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There are commands:
r_wateralfa //FTE - Doesn't work at all
r_tu...alfa //don't remember porper command, but the fact, that in manual it is said that it makes water transparent - Also doedn't work al all
So the question is: is is possible at all to make transparent water/teleports?
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ezQuake:
watervis 1
gl_turbalpha 0
then you can:
see thru liquids/teleports when playing on your localhost server, when watching demos and when being a spectator on a public server
you still cannot:
see thru liquids/teleports when playing on public server
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@wbonege: Looks like the map (.bsp file) is not watervissed. Original Quake, nQuake and most servers don't have watervissed maps.
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also use gl_clear 1 and this will eliminate the overlapping images.
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ok, thaks to all and personally
r_novis 1 helped to fix the problen on shot.
ezQuake is done and what about another qw clientt - FTEQuake? is it possible to do the same there?
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