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Advanced Configuration
2016-11-27, 17:05
Member
10 posts

Registered:
Nov 2016
im trying to use my aliases and binds in nquake but its giving me problems

for one, it doesnt weapon switch
and two, the model doesnt disappear when reloading

every thing else seems to work, when i enter as a soldier, it is defaulting to the shotgun, i want it to default to the launcher

here is my aliases and binds

////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// A L I A S E S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////


unaliasall
alias +axe "weapon 1;+attack"
alias -axe "-attack"
alias +bgun "weapon 2;+attack"
alias -bgun "weapon 7;-attack"
alias +blender "cl_yawspeed 9999;wait;+right"
alias -blender "cl_yawspeed 140;wait;-right"
alias +gl "weapon 6 5 3 2 4 1;+attack"
alias -gl "-attack"
alias +lg "weapon 8 5 3 2 4 1;+attack"
alias -lg "-attack"
alias +ng "weapon 4 5 3 2 1;+attack"
alias -ng "-attack"
alias +rjump "weapon 7;+attack;+jump"
alias -rjump "-attack;-jump"
alias +rl "weapon 7 6 5 3 2 4 1;+attack"
alias -rl "-attack"
alias +sg "weapon 2 3 5 4 1;+attack"
alias -sg "-attack"
alias +sgun "weapon 3;+attack"
alias -sgun "weapon 7;-attack"
alias +sng "weapon 5 3 2 4 1;+attack"
alias -sng "-attack"
alias +ssg "weapon 3 2 5 4 1;+attack"
alias -ssg "-attack"
alias +zoom "set oldfov $fov;lowsenscalc;fov 80;wait;fov 70"
alias -zoom "normalsenscalc;fov 95;wait;fov $oldfov"

