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Maps & Textures
2012-09-23, 14:07
Member
2 posts

Registered:
Sep 2012
Hello! Im going to start building some qw maps again and I have an important question, if you want to make new textures och edit textures what program can you use? apart from photoshop, how to save them as textures etc?

/Lunke
2012-09-23, 17:21
Member
51 posts

Registered:
Oct 2011
All you need to do is save them in a suitable resolution (128x128, 256x256, 512x512 etc), in a supported format (such as 24-Bit TGA) into your /textures/ directory, or you could create a pk3 file for them (Just make a RAR archive and rename it so the extension is pk3).
2012-09-24, 00:39
Member
685 posts

Registered:
Jul 2007
Matuka wrote:
All you need to do is save them in a suitable resolution (128x128, 256x256, 512x512 etc), in a supported format (such as 24-Bit TGA) into your /textures/ directory, or you could create a pk3 file for them (Just make a RAR archive and rename it so the extension is pk3).


Perhaps he means how to create a .wad file. TGA's should be seen as a bonus which can't replace the creation of a texture .wad file.
2012-09-25, 00:57
Administrator
1833 posts

Registered:
Feb 2006
I usually use the Wally Wad Editor for making wads, but there are lot of other tools out there. Maybe it was worth doing some tutorials on some of the editing tools
2012-09-25, 06:57
Member
357 posts

Registered:
Mar 2006
there's also FIMG by FrikaC
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