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Maps & Textures
2007-07-24, 09:36
Member
312 posts

Registered:
Jun 2006
- A greyhish textures pack for deathmatch maps. These textures are based on #QRP project, i've only adapted them to my work

- Set r_drawflame 0 and r_loadlitfiles 0 (then restart map) for a nice fx, more greyish.

- U can use my simple items pack for a better visual, and colored teleport/lava texture too :


http://fps.nhost.org/quakeworld/textures/greyish/overview.jpg



Wanna see more ?



DONE :

- AEROWALK
- DM2 (one texture is missing atm, i'll fix this asap)
- DM4 (one texture is missing atm, i'll fix this asap)
- DM6
- ZTNDM3
- ZTNDM3q (just copy ZTNDM3 and rename it)


TODO :

- DM3
- All map which use original textures...



Have fun.
2007-07-24, 10:08
News Writer
2260 posts

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Jan 2006
im looking forward to dm3!!
2007-07-24, 10:10
Member
312 posts

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Jun 2006
It's the next to my todolist
Maybe tonight...
2007-07-24, 10:53
Member
1026 posts

Registered:
Feb 2006
PrimeviL wrote:
- ZTNDM3q (just copy ZTNDM3 and rename it)

no. put this into your config:

mapgroup ztndm3 ztndm3q pkeg1 (and so on)

this way all maps will use the same textures as the first one in the group
god damn hippies >_<
2007-07-25, 11:44
Member
312 posts

Registered:
Jun 2006
Oh ty for the precisions, Aquashark

DM2 done, link updated !
2007-07-25, 16:52
Member
6 posts

Registered:
May 2007
This is some great stuff PrimeviL! Keep up the good work.
2007-07-27, 09:21
Member
26 posts

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Feb 2007
Very nice, PrimeviL!
2007-08-06, 10:21
Member
70 posts

Registered:
Jun 2007
Add for Russin topik QuakeWorld GFX
GOOOOOOOD!!!!
http://img87.imageshack.us/img87/8868/rhva1.png
[url=http://community.livejournal.com/rdm_ru/][img]http://img216.imageshack.us/img216/7192/rdmfs0j
2007-10-04, 06:50
Member
16 posts

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Mar 2006
any chance that dm3 is ready?
2007-10-04, 08:56
Member
231 posts

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Jan 2006
This i gotta try when i get home. What about dm3 and e1m2?
2007-10-04, 13:45
Member
1011 posts

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Feb 2006
? surely this is simply a case of running imagemagick over all the textures to make them grayscale?

$ cd ./qw/textures
$ find . -name *.png -exec mogrify colorspace gray {} \;

or are you actually playing with specific textures to make them look optimal?
2007-10-04, 16:51
Member
284 posts

Registered:
Oct 2006
oldman wrote:
? surely this is simply a case of running imagemagick over all the textures to make them grayscale?

$ cd ./qw/textures
$ find . -name *.png -exec mogrify colorspace gray {} \;

or are you actually playing with specific textures to make them look optimal?

Well you also need to do brightness tweaking and might have to do it per map tile basis. I did mine through imagemagick and just honing brightness, but in the end they just don't look as nice with gamma at around 0.5 what I use :/ At gamma 1 they looked pretty nice.
2007-10-04, 18:26
News Writer
309 posts

Registered:
Sep 2006
PrimeviL wrote:
- A.

- U can use my simple items pack for a better visual, and colored teleport/lava texture too :



.

It's not there dude
2007-10-04, 22:44
Member
229 posts

Registered:
Aug 2007
These look awesome. Any chance on getting dm3 soon? I hate the default texture colours in it. E1M2 would be cool also. Bigs.

EDIT: Played some games with these. They give maps a frost feeling. Like ppl fighting in a frozen complex. Love it. Now we need some icy skyboxes and snow on hud numbers.
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2007-10-11, 19:18
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119 posts

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Mar 2007
how about a nice grey teleport for those textures ... :]

http://img21.imagevenue.com/loc919/th_30259_8teleport_123_919lo.JPG


just change jpg to png with paint etc.(u know what i mean) ;]
I will either find a way or make one !
2007-10-11, 21:30
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Aug 2007
dm3 dm3
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2007-10-12, 10:06
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Mar 2007
patience people ... good things take time
soon ... very soon i can feel it
I will either find a way or make one !
2007-10-21, 14:02
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119 posts

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Mar 2007
duuuude dm3 and e1m2 ...... UPDATES pleaaase
I will either find a way or make one !
2007-10-29, 20:25
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229 posts

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Aug 2007
Cool weather?
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2008-04-02, 01:02
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Jan 2008
did you ever do dm3 and e1m2?
2008-04-13, 14:39
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229 posts

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Aug 2007
That would be super.
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2008-04-15, 10:28
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229 posts

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Aug 2007
Anyone able to make photoshop(or using some alternative software) batch for dm3 and e1m2 to get them greyscaled? I myself don't know anything about using ps.

Perhaps it wouldn't be as cool as these primevils hand tuned versions are but at least it would be something.
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2008-04-15, 11:12
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1100 posts

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Jan 2006
It's a piece of cake if you got Imagemagick installed:
mogrify -type Grayscale *.jpg
in the folder you are in converts all images ending with .jpg to grayscale.
2008-04-15, 11:39
Member
229 posts

Registered:
Aug 2007
I now tried irfanview's greyscale batch conversion but quake won't load textures. It just says:
"Bad number of componants in jpeg name_of_the_texture.jpg" for every texture it tries to load.
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2008-04-15, 12:49
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Jun 2006
Don't use .jpg, output files in .tga or .png.
2008-04-15, 18:21
Member
51 posts

Registered:
Jul 2007
I once made me a pack with a greyed tb5. Some textures (like buttons, etc..) I left colored.
But I dont have them for every single map its just one big package (~107mb, zipped (with 7z) ~36mb). It lookes like this:
http://img3.imagebanana.com/img/rmnhzjc/thumb/ezquake003.jpg

http://img3.imagebanana.com/img/yxcghk7/thumb/ezquake004.jpg

http://img3.imagebanana.com/img/4gr56k6j/thumb/ezquake005.jpg

http://img3.imagebanana.com/img/6nh6f9ln/thumb/ezquake006.jpg

http://img3.imagebanana.com/img/411xgmqk/thumb/ezquake007.jpg

http://img3.imagebanana.com/img/qwqsj5y/thumb/ezquake008.jpg


I'm uploading it to the Shub-Hub right now. Will edit the link in this post as soon as its finished.

edit: http://shub-hub.com/files/textures_replacement/grey_textures_all_maps.7z
range"> » Mob of Oddballsrange"> » #mofo @ qnet
2008-04-16, 04:56
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229 posts

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Aug 2007
Thank you senft. My hero.
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2008-04-16, 11:07
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202 posts

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Dec 2006
shaga wrote:
I now tried irfanview's greyscale batch conversion but quake won't load textures. It just says:
"Bad number of componants in jpeg name_of_the_texture.jpg" for every texture it tries to load.

Just run another pass, converting back to 24-bit colour.
2009-01-10, 14:30
Member
2 posts

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Jan 2009
please. reupload this textures
2009-01-10, 18:14
Member
805 posts

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Mar 2006
KorbenDallas wrote:
please. reupload this textures

Donwload link!
https://tinyurl.com/qwbrasil - QuakeFiles
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