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#1 24 Jun 2007 20:53:55

Rygel
Member
From: Germany
Registered: 29 Apr 2007
Posts: 26
Website

My new Darkplaces texture pack problem

Hy,
have problem with Darkplaces, because of my new Texturepack( its finished ), the textures are probably a little bit too big.
By the start of Darkplaces there comes the error message

Mem_Alloc:out of memory(alloc at jpeg_c:533)

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#2 25 Jun 2007 13:21:18

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

Rygel wrote:

Hy,
have problem with Darkplaces, because of my new Texturepack( its finished ), the textures are probably a little bit too big.
By the start of Darkplaces there comes the error message

Mem_Alloc:out of memory(alloc at jpeg_c:533)

The image loader has a limit of 4096x4096 pixels, which is only 64MB, so I know the alloc is no more than 64MB, so it should not fail for any erroneous reasons.

I assume you use Windows XP, perhaps the page file is too small and is not growing fast enough to keep up with the loading?  Check the minimum size in the advanced area of the System part of Control Panel, maybe it just needs to be increased.

It's also possible if you have a lot of huge textures that it is running out of address space (2GB on windows 32bit executables), which could only be fixed by using gl_picmip or gl_max_size.

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#3 25 Jun 2007 21:05:08

Rygel
Member
From: Germany
Registered: 29 Apr 2007
Posts: 26
Website

Re: My new Darkplaces texture pack problem

Thank you to you, I use Win XpPro with sp2 and have 2 gigs Ram.

The textures are in 1024x1024 pixels and higher, also the Bump, glosses, norm and Luma textures, it are approximate 2800 textures. I had all textures in the folder textures and this has probably been too much with loading. Do not have sometimes for two levels before wanted, the textures in the unterfolder copies (to e1m6). The level has perfectly loaded and has functioned, this must do I believe I with all Leveln.

screens
http://img475.imageshack.us/img475/7526/dpmod000192fw1.jpg
Shot
http://img475.imageshack.us/img475/9870/dpmouz9.jpg
Shot

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#4 26 Jun 2007 01:58:37

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

Rygel wrote:

The textures are in 1024x1024 pixels and higher, also the Bump, glosses, norm and Luma textures, it are approximate 2800 textures. I had all textures in the folder textures and this has probably been too much with loading. Do not have sometimes for two levels before wanted, the textures in the unterfolder copies (to e1m6). The level has perfectly loaded and has functioned, this must do I believe I with all Leveln.

DarkPlaces only has one level loaded at a time most of the time, but during level change it can have two levels worth of textures loaded at once momentarily (before it figures out which ones are unneeded).

It really sounds like you're hitting the 2GB address space limit of 32bit windows.

Also note that if you're using THAT much memory, you've already exceeded the memory capacity of 512MB cards, 640MB cards (GF8800 GTS), and 768MB cards (GF8800 GTX), and performance will suffer, may have to implement texture compression just to make it fit (which would also fix the address space problem somewhat).

Last edited by LordHavoc (26 Jun 2007 02:05:08)

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#5 26 Jun 2007 06:17:51

CanadianSniper
Member
Registered: 20 Mar 2007
Posts: 72

Re: My new Darkplaces texture pack problem

sexy textures


I'm new to this forum, I'm scared :x

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#6 27 Jun 2007 15:34:50

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

The engine only loads the textures referenced by the current map, there's nothing wrong with having all your textures in the textures directory at once as it only picks the ones it needs.

You may be able to work around this problem by going into your graphics driver's control panel and lowering the Image Quality setting, which will cause it to compress textures (degrading them slightly) and that will reduce memory usage.

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#7 04 Jul 2007 22:43:16

Rygel
Member
From: Germany
Registered: 29 Apr 2007
Posts: 26
Website

Re: My new Darkplaces texture pack problem

Now it has worked, thank you. The textures look not perfect thus, however, laüft miraculous. There I must soon probably get a new PC.

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#8 20 Aug 2007 23:34:01

Rygel
Member
From: Germany
Registered: 29 Apr 2007
Posts: 26
Website

Re: My new Darkplaces texture pack problem

I have finished the Texturepack,the download link comes in one or two days.

