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Maps & Textures
2014-07-15, 08:31
Administrator
2058 posts

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Jan 2006
Hello!

During my work on Classic Fortress I ran into some trouble with maps. They were scattered across the web, they had weird folder structures, many contained uppercase letters and most of them lacked the media files they required (mdl/wav files).

So I made a shell script and gathered all the maps I could find for singleplayer, deathmatch, team fortress, capture the flag and rocket arena.

I repackaged them into zip files with the same folder structure, all lowercase, containing txt files with map/author information, required wav/mdl files and an autogenerated txt file that outlined exactly what files the map required.

This is the result.

Singleplayer map pack (522 maps, 270 mb)
Deathmatch map pack (1898 maps, 518 mb)
Team Fortress map pack (1293 maps, 569 mb)
Capture The Flag map pack (277 maps, 114 mb)
Rocket Arena map pack (97 maps, 15 mb)

The map packs contain the following maps
Singleplayer map listing
Deathmatch map listing
Team Fortress map listing
Capture The Flag map listing
Rocket Arena map listing

(Edited 2014-07-17, 14:33)
2014-07-15, 08:35
Member
344 posts

Registered:
Nov 2006
How about resurrecting the rsync sever - or maybe a github repository will do it as well under the nmaps brand? :-)

I really liked the idea the community or some individual taking care of the maps and all I had to do as server admin was to pull a repository as a cron job and all the map requests by people had been pleased.

P.S. Why won't the trailer on nquake.com play fo rme? :[

(Edited 2014-07-15, 08:42)
2014-07-15, 08:40
Member
159 posts

Registered:
Jun 2007
Well done Empezar. Incredible and much needed contribution.
FortressOne - A QuakeWorld Team Fortress package for Windows and Linux | https://www.fortressone.org
2014-07-15, 11:34
Administrator
2058 posts

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Jan 2006
Tuna, you mean a rsync server with maps, mdl files, wav files etc (i.e. the maps repository unzipped) that you can sync against?
2014-07-15, 12:16
News Writer
912 posts

Registered:
Jan 2006
This is awesome empezar!

I'll make sure all of my servers have all of the maps.
2014-07-15, 12:55
Member
344 posts

Registered:
Nov 2006
empezar wrote:
Tuna, you mean a rsync server with maps, mdl files, wav files etc (i.e. the maps repository unzipped) that you can sync against?


Exactly. I believe such a thing existed in the past (for maps only). There was some rsync server where the Dybbuk servers pulled their maps from once a day. It became kind of unreliable and then vanished completely at some point. So perhaps a Github repo would be more reliable than rsync nowadays. People could make pull requests, it should not ever get lost.. etc. pp..
2014-07-15, 12:56
Administrator
114 posts

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Sep 2013
dirtbox wrote:
This is awesome empezar!

I'll make sure all of my servers have all of the maps.


Be careful there. MVDSV have 4096 files limit and even if you not exceed it, it will take a lot of time to load full list. You can see what I'm talking about by connecting to server which have +4k maps and check how much time is needed to load motd or ktx commands.

BTW - is there a sane way to have that much maps and keep responsiveness of KTX server at acceptable level?
play.quake1.pl
2014-07-15, 13:28
News Writer
912 posts

Registered:
Jan 2006
Good point d2... I might have to put a bit of a filter on that list then.

I wonder if there is a way to pull the stats from http://stats.quakeworld.nu/ to determine the most played maps and then include the top 200 etc
2014-07-15, 17:27
Member
386 posts

Registered:
Apr 2006
This should do it, but that list wouldn't include maps that people don't ready up on, such as race maps, slide maps, and other trickjump maps such as 2bfree, escape2a, hoppa2, ztricks, zediit, and all their various spin-offs and sequels.
2014-07-16, 02:19
Member
172 posts

Registered:
Sep 2013
empezar wrote:


This is missing a bunch of really neat Drako/Forrest CTF maps. /head, /pound, /boom. Apparently /gym as well. I'm sure there are more too.

empezar wrote:


/skull, /spitfire, /death32c to name a few. Was this meant to be a canonical list? I bet there are a ton more maps on US servers.
2014-07-16, 06:06
Member
215 posts

