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Server Talk
2007-09-25, 21:58
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950 posts

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Apr 2006
http://contest.quakeonline.net/images/mvdsv-contest.png


Time for some jumps!

Quote:
The MVDSV team has the pleasure to announce the creation of a dedicated map, "MVDSV Kindergarden" which will soon be the default map (instead of the iD copyrighted start.bsp) and thus shipped with all the new releases of the MVDSV server files.

In order to celebrate this event and the upcoming release of a new version, the MVDSV team needs YOU.

Download the map, play on it as much as you want, and record great demos of various trickjumps, greats shots, funny moves or anything you think worth being seen, then upload them here. Best entries will be used as material for the upcoming MVDSV promotional movie and you will get rich and famous!

More seriously (no, QuakeWorld is NOT a game!), you'll get credits for your nice tricks and people will see you jumping by the great art of Pez (go fr!), who should be the artist behind the promotional movie!
The map "MVDSV Kindergarden" has been created by Spirit who I will quote for a little explanation:

Spirit wrote:
This map started as small "doodle" which then grew more and more into what it is now. Its style is a bit thrown together as I did not plan it but it emerged whilst mapping. People who I showed screenshots of the map to often asked "what the hell is this map about"? Well, it's obviously not a Singleplayer map and it's not a deathmatch map either. It's merely meant for fooling around, trick, bunny, practise movement and have a lot of fun. Play it with god mode and all weapons. MVDSV/KTX's warmup/prewar mode is perfect for that, after all the map was built for it.

The sources to this map are freely available. Check the mvdsv-kg.txt for more info. I included both the QuArK .qkm file (which got pretty messy "groups" and the plain .map. I don't suggest you take the sources to check how I built it *cough*.

Please read the readme and try not to distribute the map without it.

So how does this work?
Just a (few) steps:

01) Get the map!
02) Get the 24bits textures
03) Put the map in your id1/maps directory
04) Launch your favorite client
05) Type in console: "sv_cheats 1"
06) Type in console: "map mvdsv-kg"
07) Type in console: "god"
08) Type in console: "impulse 9"
09) If you are an ezQuake 1.9+ user: MAKE SURE "cl_nopext" IS SET TO "1" BEFORE RECORDING!
10) Record tons and tons of nice tricks
11) Upload your demos to the dedicated page: Upload is password protected, click the "Log in" link at bottom of page and enter "mvdsv"

Of course, tricks don't have to be solo, you can team-trick too!
And then, you can give feedback

[EDIT: Contest will run for 2 full weeks to allow people to have time during week-ends to get some nice demos ]
2007-09-25, 23:17
Administrator
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Feb 2006
00) Get the screenshot!
2007-09-26, 06:14
Member
950 posts

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Apr 2006
Like that?
2007-09-26, 06:27
Member
1100 posts

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Jan 2006
Woohoo!
2007-09-26, 07:44
Member
950 posts

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Apr 2006
Oh, and for those wondering what MVDSV is, MVDSV is the QW server used in about 65-70% of the servers declared on Quakeservers.net:
http://www.quakeservers.net/quakeworld/stats

(It is also the QW server hosting KTX).
2007-09-26, 09:02
Member
1026 posts

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Feb 2006
uploaded 3 demos.. i hope they're useful
god damn hippies >_<
2007-09-26, 09:09
Member
950 posts

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Apr 2006
Niiiice

I like the 2nd one!
2007-09-26, 09:53
Member
950 posts

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Apr 2006
Aqua, don't you have teammates to do some team-tricks?
2007-09-26, 12:21
Moderator
1329 posts

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Apr 2006
Can't do fancy stuff, I don't have nimble fingers and I don't use that movescript-cheat ;(((((((((((((((((((((((((((((((((((((((((((((((((((


edit: I put that map on easy/suomicom/troopers so everyone can go play around there.
Servers: Troopers
2007-09-26, 13:01
Member
950 posts

Registered:
Apr 2006
deurk wrote:
You can go on qw.deurk.net:27503 and connect with password "mvdsv" to record things if you want

Note: the server is matchless and anybody can join at any time, server records as long as someone is connected.
2007-09-26, 16:53
Member
51 posts

Registered:
Jul 2007
uploaded 2 demos. I think more will come.
range"> » Mob of Oddballsrange"> » #mofo @ qnet
2007-09-26, 17:53
Member
48 posts

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Sep 2007
what do i do with textures? where to extract files..
2007-09-26, 17:56
Member
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Jul 2007
Put the textures in: <Quakedir>/qw/textures/mvdsv-kg/
range"> » Mob of Oddballsrange"> » #mofo @ qnet
2007-09-27, 05:11
Member
232 posts

