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Maps & Textures
2015-07-07, 22:15
Member
14 posts

Registered:
Jul 2015
Here is a noob question. Yes, I tried to find a level design guide to solve it, but simply couldn't.

I play a bot deathmatch on one of nQuake's stock levels. I can add a bot and start the match very easily. Then I switch to a custom deathmatch level I'm designing, thru the "map" console command. I try to add a bot to the match, but nothing happens.

Thing is, I can't seem to find a level design guide for QuakeWorld / nQuake, to learn what I have to do to make bots work on my map.

Also, how do I make my custom map appear on nQuake multiplayer menu?

Can anyone help, please? Thanks!
2015-07-08, 05:55
Member
343 posts

Registered:
Feb 2006
The bot code are implemented in nQuake files I think. I guess it's code from the frogbot mod.

If you want to play against bots on your own map?

You will have to create waypoints for bots. And just use Trinca's frogbot build

I'm working on a nicer guide to create custom waypoints, it's under construction with pictures and stuff but the text says a lot

http://mickk.dk


Trinca's Frogbot build has ALOT of custom maps, but of course not all

http://www.quakeworld.nu/forum/topic/60/waypoints

(Edited 2023-11-25, 13:39)
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2015-07-08, 05:59
Member
11 posts

Registered:
Jul 2014
what is your nickname? IRA?
2015-07-08, 16:45
Member
14 posts

Registered:
Jul 2015
@poNto I'm thePusher, but didn't play QuakeWorld yet.

@Mick thanks for the reply, but... wow... frogbot's waypoint data is baked into code? So, whenever I wanna play the mod in a new map I have to recompile the mod? And the waypoint data of all Quake levels in the whole world are glued together, along with the mod itself, in a giant booger ball? What kind of wicked design is this? Why don't the code just read the data from an external file, like a "dm3.way" or "dm3.frg", for example? I'm at work now. Gonna try to take a look at this source code later.

EDIT: I have to thank your effort to make things easier.
2015-07-08, 17:24
Member
343 posts

Registered:
Feb 2006
adib wrote:
@poNto I'm thePusher, but didn't play QuakeWorld yet.

@Mick thanks for the reply, but... wow... frogbot's waypoint data is baked into code? So, whenever I wanna play the mod in a new map I have to recompile the mod? And the waypoint data of all Quake levels in the whole world are glued together, along with the mod itself, in a giant booger ball? What kind of wicked design is this? Why don't the code just read the data from an external file, like a "dm3.way" or "dm3.frg", for example? I'm at work now. Gonna try to take a look at this source code later.

EDIT: I have to thank your effort to make things easier.


The waypoints are packed into .qc files and compiled into qwprogs.dat. Yes it would be very much easier just to have a file to go with the map someone should add that feature to ezQuake/nQuake
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
2023-10-06, 15:28
Member
1 post

Registered:
Oct 2023
Mick wrote:
The bot code are implemented in nQuake files I think. I guess it's code from the frogbot mod.

If you want to play against bots on your own map?

You will have to create waypoints for bots. And just use Trinca's frogbot build

I'm working on a nicer guide to create custom waypoints, it's under construction with pictures and stuff but the text says a lot

http://mickkn.mooo.com/frogbot/


Trinca's Frogbot build has ALOT of custom maps, but of course not all

http://www.quakeworld.nu/forum/topic/60/waypoints

Hello there! Could you please reupload that guide? I want to play some custom maps on ezquake against bots and I don't know how to make waypoints.
Thank you
2023-11-25, 13:38
Member
343 posts

Registered:
Feb 2006
mJangelm wrote:
Mick wrote:
The bot code are implemented in nQuake files I think. I guess it's code from the frogbot mod.

If you want to play against bots on your own map?

You will have to create waypoints for bots. And just use Trinca's frogbot build

I'm working on a nicer guide to create custom waypoints, it's under construction with pictures and stuff but the text says a lot

http://mickkn.mooo.com/frogbot/


Trinca's Frogbot build has ALOT of custom maps, but of course not all

http://www.quakeworld.nu/forum/topic/60/waypoints

Hello there! Could you please reupload that guide? I want to play some custom maps on ezquake against bots and I don't know how to make waypoints.
Thank you


Moved to mickk.dk
ProjectQ1Q3, Frogbot Waypoint and Map Conversion Tutorial @ http://mickkn.mooo.com
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