alias _bots "_draw_line;_bots_echo_1;echo;_bots_echo_2;echo;_bots_echo_3;echo;_bots_echo_4;echo;_bots_echo_5;echo;_bots_echo_6;_draw_line"
alias _bots_echo_1 "echo Type ^b^o^t^_^f^f^a for ffa, ^b^o^t^_^1^o^n^1 for a duel, etc"
alias _bots_echo_2 "echo Available modes: ^f^f^a, ^1^o^n^1, ^2^o^n^2, ^4^o^n^4, ^a^r^e^n^a, ^c^a^r^e^n^a"
alias _bots_echo_3 "echo After choosing a mode, type ^a^d^d^b^o^t to add a bot"
alias _bots_echo_4 "echo Press [^F^3] or type ^r^e^a^d^y to start the match"
alias _bots_echo_5 "echo Use ^s^k^i^l^l^u^p and ^s^k^i^l^l^d^o^w^n to adjust skill before adding bots"
alias _bots_echo_6 "echo To start over, type ^r^e^m^o^v^e^a^l^l^b^o^t^s"
alias _conchars "_draw_line;_conchars_echo_0;echo;_conchars_echo_1;_conchars_echo_2;_conchars_echo_3;_conchars_echo_4;_conchars_echo_5;_conchars_echo_6;_conchars_echo_7;_conchars_echo_8;_conchars_echo_9;_conchars_echo_10;_conchars_echo_11;_conchars_echo_12;_conchars_echo_13;_conchars_echo_14;_conchars_echo_15;_conchars_echo_16;_conchars_echo_17;_conchars_echo_18;_conchars_echo_19;_conchars_echo_20;echo;_conchars_echo_21;_draw_line"
alias _conchars_echo_0 "echo List of console character sets:"
alias _conchars_echo_1 "echo $x20^1$x20 - ^M^o^o^n^D^r^u^n^k ^I^d^3 ^C^h^a^r^s^e^t ^M^O^D^I^F^I^E^D by Moon[Drunk]"
alias _conchars_echo_10 "echo ^1^0$x20 - ^O^C^R ^B ^S^t^d by AAS"
alias _conchars_echo_11 "echo ^1^1$x20 - ^C^o^p^p^e^r^p^l^a^t^e by Copperplate"
alias _conchars_echo_12 "echo ^1^2$x20 - ^d^a^r^k^1^0^0^r^m ^- ^N^e^w ^V^e^r^s^i^o^n by darkstorm"
alias _conchars_echo_13 "echo ^1^3$x20 - ^d^a^r^k^1^0^0^r^m ^- ^S^t^o^n^e^d by darkstorm"
alias _conchars_echo_14 "echo ^1^4$x20 - ^B^u^g^s^3 by Bugsy"
alias _conchars_echo_15 "echo ^1^5$x20 - ^D^e^f^1 by Def"
alias _conchars_echo_16 "echo ^1^6$x20 - ^B^a^b^y^l^o^n^5 by Babylon5"
alias _conchars_echo_17 "echo ^1^7$x20 - ^M^o^o^n^D^r^u^n^k ^4 by Moon[Drunk]"
alias _conchars_echo_18 "echo ^1^8$x20 - ^M^o^o^n^D^r^u^n^k ^3 by Moon[Drunk]"
alias _conchars_echo_19 "echo ^1^9$x20 - ^O^C^R ^A ^S^t^d by AAS"
alias _conchars_echo_2 "echo $x20^2$x20 - ^d^a^r^k^1^0^0^r^m by darkstorm"
alias _conchars_echo_20 "echo ^2^0$x20 - ^R^u^s^t^y ^e^d^i^t^i^o^n ^J^e^f^f^e^r^i^e^s by darkstorm"
alias _conchars_echo_21 "echo Type ^g^l^_^c^o^n^s^o^l^e^f^o^n^t ^1^-^2^0 to select a console character set"
alias _conchars_echo_3 "echo $x20^3$x20 - ^U^n^k^n^o^w^n^1 by biomass"
alias _conchars_echo_4 "echo $x20^4$x20 - ^C^o^n^n^i^v^e^n^t ^e^d^i^t^i^o^n ^J^e^f^f^e^r^i^e^s by darkstorm"
alias _conchars_echo_5 "echo $x20^5$x20 - ^d^a^r^k^s^t^o^r^m^-^q^w by darkstorm"
alias _conchars_echo_6 "echo $x20^6$x20 - ^G^r^a^y ^B^u^g^s by _KaszpiR_"
alias _conchars_echo_7 "echo $x20^7$x20 - ^D^e^f ^2 by Def"
alias _conchars_echo_8 "echo $x20^8$x20 - ^O^r^i^g^i^n^a^l ^c^o^n^c^h^a^r ^s^i^m^p^l^i^f^i^e^d by super"
alias _conchars_echo_9 "echo $x20^9$x20 - ^A^n^g^u^a^'^s ^c^h^a^r^s^e^t by Angua"
alias _crosshairs "_draw_line;_crosshairs_echo_0;echo;_crosshairs_echo_1;_crosshairs_echo_2;_crosshairs_echo_3;_crosshairs_echo_4;_crosshairs_echo_5;_crosshairs_echo_6;_crosshairs_echo_7;_crosshairs_echo_8;_crosshairs_echo_9;_crosshairs_echo_10;_crosshairs_echo_11;_crosshairs_echo_12;_crosshairs_echo_13;_crosshairs_echo_14;_crosshairs_echo_15;_crosshairs_echo_16;_crosshairs_echo_17;_crosshairs_echo_18;_crosshairs_echo_19;_crosshairs_echo_20;echo;_crosshairs_echo_21;echo;_crosshairs_echo_22;_draw_line"
