Difference between revisions of "Obsidian"
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− | Obsidian is map created by queen* (layout and geometry) and lurq (texturing and polish). | + | Obsidian is map created by [[Image:flag_us.gif]] [[queen*]] (layout and geometry) and [[image:flag_se.gif]] [[lurq]] (texturing and polish) designed for 4on4 TDM. |
Centered on a runic energy facility considered to be a failed test bed for manufacturing obsidian, Obsidian is a very sparse map with high verticality and fast rotations. Designed with clear cut positional advantages on both minor and major scale, players are advised to never be greedy and always prioritize control over access points. | Centered on a runic energy facility considered to be a failed test bed for manufacturing obsidian, Obsidian is a very sparse map with high verticality and fast rotations. Designed with clear cut positional advantages on both minor and major scale, players are advised to never be greedy and always prioritize control over access points. |
Revision as of 22:06, 10 February 2021
Obsidian is map created by queen* (layout and geometry) and lurq (texturing and polish) designed for 4on4 TDM.
Centered on a runic energy facility considered to be a failed test bed for manufacturing obsidian, Obsidian is a very sparse map with high verticality and fast rotations. Designed with clear cut positional advantages on both minor and major scale, players are advised to never be greedy and always prioritize control over access points.
You can read the full forum thread here: https://www.quakeworld.nu/forum/topic/7493
Obsidian - "Obsidian" | |
Author: | queen*, lurq |
Gametypes: | 4on4 |
Items
Powerups | Armor | Weapons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quad | Ring | Pent | MH | RA | YA | GA | LG | RL | GL | SNG | NG | SSG | ||
1 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 2 | 0 | 2 |