Pics
http://multipics.net/img_small/dpmod3000045.jpg  http://multipics.net/img_small/dpmod000215.jpg  http://multipics.net/img_small/dpmod3000001.jpg  http://multipics.net/img_small/dpmod3000011.jpg  http://multipics.net/img_small/dpmod3000015.jpg  http://multipics.net/img_small/dpmod3000035.jpg  http://multipics.net/img_small/dpmod3000037.jpg  http://multipics.net/img_small/dpmod3000040.jpg

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#9 21 Aug 2007 01:34:03

purplehaze
Member
From: Canada
Registered: 26 Mar 2006
Posts: 196

Re: My new Darkplaces texture pack problem

Ahhhhh!!!!


It Takes A Tough Man To Make A Tender Rocketjump
http://valid.canardpc.com/cache/banner/1105357.png

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#10 21 Aug 2007 01:53:25

CanadianSniper
Member
Registered: 20 Mar 2007
Posts: 72

Re: My new Darkplaces texture pack problem

damn that's sexy. Did you redo all the quake textures or just the medieval and base ones?

Last edited by CanadianSniper (21 Aug 2007 01:54:31)


I'm new to this forum, I'm scared :x

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#11 21 Aug 2007 02:55:44

molgrum
Admin
Registered: 22 May 2006
Posts: 726

Re: My new Darkplaces texture pack problem

Looks incredible, nice job!


---
Where can you see lions? Only in kenya! Come to kenya we've got lions.

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#12 21 Aug 2007 03:50:01

Plagued MonkeyRat
Member
From: Australia
Registered: 03 May 2006
Posts: 60
Website

Re: My new Darkplaces texture pack problem

nice bump maps....
Just out of interest, have you gotten normal maps working on in game models in DP?
I've got normal maps working on world textures and
I've played around and have bump maps working on view models eg v_rock2.md3, but
I can't seem to get any normal maps working on any models in game, eg like the armour models (checked with a grey diffuse map to be sure too)

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#13 21 Aug 2007 21:57:24

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

Plagued MonkeyRat wrote:

nice bump maps....
Just out of interest, have you gotten normal maps working on in game models in DP?
I've got normal maps working on world textures and
I've played around and have bump maps working on view models eg v_rock2.md3, but
I can't seem to get any normal maps working on any models in game, eg like the armour models (checked with a grey diffuse map to be sure too)

Nexuiz uses many of these, I'm not sure if it has any normalmaps on the mdl files (a few gibs from OpenQuartz for example), but I've certainly tested the feature before on OgrO's skins - although I find them hideously ugly smile

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#14 22 Aug 2007 04:53:32

Plagued MonkeyRat
Member
From: Australia
Registered: 03 May 2006
Posts: 60
Website

Re: My new Darkplaces texture pack problem

Shit my bad :oops:
They work, when I exported the md3 from max with a material applied that had no bitmap in the diffuse map, stuffs up DP finding the diffuse,spec,norm textures.
Replied on the quakeone forum too, got some more annoying questions

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#15 22 Aug 2007 08:49:02

Rygel
Member
From: Germany
Registered: 29 Apr 2007
Posts: 26
Website

Re: My new Darkplaces texture pack problem

Her is the download, its 2.73 GB big

mirror 1
http://doom3.planet-multiplayer.de/down … p?view.761
mirror 2
http://www.exp.de/download.php?id=13274

Last edited by Rygel (23 Aug 2007 09:01:01)

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#16 22 Aug 2007 09:19:25

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

Rygel wrote:

Her is the download, its 2.73 GB big

http://doom3.planet-multiplayer.de/news.php?extend.2613

The texture pack so big it makes video cards beg for mercy smile

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#17 22 Aug 2007 09:48:07

Spirit
Quaddicted Admin
Registered: 14 Jan 2006
Posts: 952
Website

Re: My new Darkplaces texture pack problem

Texturepack_Ultra_for_Quake_Darkplaces.exe
Eww, I really hope it is just some normal zip/rar archive with a self-extracting part. sad