alias _crosshairs_echo_0 "echo List of crosshairs:"
alias _crosshairs_echo_1 "echo $x20^1$x20 - ^I^n^t^e^r ^1 by the-interceptor"
alias _crosshairs_echo_10 "echo ^1^0$x20 - ^C^r^o^s^s ^a^n^d ^D^o^t by Stev"
alias _crosshairs_echo_11 "echo ^1^1$x20 - ^b^p^s^' ^c^r^o^s^s^h^a^i^r by bps"
alias _crosshairs_echo_12 "echo ^1^2$x20 - ^l^f^x ^c^r^o^s^s^h^a^i^r by para"
alias _crosshairs_echo_13 "echo ^1^3$x20 - ^b^p^8 by bps"
alias _crosshairs_echo_14 "echo ^1^4$x20 - ^p^h^r^e^n by phren"
alias _crosshairs_echo_15 "echo ^1^5$x20 - ^x^e^n^i^c^'^s ^c^r^o^s^s^h^a^i^r by xenic"
alias _crosshairs_echo_16 "echo ^1^6$x20 - ^p^l^a^z^6 ^c^r^o^s^s^h^a^i^r by PlaZmaZ"
alias _crosshairs_echo_17 "echo ^1^7$x20 - ^x^h^a^i^r^_^d^e^f by benQ"
alias _crosshairs_echo_18 "echo ^1^8$x20 - ^s^u^p^e^r^c^r^o^s^s (3) by super"
alias _crosshairs_echo_19 "echo ^1^9$x20 - ^p^l^a^z^3 ^c^r^o^s^s^h^a^i^r by PlaZmaZ"
alias _crosshairs_echo_2 "echo $x20^2$x20 - ^D^e^u^r^k^'^s ^C^r^o^s^s^h^a^i^r by deurk"
alias _crosshairs_echo_20 "echo ^2^0$x20 - ^c^r^o^s^s^p^n^g by super"
alias _crosshairs_echo_21 "echo Type ^c^r^o^s^s^h^a^i^r^i^m^a^g^e ^1^-^2^0 to select a crosshair"
alias _crosshairs_echo_22 "echo Try using different ^c^r^o^s^s^h^a^i^r^s^i^z^e settings to make the crosshair look good"
alias _crosshairs_echo_3 "echo $x20^3$x20 - ^s^u^p^e^r^c^r^o^s^s (2) by super"
alias _crosshairs_echo_4 "echo $x20^4$x20 - ^l^o^c^u^s^t^s ^c^r^o^s^s^h^a^i^r by locust"
alias _crosshairs_echo_5 "echo $x20^5$x20 - ^B^e^s^t ^c^r^o^s^s^h^a^i^r ^e^v^e^r by unknown"
alias _crosshairs_echo_6 "echo $x20^6$x20 - ^C^r^o^s^s^h^a^i^r ^a^n^n^i by anni"
alias _crosshairs_echo_7 "echo $x20^7$x20 - ^d^v^i^d^e^d^o^t by dvide"
alias _crosshairs_echo_8 "echo $x20^8$x20 - ^I^n^t^e^r ^2 by the-interceptor"
alias _crosshairs_echo_9 "echo $x20^9$x20 - ^s^u^p^e^r^c^r^o^s^s (1) by super"
alias _draw_line "echo --------------------------------------------------------------"
alias _gfx_default_echo "_gfx_default_echo_1;echo;_gfx_default_echo_2"
alias _gfx_default_echo_1 "echo ^D^e^f^a^u^l^t graphics settings loaded"
alias _gfx_default_echo_2 "echo ^N^o^t^e: you may have to reload the map for settings to update"
alias _gfx_eyecandy_echo "_gfx_eyecandy_echo_1;echo;_gfx_eyecandy_echo_2"
alias _gfx_eyecandy_echo_1 "echo ^E^y^e^c^a^n^d^y graphics settings loaded"
alias _gfx_eyecandy_echo_2 "echo ^N^o^t^e: you may have to reload the map for settings to update"
alias _gfx_legoquake_echo "_gfx_legoquake_echo_1;echo;_gfx_legoquake_echo_2"
alias _gfx_legoquake_echo_1 "echo ^L^e^g^o^Q^u^a^k^e graphics settings loaded"
alias _gfx_legoquake_echo_2 "echo ^N^o^t^e: you may have to reload the map for settings to update"
alias _gfx_origquake_echo "_gfx_origquake_echo_1;echo;_gfx_origquake_echo_2;_gfx_origquake_echo_3"
alias _gfx_origquake_echo_1 "echo ^O^r^i^g^i^n^a^l ^Q^u^a^k^e graphics settings loaded"
alias _gfx_origquake_echo_2 "echo ^N^o^t^e ^#^1: you may have to reload the map for settings to update"
alias _gfx_origquake_echo_3 "echo ^N^o^t^e ^#^2: for an authentic look, delete or move ^/^q^w^/^m^o^d^e^l^s^.^p^k^3"
alias _gfx_simpletex_echo "_gfx_simpletex_echo_1;_gfx_simpletex_echo_2"
alias _gfx_simpletex_echo_1 "echo ^S^i^m^p^l^e ^T^e^x^t^u^r^e^s graphics settings loaded"
alias _gfx_simpletex_echo_2 "echo ^N^o^t^e: you may have to reload the map for settings to update"