Registered:
Feb 2011
Nice work!! Regarding the CTF maps, a long while back I created this page on how to setup CTF, including a package of the standard and most popular CTF maps. It appears all of them are missing from your package

In addition, I looked through my maps folder and found a few other CTF maps that are less common but can be added anyway (some I'm less sure about and going only by the name):

asylum-ctf
ctf0
ctf1bsp0 -> ctf1bsp9 (you only have 5)
ctf3m1 -> ctf3m9 (you ony have ctf3m7)
flagrun
hook
gym2
qwctf
rampage2 (this one should probably be added to the RAR of common maps that I created a while back).
twctf3 -> twctf8 (you only have 1 and 9)
twctf2m1 -> twctf2m9
twctf2ma
twctf2mb
twctf2mc
wet3 (crazy fucking map)

And there are a few maps that I think are CTF, but I'm not confident without testing them:

allstart
bloody
boomctf
bunny
cbase-ctf
ctf1bspx
ctf1rogue
ctfstart
drako
madtower
mctf1
q1ctf7
xeno1 -> xeno8
2014-07-16, 12:49
Administrator
2058 posts

Registered:
Jan 2006
My map packages are in no way complete. They are pulled from the map repositories I could find online (mainly idgames2 mirrors). I will add any map that is linked in here. You can upload them or share them by Dropbox. But I won't go on Google hunts that you guys can help me with. I have limited free time

Adding maps to the repositories is very easy for me so I will gladly add more maps! The goal is of course to have every map that exists. This is a first step.
2014-07-16, 14:47
Administrator
2058 posts

Registered:
Jan 2006
I have found all the maps you (blood dog & bogo joker) listed, except for these.

Could you perhaps make a zip and share them?

BLooD_DoG wrote:

asylum-ctf
bloody
boomctf
bunny
cbase-ctf
ctf0
ctf1rogue
ctf3m1 -> ctf3m9 (you ony have ctf3m7)
drako
flagrun
gym2
mctf1
q1ctf7
rampage2 (this one should probably be added to the RAR of common maps that I created a while back).
xeno5
2014-07-16, 18:36
Member
215 posts

Registered:
Feb 2011
I made the zips earlier but didn't have time to upload/share them. They contain all the files I mentioned, not just the ones you listed:

Core/Common CTF maps
Aditional CTF maps
Perhaps CTF maps

Can you let me know when you download the files so I can delete them from my dropbox?

Thanks!
2014-07-16, 21:47
Administrator
1025 posts

Registered:
Apr 2006
d2 wrote:
dirtbox wrote:
This is awesome empezar!

I'll make sure all of my servers have all of the maps.


Be careful there. MVDSV have 4096 files limit and even if you not exceed it, it will take a lot of time to load full list. You can see what I'm talking about by connecting to server which have +4k maps and check how much time is needed to load motd or ktx commands.

BTW - is there a sane way to have that much maps and keep responsiveness of KTX server at acceptable level?

Probably not without rewriting mvdsv. Unfortunately the code is so abused no one wants to touch it even with gloves.

But on the other hand, in a quakeworld scene where 3-5 maps are covering 99% of the most played maps, is there a need for more than 4096 maps really?
2014-07-17, 14:33
Administrator
2058 posts

Registered:
Jan 2006
I updated the ctf package with all those new maps

You can remove the shared links now.
2014-07-20, 10:37
Administrator
2058 posts

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Jan 2006
I would like to include loc files and lit files in these map packages.

I would like to get help to get these files.
2014-08-07, 23:06
Administrator
2058 posts

Registered:
Jan 2006
There has been development.

1) The maps are automatically sorted depending on what mod they were built for
2) Map texture names are extracted from file and added to the map information text file included with the zip file
3) The media files used by all the maps are used to create a media repository
4) I can include loc files, lit files and create texture packs automatically.

Now I need your help getting locs, lit files, textures and maps.

I have about 4000 deathmatch maps, 2500 singleplayer maps, 1450 team fortress maps, 250 ctf maps and 500 "other" maps (arena/deathmatch). I mostly need help getting the other files, but much appreciate any help finding map repositories or even if you could help me download map files manually (like on filefactory) and zipping them up for me.
2014-08-08, 08:54
Administrator
114 posts

Registered:
Sep 2013
Here you go: http://quake.tdhack.com/maps/ (visit offline/ directory too)

$ find . -type f -iname '*.bsp' | wc -l
6140
play.quake1.pl
2014-08-08, 12:04
Administrator
2058 posts

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Jan 2006
I can only see 34 files there?
2014-08-08, 13:39
Administrator
114 posts

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Sep 2013
empezar wrote:
I can only see 34 files there?

