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Help rate maps
16 Feb 2010 @ 12:22 by cz JohnNy_cz
Spirit has added a light map-rating interface to his database of maps.

He would like to ask the players to help him rate the maps using this simple page where you answer 'yes' or 'no' (or 'skip') if you think the currently displayed map is worth trying.
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#1 pt mushi | 16 Feb 2010 @ 16:45
cl_gamma 0.1 plz
#2 de Spirit | 16 Feb 2010 @ 22:48
Oh, thanks a lot for posting!

mushi, I get that a lot. Sure some maps are super dark (blame the mappers!) but to me the brightness is alright.
I pursued the idea of using a javascript to increase gamma but could not get it to work. Sorry!

I will publish the result of this once it is worth it, so maps.qw.nu could too benefit from it (to find a good base of maps worth promoting or something).

Do not take rating too seriously. If it looks remotely interesting give it a "yes", if it does not look convincing to you, give it a "no". If enough people contribute it should end up nicely. We'll see.
#3 ns neg!ke | 17 Feb 2010 @ 13:14
Spurty: In most cases it's not the map's fault. Screenshots are always darker than the actual map in-game. So unless the map is extremely bright, you'll always have to increase the screenshots' brightness and contrast if you want to use them on a website. It can't be helped here since you took them with a script (understandably), but for proper representational purposes (news posts, map descriptions etc) manual work can't be avoided.
#4 de Spirit | 17 Feb 2010 @ 15:17
Why would screenshots be darker than in-game?
#5 cz JohnNy_cz | 17 Feb 2010 @ 15:23
Can you run the images through some batch conversion? E.g. IrfanView (free) has such feature. I think some Quake engines do not apply your gamma & contrast settings to screenshots. And typically you use higher gamma & contrast than default in the game.
#6 de Spirit | 18 Feb 2010 @ 17:16
I play with gamma 1. Contrast is only very slightly tweaked. The game looks exactly in-game as its screenshots for me.
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