alias _graphics "_draw_line;_graphics_echo_0;echo;_graphics_echo_1;_graphics_echo_2;_graphics_echo_3;_graphics_echo_4;_graphics_echo_5;echo;_graphics_echo_6;echo;_graphics_echo_7;echo;_graphics_echo_8;_graphics_echo_9;_graphics_echo_10;_graphics_echo_11;_draw_line"
alias _graphics_echo_0 "echo ^L^i^s^t ^o^f ^g^r^a^p^h^i^c ^m^o^d^e^s:"
alias _graphics_echo_1 "echo ^d^e^f^a^u^l^t$x20$x20$x20$x20$x20$x20$x20 - the default nQuake look"
alias _graphics_echo_10 "echo ^f^p^s^p^a^r^t^i^c^l^e^s$x20$x20 - turns on a set of fps particles"
alias _graphics_echo_11 "echo ^n^o^f^p^s^p^a^r^t^i^c^l^e^s - turns off a set of fps particles"
alias _graphics_echo_2 "echo ^o^r^i^g^i^n^a^l^q^u^a^k^e$x20 - the original Quake look*"
alias _graphics_echo_3 "echo ^e^y^e^c^a^n^d^y$x20$x20$x20$x20$x20$x20 - the prettiest graphics"
alias _graphics_echo_4 "echo ^l^e^g^o^q^u^a^k^e$x20$x20$x20$x20$x20 - the pro configuration of the early 2000's*"
alias _graphics_echo_5 "echo ^s^i^m^p^l^e^t^e^x^t^u^r^e^s - downscaled eSports look"
alias _graphics_echo_6 "echo * These settings only function 100% with the full Quake version"
alias _graphics_echo_7 "echo ^A^d^v^a^n^c^e^d ^s^e^t^t^i^n^g^s:"
alias _graphics_echo_8 "echo ^p^a^r^t^i^c^l^e^s$x20$x20$x20$x20$x20 - turns on eyecandy particles"
alias _graphics_echo_9 "echo ^n^o^p^a^r^t^i^c^l^e^s$x20$x20$x20 - turns off eyecandy particles"
alias _in_mouse_warning "if $in_raw == 0 then _in_mouse_warning_1;if $in_raw == 1 then _in_mouse_warning_2"
alias _in_mouse_warning_1 "echo;echo If you are experiencing mouse issues try changing ^i^n^_^r^a^w to 1."
alias _in_mouse_warning_2 "echo;echo If you are experiencing mouse issues try changing ^i^n^_^r^a^w to 0."
alias _startup_message "wait;_startup_message_1;echo;_startup_message_2;_in_mouse_warning;echo;_startup_message_3;_startup_message_4;_startup_message_5;_startup_message_6;_startup_message_7;_startup_message_8;_startup_message_9;echo;_startup_message_10;wait;vid_conwidth 0"
alias _startup_message_1 "echo Welcome to ^n^Q^u^a^k^e!"
alias _startup_message_10 "echo For additional help, type ^h^e^l^p, or ^d^e^s^c^r^i^b^e [command]"
alias _startup_message_2 "echo To find a game, press [^E^S^C] and select ^M^u^l^t^i^p^l^a^y^e^r!"
alias _startup_message_3 "echo Helpful commands:"
alias _startup_message_4 "echo ^b^o^t^s$x20$x20$x20$x20$x20$x20 - instructions on how to play against bots"
alias _startup_message_5 "echo ^c^r^o^s^s^h^a^i^r^s - view a list of crosshairs"
alias _startup_message_6 "echo ^c^o^n^c^h^a^r^s$x20$x20 - view a list of console characters"
alias _startup_message_7 "echo ^g^r^a^p^h^i^c^s$x20$x20 - view a list of graphic settings"
alias _startup_message_8 "echo ^t^e^a^m^s^a^y^s$x20$x20 - view a list of teamsay binds"
alias _startup_message_9 "echo ^w^e^a^p^o^n^s$x20$x20$x20 - view a list of quick weapon binds"
alias _teamsays "_draw_line;_teamsays_echo_0;echo;_teamsays_echo_1;_teamsays_echo_2;_teamsays_echo_3;_teamsays_echo_4;_teamsays_echo_5;_teamsays_echo_6;_draw_line"
alias _teamsays_echo_0 "echo ^T^e^a^m^s^a^y ^b^i^n^d^s:"
alias _teamsays_echo_1 "echo ^F reports location of an item you are ^p^o^i^n^t^i^n^g at"
alias _teamsays_echo_2 "echo ^G reports your location as ^s^a^f^e"
alias _teamsays_echo_3 "echo ^Z alerts your team of ^e^n^e^m^y ^p^o^w^e^r^u^p"
alias _teamsays_echo_4 "echo ^X reports your location as ^l^o^s^t"
alias _teamsays_echo_5 "echo ^C reports your ^s^t^a^t^u^s"