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#18 22 Aug 2007 10:02:24

Rygel
Member
From: Germany
Registered: 29 Apr 2007
Posts: 26
Website

Re: My new Darkplaces texture pack problem

Its the installer with english and german

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#19 22 Aug 2007 10:58:21

Spirit
Quaddicted Admin
Registered: 14 Jan 2006
Posts: 952
Website

Re: My new Darkplaces texture pack problem

Argh, I hope Wine will let me install it then. Will report in. smile

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#20 22 Aug 2007 11:35:00

Rygel
Member
From: Germany
Registered: 29 Apr 2007
Posts: 26
Website

Re: My new Darkplaces texture pack problem

LordHavoc,thanks for your engine its great wink

Can you insert underwater caustics in the engine?

This would be cool

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#21 22 Aug 2007 20:44:04

CanadianSniper
Member
Registered: 20 Mar 2007
Posts: 72

Re: My new Darkplaces texture pack problem

Hey Rygel. Love the look of the textures (please answer me if it's a complete texture pack) but I refuse to open an exe to export them. Please release a zip/7z version of it for us Linux and Mac users.


I'm new to this forum, I'm scared :x

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#22 22 Aug 2007 20:54:56

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

Rygel wrote:

LordHavoc,thanks for your engine its great wink

Thanks.

Rygel wrote:

Can you insert underwater caustics in the engine?

This would be cool

Trivial, but I really prefer proper caustics (affecting all surfaces around water, as well as models), which takes special lights to do properly, and is more work, so I haven't done so.

I too run Linux, so I'll have to try to identify what kind of installer it is and pick it apart with various tools, not easy.

I started downloading it yesterday before going to bed, but it had a "Server Error" at some point so I had to start over, and the server doesn't report the size in DownThemAll or support resume sad

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#23 22 Aug 2007 21:06:26

vegetous
Member
From: camping @ ra-high
Registered: 07 Mar 2006
Posts: 730
Website

Re: My new Darkplaces texture pack problem

Maybe Spirit could host a zip/7z version of your pack at shub-hub. There's no need* of a  installer for textures, even if you're a windows user.

Tnx for de effort and very good job!



* in case you have to pick between a installer or a compressed file.

Last edited by vegetous (22 Aug 2007 21:15:49)

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#24 22 Aug 2007 22:19:08

Spirit
Quaddicted Admin
Registered: 14 Jan 2006
Posts: 952
Website

Re: My new Darkplaces texture pack problem

CanadianSniper wrote:

Hey Rygel. Love the look of the textures (please answer me if it's a complete texture pack) but I refuse to open an exe to export them. Please release a zip/7z version of it for us Linux and Mac users.

It kinda works with Wine. Goes into an evil and annoying fullscreen installer that always puts the background infront of the actual window though. So you have to be quick with clicking/<enter>ing to install it. It seems to copy the files fine and then show screenshot slides for ages. I killed the process then. :P

Sure, I could host a zip/7z. I really think the same about the installer.
How about this: A single pk3 file. People could browse/unpack/repack it easily as it's plain ZIP. And installation is as easy as "put into id1 (or similar)". :)
Doom3Maps are ... with not allowing resume or multi-segmented downloads.

LordHavoc: Unless you are already using it I really suggest the 1.0 beta: http://www.downthemall.net/main/install … l-10-beta/
I had lots of corrupted files with the 0.9.something when pausing and resuming a lot where the 1.0 beta never corrupted any file for me. (won't help here but anyways) ;)

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#25 22 Aug 2007 22:48:09

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

Spirit wrote:

LordHavoc: Unless you are already using it I really suggest the 1.0 beta: http://www.downthemall.net/main/install … l-10-beta/
I had lots of corrupted files with the 0.9.something when pausing and resuming a lot where the 1.0 beta never corrupted any file for me. (won't help here but anyways) wink

That seems to work much better than 0.9 did, I don't know what broke in 0.9 but I remember versions before 0.9 working much better, and 1.0b1 seems to work well too.

