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General Discussion
2017-01-08, 23:50
Member
36 posts

Registered:
Jan 2013
hi, so like.. whats the secret?
Did u change sens or fov. Buy bigger screen or new mouse or mat. Or did u beat Milton when u changed raw input to direct. When did u think. now im really getting ahead in this, the worlds hardest shooter called qw.
2017-01-09, 02:49
Member
21 posts

Registered:
May 2006
play alot
2017-01-09, 03:42
Member
36 posts

Registered:
Jan 2013
Luke wrote:
play alot


Got that covered, played since shareware... but still noob and div 4..
wtf is that setting ive never got right?
Maybe rollangle or mouse rate...maybe cl_predict_players?

what was that one thing that made u improve 100%
2017-01-09, 05:44
News Writer
772 posts

Registered:
Jan 2006
was born that way
2017-01-09, 07:24
Member
138 posts

Registered:
Sep 2013
Low Ping. (Half kidding)

tsobo wrote:
Did you change sense or fov.


I think for the majority of great players it is not about having good settings or hardware. Many elite players can play with bad equipment (laptops, bad mouse, unfamiliar machine) or bad settings (no sound by listening to music) and consistently beat lesser players. What few settings there are that offer clear advantages (fullbrightskins) are used by everyone already anyways, and anything else is just personal taste (viewheight, rollangle).

tsobo wrote:
When did u think. now im really getting ahead in this


I could be considered a good player (top 4 duelmania). I've never really thought "now I'm getting ahead". Instead, the way I've thought about it over the years has been "now I'm making less mistakes". I feel what made me a better player was learning what my mistakes were, and not making them again.

There was a time where I was playing with dev and we were discussing our approaches / strategies. I stated mine as, "kill people, don't die". A week or so later, dev corrected me. He said "No, it's don't die and kill people". He was right.

You will never lose if you never die. In qw, a single death normally isn't the loss of 1 point; with spawnfrags a single death can commonly become a 1-5 point swing. A close match between even players can sometimes be won purely by a string of spawnfrags. Not dieing means employing an immense set of skills to make decisions that enable you to survive enemy attacks or even compel you to make your own attacks to earn control that helps you not die some more in the future.

Years ago I would spend time watching demos to see what I did wrong, or equivalently, what I could have done better. At this point, I no longer have to watch demos to learn my mistakes, every death is a mistake that can be analyzed. Even more fine grained, every fight I expected to win and didn't is a mistake, and every failed prediction means updating my understanding of the game or opponent. This isn't a new concept, its just another case of "learn from your mistakes / defeats".

Some thoughts that go through my head playing games, "at this spawn I always immediately go to lg and the enemy always predicts that and kills me, I should change up my pattern", "every time I turn this corner I get hit in the face with a rocket, I should wait a beat before I turn this corner", "when I jumped I made a sound that gave away my position, that was dumb", "I always shoot this long distance rocket too early and miss, I should wait a beat and then shoot", "if I stand over here I frequently get hit with splash damage, if I stand one step to the left I'm much harder to hit and take less damage, I should do that next time", "I really shouldn't have attacked from that angle, they had a much better position and beat me, next time I'll do it differently", "I should have predicted them attacking in that way, next time I will and I'll be able to punish it", "wow that worked really well, lets try that again", yada yada yada.

I had an enormous description of how I think elite players have a more refined sense of game sense / map awareness... but I removed it. Detect and eliminate your mistakes and you will be a great player.

In the duels I've had with elite players (gt, bulat, carapace, bps, locust) I feel its a dance to see who will make the first mistake, or force the first mistake in the other player.
2017-01-09, 09:33
Member
36 posts

Registered:
Jan 2013
wow nice reply... gonna be more meta when i play
2017-01-09, 16:42
Member
149 posts

Registered:
Feb 2011
I agree with Bogo, the goal is not to chase enemies for kills. In 2on2 and 4on4, I feel this is an important revelation for good teamwork. Positioning and items is more important, and the kills will follow. A couple of examples for 2on2:

1- Let's say you get Quad on ztndm3. What do you do? If the answer is to go crazy looking for a couple of extra kills, then you've wasted the opportunity (unless it's the last minute and you need the points to win). What you should be doing is maintaining or regaining control of the map by making sure you AND your teammate can get the next armors and be well positioned for the next quad. Would you be happier with 1 "impressive" quad run of many frags, or 4 or 5 consecutive quad runs that individually might seem less impressive (in terms of streak), but where you and your teammate have control the entire time? It's perfectly ok to be patient. I hate when my stacked teammate is going crazy with the quad running around useless areas, but he completely ignores that I have nothing and I need some assistance to stack up. Help me get the next RA, maybe by just being patient for 5 seconds, then we can BOTH go crazy with the frags and the next quad will be a piece of cake for us to take!