alias _teamsays_echo_6 "echo ^V requests ^h^e^l^p from your team"
alias _weapon_message_1 "echo ^Q^u^i^c^k ^w^e^a^p^o^n ^b^i^n^d^s:"
alias _weapon_message_2 "echo ^Q selects the ^G^r^e^n^a^d^e ^L^a^u^n^c^h^e^r"
alias _weapon_message_3 "echo ^E selects the ^R^o^c^k^e^t ^L^a^u^n^c^h^e^r"
alias _weapon_message_4 "echo ^R selects the ^L^i^g^h^t^n^i^n^g ^G^u^n"
alias _weapons "_draw_line;_weapon_message_1;echo;_weapon_message_2;_weapon_message_3;_weapon_message_4;_draw_line"
alias bot_1on1 "exec configs/duel.cfg"
alias bot_2on2 "exec configs/2on2.cfg;team blue;color 13"
alias bot_4on4 "exec configs/team.cfg;team blue;color 13"
alias bot_arena "exec configs/arena.cfg"
alias bot_carena "exec configs/clarena.cfg"
alias bot_ffa "exec configs/ffa.cfg"
alias bots "_bots"
alias changeme "name Master"
alias changeme2 "name Capt"
alias changeme3 "name tMaster"
alias changeme4 "name orgottenne"
alias conchars "_conchars"
alias crosshairs "_crosshairs"
alias date "echo $date $time"
alias default "gl_anisotropy 16;gl_externalTextures_bmodels 1;gl_externalTextures_world 1;gl_texturemode gl_linear_mipmap_nearest;gl_loadlitfiles 1;gl_miptexlevel 0;r_drawflat 0;r_fastsky 0;r_fastturb 0;r_skyname $qt$qt;gl_turbfog 1;gl_caustics 1;gl_powerupshells 1;cl_novweps 0;r_bloom 0;gl_turb_trails 0;gl_detail 0;r_dynamic 0;gl_rl_globe 0;gl_coronas 0;gl_surface_lava 0;gl_surface_slime 0;gl_lightning 0;gl_flashblend 0;gl_simpleitems 0;particles;nofpsparticles;_gfx_default_echo"
alias demo_faster "demo_setspeed 400;echo Demo: Fast forward (faster)"
alias demo_fastest "demo_setspeed 800;echo Demo: Fast forward (fastest)"
alias demo_fastfwd "demo_setspeed 200;echo Demo: Fast forward"
alias demo_normal "demo_setspeed 100;echo Demo: Normal speed"
alias demo_paused "demo_setspeed 0;echo Demo: Paused"
alias demo_slower "demo_setspeed 30;echo Demo: Slow motion (slower)"
alias demo_slowest "demo_setspeed 15;echo Demo: Slow motion (slowest)"
alias demo_slowmo "demo_setspeed 60;echo Demo: Slow motion"
alias demobinds "bind KP_ENTER scores;bind KP_HOME demo_slowest;bind KP_UPARROW demo_paused;bind KP_PGUP demo_fastest;bind KP_MINUS vol-;bind KP_LEFTARROW demo_slower;bind KP_5 demo_normal;bind KP_RIGHTARROW demo_faster;bind KP_PLUS vol+;bind KP_END demo_slowmo;bind KP_DOWNARROW demo_paused;bind KP_PGDN demo_fastfwd"
alias eyecandy "gl_anisotropy 16;gl_externalTextures_bmodels 1;gl_externalTextures_world 1;gl_texturemode gl_linear_mipmap_nearest;gl_loadlitfiles 1;gl_miptexlevel 0;r_drawflat 0;r_fastsky 0;r_fastturb 0;r_skyname space;gl_turbfog 1;gl_caustics 1;gl_powerupshells 1;cl_novweps 0;r_bloom 1;gl_turb_trails 1;gl_detail 1;r_dynamic 1;gl_rl_globe 2;gl_coronas 1;gl_surface_lava 1;gl_surface_slime 1;gl_lightning 1;gl_flashblend 0;gl_simpleitems 0;gl_part_blood 1;particles;nofpsparticles;_gfx_eyecandy_echo"
alias f_demostart "exec configs/demo.cfg"
alias fpsparticles "cl_r2g 1;r_rockettrail 2;r_telesplash 0;r_explosiontype 3;noparticles"
alias fwrj "weapon 7; cl_maxfps 30; wait; cl_yawspeed 7143; -forward; +back; +left; +jump; +attack; wait; -attack; -jump; -left; -back; +right; wait; -right; cl_maxfps 0"
alias go "cl_forwardspeed 500; cl_backspeed 500; cl_sidespeed 500; cl_upspeed 500"
alias graphics "_graphics"
alias gren1 "primeone;wait;primeone;wait;primeone;wait; bind d throw1"
alias gren2 "primetwo;wait;primetwo;wait;primetwo;wait; bind f throw2"