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#26 23 Aug 2007 01:57:20

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

A clanmate (Monster) reports that the installer overwrote his config.cfg and autoexec.cfg without asking (note: it's best to put intentional changes to the cvars in default.cfg, darkplaces only saves differences from the defaults in config.cfg, so anyone who has their settings at defaults will get the changes you put in default.cfg), and that the installer installs the ezquake conback (which seems odd for a darkplaces texture pack).

Furthermore everyone trying to use the installer in wine (Dresk for example) complains about being completely unable to see their desktop while it is running - even affecting all virtual desktops.

Anyone on Mac is also out of luck.

A pk3 or zip is very much desired.

Also, some people may prefer to install it into a secondary directory such as rygelpack and then run "darkplaces -game rygelpack -game dpmod" for example (or activate those mods in that order in the Browse Mods menu - especially in the case of Mac users, who can't use commandline options), but it is about equally easy to simply move the pk3 in and out of the id1 directory.

To be fair though, it IS nice to see screenshots while it installs - too bad it takes 15 minutes to extract before it begins copying for another 5 minutes while showing screenshots smile

Last edited by LordHavoc (23 Aug 2007 02:24:14)

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#27 23 Aug 2007 03:26:09

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

I have made a re-packed version of the texture pack that is a single 2.7GB pk3, took a while to reorganize it.

Only problem - how do I get this to Spirit?  I can't spend time sending it to lots of Linux/Mac users myself smile

Last edited by LordHavoc (23 Aug 2007 03:26:32)

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#28 23 Aug 2007 04:33:36

CanadianSniper
Member
Registered: 20 Mar 2007
Posts: 72

Re: My new Darkplaces texture pack problem

Keep me informed on when it's hosted smile

Also, I use windows as well and wouldn't dare run the EXE anyways. Seeing that monster got a bunch of features he didn't want, I have a good reason to stick with my point.


I'm new to this forum, I'm scared :x

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#29 23 Aug 2007 09:33:26

purplehaze
Member
From: Canada
Registered: 26 Mar 2006
Posts: 196

Re: My new Darkplaces texture pack problem

i'm thinking a torrent would be a good idea?


It Takes A Tough Man To Make A Tender Rocketjump
http://valid.canardpc.com/cache/banner/1105357.png

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#30 23 Aug 2007 09:49:49

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

Agreed, a torrent would be a good idea.

Spirit: do you have a torrent tracker on quaddicted?  If so I could just make and send a .torrent and start seeding it.

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#31 23 Aug 2007 10:00:24

Rygel
Member
From: Germany
Registered: 29 Apr 2007
Posts: 26
Website

Re: My new Darkplaces texture pack problem

My options in darkplaces with dpmod.
http://multipics.net/img_small/5-ps51.jpg  http://multipics.net/img_small/1-0ej1.jpg  http://multipics.net/img_small/2-uo51.jpg  http://multipics.net/img_small/3-g001.jpg  http://multipics.net/img_small/4-exy1.jpg

Files:
Darkplaces engine
http://icculus.org/twilight/darkplaces/ … 2beta1.zip
Dpmod
http://icculus.org/twilight/darkplaces/ … 2beta1.zip

Last edited by Rygel (23 Aug 2007 10:37:48)

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#32 23 Aug 2007 13:29:17

Rygel
Member
From: Germany
Registered: 29 Apr 2007
Posts: 26
Website

Re: My new Darkplaces texture pack problem

new screens
http://multipics.net/img_small/text011.jpg  http://multipics.net/img_small/text001.jpg  http://multipics.net/img_small/text003.jpg  http://multipics.net/img_small/text004.jpg  http://multipics.net/img_small/text005.jpg  http://multipics.net/img_small/text007.jpg  http://multipics.net/img_small/text008.jpg

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#33 24 Aug 2007 10:52:21

purplehaze
Member
From: Canada
Registered: 26 Mar 2006
Posts: 196

Re: My new Darkplaces texture pack problem

a great looking project but each time i open the 2.7GB .exe file , my computer temporarily freezes for 5 minutes, then all of a sudden the process closes and i am unable to get anywhere.

would it be possible to get the textures (not exe) in zip/rar/7zip format , in a torrent please?