2- Always think about your teammate. Where is he, what's his stack, and what is he going to do next? Communication is critical. Let's say you're playing dm2 and you just died. You spawn at big, where do you go? The answer is it depends on where your teammate and the enemies are. If you go to low RL but the enemy is there with control, you just gave them a free kill (at least one), wasted time that could have been spent stacking up for the next quad, didn't help your teammate at all, etc. It seems obvious but I see many lower skilled players not think about which RL they are going for after a spawn. Instead, a good teammate will notice that you died and tell you that Tele is SAFE so that you can go there, get the high RL with an armor, and help for the next quad. Making a tiny wrong decision on where to go can have a cascade effect and lead to a blowout game, QW is unforgiving and everything adds up.

3- Another example on ZTN: I almost always push for the next quad even if enemy is there, but what happens if you're sure there's no chance you will take it? Hopefully the enemy is at least a bit weak because you've been flooding a couple of times, so that when they take the quad they're not fully stacked. In that case, do the next best thing and MAKE SURE you take the RA and maybe even YA while they are waiting for the Quad to spawn. Don't be shy, maybe even take the nearby health packs. That way the enemy quad is much easier to kill or can't be as aggressive. The worst is when you know the next quad is lost but you and your teammate don't bother making their life miserable. They'll take the RA for free and then it's spawnfrags and you're screwed, and there's no way you have a chance at the next quad either. Great players like Milton will magically set things up so that they're timed well (e.g. you know the RA will be up 5 seconds after you take Quad, so you can easily stack back up), but the trick is to make things difficult so that there is always something to fight for even if you're not in control.

I don't have the best aim (my lg aim is probably among the worst), and my movement is pretty average, and there are no magic settings that will fix any of that. The way you compensate for these things (and for high ping) is by focusing on the strategy. Don't think about the next frag, think about the situation and why you are doing something.

BD

P.S. There's a lot to be said about timing too. Everyone knows armors spawn every 20 seconds and weapons every 30, but you'd be surprised at how much this is ignored. Not everyone is good at keeping track of the clock, which is understandable, but it will help you a ton if you put in at least some effort. Where are you 20 seconds after the start of a map? If it's a fast-paced map like ZTN and you didn't think about taking the next RA, you might have just cost yourself control, you won't be able to get the next RA at 00:40, and that means you probably won't get the quad either. Where are you 30 seconds after the start of a dm2 4on4? Hopefully you were thinking about taking the next low RL, or if that's out of the question, maybe at around 00:35 you should be at high RL. If you're just running around big enjoying shotgun fights, you didn't help yourself and you certainly didn't help your team.
2017-01-10, 00:00
News Writer
198 posts

Registered:
Jan 2013
Nice, Bogo and BD, a good reminder!
2017-01-10, 08:34
Member
36 posts

Registered:
Jan 2013
yeah real nice
2017-01-10, 09:34
Administrator
1208 posts

Registered:
Jan 2006
very good answers.
I would like to have your opinion on how ping affects your strategy.

I used to play alot back in the day, and ping did affect my strategy. Since I mostly played with >80ms, it defined me as a player. It forced me to be more careful when approaching the enemy, more defensive, which worked out pretty okay. Knowing the timings and reading the map was necessary. Where I struggled the most was on those situations where I needed change gear and be aggressive - it depended on my "qw fitness". I needed to play (practice) to play agressively in a deadly way. But thats me, an average player

Now that i'm writing this, it really sucked when I felt i was going to lose that dogfight before it started, because the enemy shot first (when it was related to ping).
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2017-01-10, 18:54
Member
622 posts

Registered:
Jan 2006
My tips:
Watch a lot of demos, a lot, of course record your own and learn from mistakes.
Train on all the trick jumps per map that's needed during duels, 2v2s and 4v4s.

I spent hours and hours of just jumping around on maps alone.

Play around a lot with rollangle, m_pitch, m_yaw etc (use same on both in my opinion)
Find best in_mouse setting, everyone has their win favorite

Play around with sensitivity, especially if you feel that higher sensitivity reduces your Lighting %.
I played with a different sensitivity when LG was active.
Also find your perfect match with in_m_accel or what the cmd is, could make big difference.

Find the perfect crosshair just for you, some crosshairs really made me focus less on the map and playstyle.
Play around with different huds, some might feel that it gives you an advantage, most probably it does as well.

Test everything, eventually you will find what's most comfortable for you.
2017-01-11, 12:39
Member
36 posts

Registered:
Jan 2013
comfortable is key
2017-01-15, 16:07
Member
60 posts

Registered:
Aug 2014
BogoJoker wrote:
Low Ping. (Half kidding)


There's probably more truth to this than anyone wants to admit. Do you think Milton, Rikoll etc made their biggest improvements against high ping opponents? I doubt it, but I'd be interested to hear their thoughts..

I'm definitely not an 'elite' player, but the game feels completely different with (or against) high ping, and I have no interest in practicing that way. Pair that with the North American scene being super tiny, and you've got yourself a recipe for improving very slowly! I bet if I was playing from Europe I could get away with being so picky about ping, and have more opponents
2017-01-15, 17:27
Member
31 posts

Registered:
Oct 2015
When I could FINALLY beat "goose"
http://i.imgur.com/vZTqgs1.png

http://i.imgur.com/T0JQ3Ev.png
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