alias legoquake "gl_anisotropy 1;gl_externalTextures_bmodels 0;gl_externalTextures_world 0;gl_texturemode gl_nearest;gl_loadlitfiles 0;gl_miptexlevel 3;r_drawflat 0;r_fastsky 1;r_fastturb 0;r_skyname $qt$qt;gl_turbfog 0;gl_caustics 0;gl_powerupshells 1;cl_novweps 0;r_bloom 0;gl_turb_trails 0;gl_detail 0;r_dynamic 0;gl_rl_globe 0;gl_coronas 0;gl_surface_lava 0;gl_surface_slime 0;gl_lightning 0;gl_flashblend 0;gl_simpleitems 1;noparticles;fpsparticles;_gfx_legoquake_echo"
alias lowsenscalc "set_calc sensitivity $sensitivity / $sensfactor"
alias nofpsparticles "cl_r2g 0;r_rockettrail 3;r_telesplash 1;r_explosiontype 1"
alias noparticles "gl_particle_fire 0;gl_part_explosions 0;gl_part_trails 0;gl_nailtrail 0;gl_part_spikes 0;gl_part_gunshots 0;gl_part_blood 0;gl_part_telesplash 0;gl_part_blobs 0;gl_part_lavasplash 0;gl_part_inferno 0;gl_part_blood 0"
alias normalsenscalc "set_calc sensitivity $sensitivity * $sensfactor"
alias on_enter "exec cfg/hud_dithes_full.cfg;exec configs/dm.cfg;vid_vsync 0.0"
alias on_enter_ctf "exec cfg/hud_dithes_full.cfg;exec configs/ctf.cfg;vid_vsync 0.0"
alias on_enter_ffa "exec cfg/hud_dithes_full.cfg;exec configs/dm.cfg;vid_vsync 0.0"
alias on_spec_enter "exec configs/spec.cfg;vid_vsync 1.0"
alias originalquake "gl_anisotropy 1;gl_externalTextures_bmodels 0;gl_externalTextures_world 0;gl_texturemode gl_linear_mipmap_nearest;gl_loadlitfiles 0;gl_miptexlevel 0;r_drawflat 0;r_fastturb 0;r_fastsky 0;r_skyname $qt$qt;gl_turbfog 0;gl_caustics 0;gl_powerupshells 0;cl_novweps 1;r_bloom 0;gl_turb_trails 0;gl_detail 0;r_dynamic 0;gl_rl_globe 0;gl_coronas 0;gl_surface_lava 0;gl_surface_slime 0;gl_lightning 0;gl_flashblend 0;gl_simpleitems 0;noparticles;nofpsparticles;_gfx_origquake_echo"
alias particles "gl_particle_fire 1;gl_part_explosions 1;gl_part_trails 1;gl_nailtrail 1;gl_part_spikes 1;gl_part_gunshots 1;gl_part_telesplash 1;gl_part_blobs 1;gl_part_lavasplash 1;gl_part_inferno 1;gl_part_blood 1;nofpsparticles"
alias simpletextures "gl_anisotropy 1;gl_texturemode gl_linear_mipmap_nearest;gl_miptexlevel 0;gl_loadlitfiles 0;r_drawflat 1;r_fastturb 1;r_fastsky 1;r_skyname $qt$qt;gl_turbfog 0;gl_caustics 0;gl_powerupshells 1;cl_novweps 0;r_bloom 0;gl_turb_trails 0;gl_detail 0;r_dynamic 0;gl_rl_globe 0;gl_coronas 0;gl_surface_lava 0;gl_surface_slime 0;gl_lightning 0;gl_flashblend 0;gl_simpleitems 1;noparticles;fpsparticles;_gfx_simpletex_echo"
alias sinfoset ""
alias specbinds "bind KP_ENTER scores;bind KP_HOME $qttrack #7$qt;bind KP_UPARROW $qttrack #8$qt;bind KP_MINUS stats;bind KP_LEFTARROW $qttrack #4$qt;bind KP_5 $qttrack #5$qt;bind KP_RIGHTARROW $qttrack #6$qt;bind KP_PLUS effi;bind KP_END $qttrack #1$qt;bind KP_DOWNARROW $qttrack #2$qt;bind KP_PGDN $qttrack #3$qt;bind / tracklist"
alias superjump "cl_maxfps 10; wait; slow; cl_yawspeed 10780; cl_pitchspeed 1400; +left ; +lookdown; wait; -lookdown; -left ; impulse 7; +jump; +attack; wait; -attack; -jump ; +right ; +lookup ; wait ; go; -lookup ; -right ; cl_maxfps 77"
alias tasty "connect 74.86.171.201:27502"
alias teamsays "_teamsays"
alias throw1 "throwgren;wait;throwgren;wait; bind d gren1"
alias throw2 "throwgren;wait;throwgren;wait; bind f gren2"
alias throwgren1 "throwgren; bind d primeone1"
alias throwgren2 "throwgren; bind f primeone2"
alias verified "play gren.wav"
alias vol+ "inc volume +0.1;echo Volume: $volume"
alias vol- "inc volume -0.1;echo Volume: $volume"
alias weapons "_weapons"