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Feb 2006
deurk dude, you recorded your demos in a mod with extra media (sounds/models/etc.). Just thought I'd let you know, because they're required for playback. I ignored the sounds and used dummy models to play it back.
vb.drok-radnik.com
2007-09-27, 06:35
Member
1026 posts

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Feb 2006
oh my.. look who's lurking
to get those missing models connect to ktx.quakeonline.net:27501
god damn hippies >_<
2007-09-27, 07:47
Member
950 posts

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Apr 2006
Thanks vb- for the tip, I forgot about that
2007-09-27, 08:42
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Feb 2006
lurker!
2007-09-27, 22:02
Member
950 posts

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Apr 2006
No one else submitting demos?!
2007-09-27, 22:09
Member
950 posts

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Apr 2006
http://files.quakeonline.net/screenshots/ezquake051.jpg


http://files.quakeonline.net/screenshots/ezquake052.jpg


http://files.quakeonline.net/screenshots/ezquake053.jpg


http://files.quakeonline.net/screenshots/ezquake054.jpg


Come on!
2007-09-28, 00:01
Member
229 posts

Registered:
Aug 2007
Sorry but I tried it and it felt quite boring. Good effort tho, hope ppl will play it.
TEAM QUAD [need nothing]
shaga loses another friend
shaga discovers blast radius

QUAD
2007-09-28, 02:34
Member
232 posts

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Feb 2006
I'll be submitting demos deurk. Already have one, but I want to record more before I send them in :>
vb.drok-radnik.com
2007-09-28, 04:04
Member
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Feb 2006
Well, uploaded a bunch. There were a couple of more, trickier ones, I wasn't able to nail. Will give em a try again when I'm not so blurry-eyed
2007-09-28, 05:40
Member
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Feb 2006
Uploaded a couple, more to come. Some are real easy, I always record simple shit to give me/whoever watches them ideas later.

Edit: dak, I get a 403 when I try & download your demos.
vb.drok-radnik.com
2007-09-28, 08:36
Member
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Apr 2006
vb- wrote:
Edit: dak, I get a 403 when I try & download your demos.

My mistake, it's fixed now.
2007-09-28, 09:59
Member
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Apr 2006
Hehe, took the time to review your jumps: nice ones
Getting ideas all around now, really cool
2007-09-28, 10:01
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Apr 2006
Just a reminder!

deurk wrote:
11) [...]Upload is password protected, click the "Log in" link at bottom of page and enter "mvdsv"
2007-09-28, 16:18
Member
805 posts

Registered:
Mar 2006
Ok, the map looks great and Spirit made a really good job on it!

However I don't think it'll work as default map! The prewar fun is based on shooting each other, bunny around, tricks and chit chat! This map has no good areas where we can spam greens on other players and bunny possibilities are very limited.

I'm making a test with this map as default on a ktx server, but if I don't get a good feedback from players, I'll get it back to dm3!
https://tinyurl.com/qwbrasil - QuakeFiles
2007-09-28, 16:50
Member
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Feb 2006
I partly agree with veg here. Would be cool if there was a flatter area beneath the current "void" stuff, and tons of teleporters/airlifts to go up through from there. Below would be more like dm2-bigroom kinda areas, where people could prewar freely, while above you'd be more constricted to jumping around/tricking, etc.

Just tossing ideas out there though
2007-09-28, 21:56
Member
950 posts

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Apr 2006
Firstly:
Let me be clear about what MVDSV default map means:
If you don't specify on command line or anywhere in the config what map to start as default one, what does MVDSV do? It does load a map, and at this point it is still start.bsp, a useless single player map allowing to select level for single player mode on a multiplayer server, and copyrighted hence not able to be distributed with the server files.

This is what I propose to replace it with.
Now Vegetous, if you have dm3 as a default map, I am not going to replace it since you specified it explicitely somewhere

Secondly:
I am more than welcoming other nice trick maps to be created and "sponsored" by MVDSV! Make a nice map where people can relax or have fun and submit it to me
And I even got ideas for a special project map if anybody wants to step up for the task (I think I got Spirit tired )
2007-09-29, 14:16
Moderator
1329 posts

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Apr 2006
deurk wrote:
I am more than welcoming other nice trick maps to be created and "sponsored" by MVDSV! Make a nice map where people can relax or have fun and submit it to me

Sponsored by? Does this mean I get dough making one?

GIEF ME MOER MONYE !1111!1
Servers: Troopers
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