Hmm, right. Wrong permissions. Check out now. There is a file called: maps.tar which contains all maps.
play.quake1.pl
2014-08-08, 21:14
Member
1102 posts

Registered:
Jan 2006
Remind me to sync local findings to https://www.quaddicted.com/files/maps/multiplayer/ (which you probably know and already used)
Also there are many SP maps with DM settings, I have not catalogised them though.
2014-08-09, 16:39
Administrator
2058 posts

Registered:
Jan 2006
Spirit wrote:
Remind me to sync local findings to https://www.quaddicted.com/files/maps/multiplayer/ (which you probably know and already used)
Also there are many SP maps with DM settings, I have not catalogised them though.


I categorise singleplayer/dm maps as "singleplayer-deathmatch". They will be available at the upcoming map/media repository. Which will have rsync!
2014-08-09, 16:40
Administrator
2058 posts

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Jan 2006
d2 wrote:
empezar wrote:
I can only see 34 files there?

Hmm, right. Wrong permissions. Check out now. There is a file called: maps.tar which contains all maps.


Thanks a lot! Hopefully there are some maps in there I don't already have
2014-08-11, 21:04
Administrator
2058 posts

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Jan 2006
http://quakerepo.net/

Capture The Flag: 313 maps
Deathmatch: 3331 maps
Singleplayer: 1258 maps
Singleplayer/deathmatch: 1091 maps
Team Fortress: 1729 maps
Uncategorized maps: 697 maps

These are all "full" maps, i.e. they have all the media they require included with the zip. There are also a ton of texture packs. Though these currently only include QRP textures. With your help (getting more textures), we can build more texture packs for this repository. The current texturepack lineup is more of a proof of concept (building automatic texture packs).

Rsync support will come soon.
2014-08-11, 21:48
Administrator
114 posts

Registered:
Sep 2013
Great work. Thanks empezar!
play.quake1.pl
2014-11-09, 13:11
Member
7 posts

Registered:
Jan 2007
Why thank you - this will make this project a lot easier!

Submissions welcome
2015-03-18, 21:16
Member
805 posts

Registered:
Mar 2006
I have tons of texture packs backed up, how can I contribute to this project?
https://tinyurl.com/qwbrasil - QuakeFiles
2015-03-24, 10:54
Administrator
1265 posts

Registered:
Jan 2006
vegetous wrote:
I have tons of texture packs backed up, how can I contribute to this project?



maybe upload some map textures to http://gfx.quakeworld.nu/ and definatly upload all files somewhere - maybe https://mega.co.nz/
never argue with an idiot. they'll bring you back to their level and then beat you with experience.
2015-04-20, 17:30
Member
7 posts

Registered:
Apr 2015
I'm overly surprised my two late TF maps are still surviving in the map repository.

Before I tell you though I'll introduce myself. I had been using the map creator moniker BASTIGE, but was formerly known as Psychopheles. I also was part of the bug testing team for the (now defunct) Quakeforge project.

ache14a.bsp was the final edition of The Defender's Headache, which is a structural attack/defend scenario, with two offensive and two defensive classes enabled for the teams. I had also "accidentally" had the bit for "no custom players" enabled for CustomTF.

metl14a.bsp (Metallic Oblivion) was the second-to-final edition of the map -- there was an entity patch that would fix a game-crashing bug on the launch ramps that never got deployed. An entity on the launch ramp itself was supposed to deprive the player of his flag should he choose to use it (and a frag -- it kills you), but the execution causes a server-crashing error.

My old machine at the time being, despite numerous attempts to successfully copy work files to removable media, had suffered a systemic unrecoverable HDD crash in 2004. That means I no longer had the .map files, the .bsp files, and the patch .ent for metl14a.bsp.

If this rings a bell, I used to be a sub-admin for JG's "ExecPC" CustomTF server under the Psychopheles moniker.

So yeah, if you're wondering who BASTIGE is that made ache14a and metl14a -- that would be me.
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