_name_quaded$qt isin $qt$point$qt then _pointEQ else _pointEPowerup3" alias _pointEPowerup3 "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointP else _msgPointG" alias _pointEQ "if $qt$tp_name_pented$qt isin $qt$point$qt then _msgPointQP else _msgPointQ" alias _quadover "say_team $\$nick $tp_name_quad over" alias _report "if $qt$powerups$qt = $qt$tp_name_none$qt then _report01 else _report02" alias _report01 "if $qt$tp_name_lg$qt isin $qt$weapons$qt then _report03 else _report07" alias _report02 "if $qt$tp_name_lg$qt isin $qt$weapons$qt then _report04 else _report07" alias _report03 "if $qt$bestweapon$qt = $qt$tp_name_lg$qt then _report07 else _report06" alias _report04 "if $qt$bestweapon$qt = $qt$tp_name_lg$qt then _report07 else _report06" alias _report05 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $tp_name_lg:{$cells} $[{%l}$] $powerups" alias _report06 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $tp_name_lg:{$cells} $[{%l}$] $powerups" alias _report07 "say_team $\$nick %A{%a}/{%h} $bestweapon:{$bestammo} $[{%l}$] $powerups" alias _rlkilled "say_team $\$nick $tp_name_rl killed $[{%l}$]" alias _safe "say_team $\$nick {&c0b0SAFE&cfff} $[{%l}$] $bestweapon:{$bestammo}" alias _slipped "say_team $\$nick $tp_name_enemy slipped $[{tele}$]" alias _switch "say_team $\$nick replace $[{%l}$]" alias _took "say_team $\$nick took $took $[{%Y}$]" alias _tpowerup "say_team $\$nick team %p" alias f_qtv "say .qtv error" alias zoom_in "sensitivity 2;fov 90;wait;fov 70;wait;fov 50;wait;fov 30;wait;fov 10;wait;fov 5;bind F11 zoom_out" alias zoom_out "sensitivity 4;fov 5;wait;fov 10;wait;fov 30;wait;fov 50;wait;fov 70;wait;fov 90;bind F11 zoom_in; sensitivity 3"
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // T E A M P L A Y C O M M A N D S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
tp_pickup powerups armor mh lg rl gl sng ssg pack cells rockets tp_took powerups armor mh lg rl gl sng ssg pack cells rockets tp_point powerups armor players mh lg rl gl sng ssg pack cells rockets
filter clear
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // M I S C E L L A N E O U S C O M M A N D S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
mapgroup clear
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // P L U S C O M M A N D S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
-moveup -movedown -left -right -forward -back -lookup -lookdown -moveleft -moveright -attack -use -jump -showscores -showteamscores
//////////////////////////////////////////////////////////////////////////////////////////////////// // // // K E Y B I N D I N G S // // // ////////////////////////////////////////////////////////////////////////////////////////////////////
bind TAB "+showscores" bind ENTER "+jump" bind ESCAPE "togglemenu" bind SPACE "+gl" bind + "sizeup" bind , "+moveleft" bind - "sizedown" bind . "+moveright" bind / "impulse 10" bind 0 "impulse 0" bind 1 "_getquad" bind 2 "_getpent" bind 3 "impulse 3" bind 4 "impulse 4" bind 5 "impulse 5" bind 6 "impulse 6" bind 7 "impulse 7" bind 8 "impulse 8" bind = "sizeup" bind \ "+mlook" bind ` "toggleconsole" bind a "_report" bind c "_lost" bind d "+back" bind e "+forward" bind f "+moveright" bind q "_epowerup" bind r "shownick;_point" bind s "+moveleft" bind t "_took" bind v "_safe" bind w "_coming" bind x "_help" bind z "_quadover" bind ~ "toggleconsole" bind CAPSLOCK "+jump" bind PAUSE "pause" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind ALT "+strafe" bind CTRL "+jump" bind SHIFT "+other" bind F1 "help" bind F2 "menu_save" bind F3 "menu_load" bind F4 "menu_options" bind F5 "menu_multiplayer" bind F6 "echo Quicksaving...; wait; save quick" bind F9 "ready" bind F10 "quit" bind F11 "toggle vid_fullscreen;vid_restart" bind F12 "screenshot" bind INS "+klook" bind DEL "+lookdown" bind PGDN "+lookup" bind END "centerview" bind MOUSE1 "+rl" bind MOUSE2 "+jump" bind MOUSE3 "+lg"
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