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Client Talk
2012-10-14, 12:01
Member
3 posts

Registered:
Oct 2012
How do I change this? I couldn't find any command to change them, and I tried extracting a gfx hud numbers into textures/wad. No change.

I find the "blocky" numbers hard to read :-/
2012-10-14, 13:19
Member
3 posts

Registered:
Oct 2012
I found those numbers in nquake.pk3, which has a textures/wad.

I replaced the number images there with new ones, then rezipped. However upon loading ezq reports that it can't find a bunch of textures/images/charsets etc. I checked the pk3 and they _are_ there.

I checked my zip settings, they are all normal and just 'deflate'. It DID find the new number images, just somehow can't see the rest of the files.

Any ideas?
2012-10-15, 05:09
Member
3 posts

Registered:
Oct 2012
Ok I think I figured it out.

The image files in the pk3 are .tga, not .png which is what most number images you find online come in.

I converted one to .tga and put it in qw/textures/wad and it worked. So now I just have to convert all of them.
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