////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// Q W 2 6 2 H U D //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////



////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// T E A M P L A Y C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////



tp_pickup powerups weapons armor mh pack rockets
tp_took powerups weapons armor mh pack rockets
tp_point powerups weapons armor players mh pack rockets

filter clear

msg_trigger esgdwn "'s sentrygun was no match for DrunkenMaster" -l 1
msg_trigger verified "primed, 3 seconds..."
msg_trigger dtc0 "D topcolor is 0" -l t
msg_trigger dtc1 "D topcolor is 1" -l t
msg_trigger dtc2 "D topcolor is 2" -l t
msg_trigger dtc3 "D topcolor is 3" -l t
msg_trigger dtc4 "D topcolor is 4" -l t
msg_trigger dtc5 "D topcolor is 5" -l t
msg_trigger dtc6 "D topcolor is 6" -l t
msg_trigger dtc7 "D topcolor is 7" -l t
msg_trigger dtc8 "D topcolor is 8" -l t
msg_trigger dtc9 "D topcolor is 9" -l t
msg_trigger dtc10 "D topcolor is ten" -l t
msg_trigger dtc11 "D topcolor is eleven" -l t
msg_trigger dtc12 "D topcolor is yellow" -l t
msg_trigger dtc13 "D topcolor is blue" -l t
msg_trigger incsd "tMaster was swiss-cheesed by " -l 1
msg_trigger incsm "tMaster's head is popped by " -l 1
msg_trigger inchd "tMaster gets juiced by " -l 1
msg_trigger incx "tMaster tries to hatch " -l 1
msg_trigger inc1a "tMaster's brain is fried by " -l 1
msg_trigger inc1b "tMaster was capped by " -l 1
msg_trigger inc2a "tMaster gets a sucking chest wound from " -l 1
msg_trigger inc2b "tMaster's liver is blown out by " -l 1
msg_trigger inc2c "tMaster's chest explodes from " -l 1
msg_trigger inc2d "tMaster is beheaded by " -l 1
msg_trigger inc2e "tMaster's labotomized by " -l 1
msg_trigger inc2f "tMaster is neutered by " -l 1
msg_trigger inc2g "tMaster's legs explode open from " -l 1
msg_trigger inc2h "tMaster enjoys " -l 1
msg_trigger inc3a "tMaster gets perferated by " -l 1
msg_trigger inc3b "tMaster gets too friendly with " -l 1
msg_trigger inc3c "tMaster is reamed by " -l 1
msg_trigger inc3d "tMaster's bunghole was ripped by " -l 1
msg_trigger inc4a "tMaster is shreaded by " -l 1
msg_trigger inc4b "tMaster swallows " -l 1
msg_trigger inc4c "tMaster was split in half by " -l 1
msg_trigger inc5a "tMaster escapes infection " -l 1
msg_trigger inc5b "tMaster was perferated by " -l 1
msg_trigger inc6a "tMaster gets shredded by " -l 1
msg_trigger inc6b "tMaster torso is removed by " -l 1
msg_trigger inc7a "tMaster burns to death by " -l 1
msg_trigger inc7b "tMaster is fried by " -l 1
msg_trigger inc7c "tMaster is boiled alive by " -l 1
msg_trigger inc7d "tMaster is cremated by " -l 1
msg_trigger inc7e "tMaster is grilled by " -l 1
msg_trigger inc7f "tMaster gets cooked by " -l 1
msg_trigger inc8a "tMaster was stabbed by " -l 1
msg_trigger inc8b "tMaster is ass-knifed by " -l 1
msg_trigger inc8c "tMaster is over-dosed by " -l 1
msg_trigger inc8d "tMaster grappled with " -l 1
msg_trigger inc9a "tMaster's gets vaporized by " -l 1
msg_trigger inc9b "tMaster stands near some ammo as " -l 1
msg_trigger inc9c "tMaster was killed by " -l 1
msg_trigger inc9d "tMaster was vaporized by " -l 1
msg_trigger inc9e "tMaster was spanner-wacked by " -l 1
msg_trigger inc9f "tMaster spews juice thru holes from " -l 1
msg_trigger inc9g "tMaster is creamed by " -l 1
msg_trigger inc9h "tMaster's spine is extracted by " -l 1
msg_trigger inc9i "tMaster thought " -l 1