Last edited by purplehaze (24 Aug 2007 10:55:00)


It Takes A Tough Man To Make A Tender Rocketjump
http://valid.canardpc.com/cache/banner/1105357.png

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#34 24 Aug 2007 12:36:09

Spirit
Quaddicted Admin
Registered: 14 Jan 2006
Posts: 952
Website

Re: My new Darkplaces texture pack problem

LordHavoc uploaded me a pk3 but currently the server refuses to serve the file for http. I guess it's the filesize (>2GB on Apache). I am currently trying to rar it (yes, redundant... ) in 1GB pieces. Maybe that works, being an evile excuse, heh.

He is also preparing smaller versions that shouldn't look much different.

If I can't get the file serving to work I could offer to upload from the server to anyone's pc via ftp or ssh though. Just pm me with the details (and be patient). :\
Maybe some sexy 100mbit-swede could torrent it then ( http://denis.stalker.h3q.com:6969/announce ) and mail me the .torrent file to host.

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#35 24 Aug 2007 13:28:12

Spirit
Quaddicted Admin
Registered: 14 Jan 2006
Posts: 952
Website

Re: My new Darkplaces texture pack problem

http://shub-hub.com/files/textures_repl … .part1.rar
http://shub-hub.com/files/textures_repl … .part2.rar
http://shub-hub.com/files/textures_repl … .part3.rar

First ones are around 1GB, second one is ~850MB.

Multi-connection downloading and resuming should work.
Installing this pk3 is as easy as simply putting it into /id1 or whatever mod you want to run (creating a new dir like /ultra would be a good idea).

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#36 25 Aug 2007 04:12:56

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

Spirit wrote:

First ones are around 1GB, second one is ~850MB.

Everyone knows that rar's should be split at floppy disk size, or about 1.4 million bytes, so that someone can copy it to 2071 floppies, easily transportable by truck... wink

Seriously though, I don't believe that Apache has any 2GB limit, and the original exe was over 2GB too, and I downloaded that over http smile

One word of warning for everyone though - texture compression is a necessity to play this pack properly, so you'll want the new DarkPlaces engine beta I am making right now (note: takes up to 15 minutes to build, so if links fail, try again later).

Windows build: http://icculus.org/twilight/darkplaces/ … 4beta1.zip
Linux+Mac+Windows build: http://icculus.org/twilight/darkplaces/ … 4beta1.zip

Be sure to edit your id1/config.cfg and dpmod/config.cfg and add gl_texturecompression 1 to each before running this pack, otherwise it may crash after a few levels (and run horribly).

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#37 25 Aug 2007 09:39:23

Rygel
Member
From: Germany
Registered: 29 Apr 2007
Posts: 26
Website

Re: My new Darkplaces texture pack problem

Thanks LordHavoc ,great job smile

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#38 25 Aug 2007 10:39:56

Spirit
Quaddicted Admin
Registered: 14 Jan 2006
Posts: 952
Website

Re: My new Darkplaces texture pack problem

LordHavoc wrote:

Everyone knows that rar's should be split at floppy disk size, or about 1.4 million bytes, so that someone can copy it to 2071 floppies, easily transportable by truck... wink

Heh, I misread the syntax first and ended up with countless 1 Kilobyte files. tongue

LordHavoc wrote:

Seriously though, I don't believe that Apache has any 2GB limit, and the original exe was over 2GB too, and I downloaded that over http smile

Try it: http://shub-hub.com/files/textures_repl … -ultra.pk3
The file is "chmodded and chowned" fine (same like the other files). Apache had some problems with files >2GB in the past and I guess my gay host uses some old version... :\

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#39 25 Aug 2007 19:41:35

empezar
nQuake developer
Registered: 14 Jan 2006
Posts: 1902
Website

Re: My new Darkplaces texture pack problem

is this all quake textures? if not, what maps have gotten replacement textures?

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#40 30 Aug 2007 08:53:24

LordHavoc
Member
Registered: 08 May 2006
Posts: 28

Re: My new Darkplaces texture pack problem

As far as I can tell, it is all, a tremendous bit of work by Rygel smile

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