////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// M I S C E L L A N E O U S C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////


mapgroup 2fort5 2fort5r
mapgroup mbases mbasesr


floodprot 9 9 1

hud_recalculate


////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// P L U S C O M M A N D S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////


-moveup
-movedown
-left
-right
-forward
-back
-lookup
-lookdown
-strafe
-moveleft
-moveright
-speed
-attack
-use
-jump
-klook
-mlook
-showscores
-showteamscores

////////////////////////////////////////////////////////////////////////////////////////////////////
// //
// K E Y B I N D I N G S //
// //
////////////////////////////////////////////////////////////////////////////////////////////////////


unbindall
bind TAB "+showscores"
bind ENTER "+jump"
bind ESCAPE "togglemenu "
bind SPACE "+back"
bind ' "feign"
bind + "sizeup "
bind , "+moveleft"
bind - "sizedown "
bind . "+moveright"
bind / "nothing"
bind 0 "impulse 10"
bind 1 "impulse 1"
bind 2 "impulse 2"
bind 3 "impulse 3"
bind 4 "impulse 4"
bind 5 "impulse 5"
bind 6 "impulse 6"
bind 7 "impulse 7"
bind 8 "impulse 8"
bind 9 "impulse 9"
bind = "sizeup "
bind [ "mp3_prev"
bind \ "mp3_play"
bind ] "mp3_next"
bind ` "toggleconsole "
bind a "+moveleft"
bind c "drop3"
bind d "gren1"
bind e "drop2"
bind f "gren2"
bind g "+blender"
bind h "unconc"
bind i "inv"
bind j "rotate 180"
bind k "kill"
bind l "lay"
bind n "unflash"
bind o "topcolor 7"
bind p "saveme"
bind q "+det20"
bind r "+sgun"
bind s "+moveright"
bind t "messagemode "
bind u "+det5"
bind v "drop1"
bind w "+forward"
bind x "reload"
bind y "messagemode2"
bind z "+jump"
bind ~ "toggleconsole "
bind PAUSE "pause "
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left "
bind RIGHTARROW "+right "
bind ALT "weapon 7"
bind CTRL "+attack"
bind SHIFT "+bgun"
bind F1 "say Armor %a Health %h at %l"
bind F2 "say "
bind F3 "say_team Im currently at %l"
bind F4 "say {listening to:} $mp3info"
bind F5 "say ---HADOUKEN!!!"
bind F6 "say [D]Chee dat guy, really thinks hes good at quakeworld inna!"
bind F7 "say [D]Salam alikun."
bind F8 "say [D]Yikes, You dead."
bind F9 "say [D]When i say Jump, You say HOW HIGH??! .. GOT IT!!"
bind F10 "say [D]That was the crazy twist n drink 360 rocket shoot!"
bind F11 "say say http://www.hotornot.com/r/?eid=KLAERQR&key=QBW --Vote 10 For me "
bind F12 "screenshot "
bind INS "+klook "
bind DEL "+lookdown "
bind PGDN "+lookup "
bind END "centerview "
bind NUMLOCK "say_team I'm Going Offense"
bind KP_SLASH "say_team I'm Going Defense"
bind KP_STAR "say_team $Y[D]Out of Position, Cover Me at %l!"
bind KP_HOME "say_team We need more Offense"
bind KP_UPARROW "say_team We need more Defense"
bind KP_PGUP "say_team $RSpy Alert! Shoot EVERYONE$R"
bind KP_MINUS "say_team $B[O]ENEMY SENT DOWN! GOGOGO!$B"
bind KP_LEFTARROW "say_team *Threat Neutralized*"
bind KP_5 "say_team DISREGARD"
bind KP_RIGHTARROW "say_team Roger!"
bind KP_INS "say_team $R[D]NEED HELP AT OUR FLAG$R"
bind KP_ENTER "say_team $R[D]FLAG IS LEAVING$R"
bind MOUSE1 "+attack"
bind MOUSE2 "+forward"
bind MOUSE3 "superjump"
bind MWHEELUP "nothing"
bind MWHEELDOWN "nothing"
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